X-Git-Url: https://jasonwoof.com/gitweb/?a=blobdiff_plain;f=client.coffee;h=139158db1c6824b5eda6458c5ed171c54ec2e1ec;hb=bb72a635150495387543c86077ccfcec853a5f11;hp=3022adbd6311c3dcd98a55686feab938d32dccef;hpb=30e517112298f4b68f6f2f5e1e634af4848e1d6c;p=peach-cgt.git diff --git a/client.coffee b/client.coffee index 3022adb..139158d 100644 --- a/client.coffee +++ b/client.coffee @@ -54,6 +54,16 @@ new_blank_card = (x, y, css_class) -> $table.append view return view +find_pile = (x, y) -> + fudge = 40 + for pile in piles + if -fudge < pile.x - x < fudge and -fudge < pile.y - y < fudge + return pile + return null + +in_your_hand = (card) -> + return (not (card.pile?)) and ((transform_y card.y) < (card_height * 0.8)) + uninstantiate_card = (card) -> show_message "uninstantiate card #{card.number}" card.view.remove() @@ -70,6 +80,9 @@ instantiate_card = (card) -> else card_class = 'your_card' + if in_your_hand card + card_class = "#{card_class} your_hand" + if card.z > top_card_z top_card_z = card.z @@ -98,8 +111,15 @@ instantiate_card = (card) -> update_pile_views() view.bind 'dragstop', (event, ui) -> p = view.position() - pile = null # FIXME figure out what pile we moved to - state.move state.agent, card.number, transform_x(p.left), transform_y(p.top), card.z, pile + x = transform_x(p.left) + y = transform_y(p.top) + pile = find_pile x, y + if pile? + x = pile.x + y = pile.y + pile = pile.key + view.css {left: transform_x(x), top: transform_y(y)} + state.move state.agent, card.number, x, y, card.z, pile error_lag = 3 @@ -163,7 +183,6 @@ initialize_cards = () -> # instantiate cards in play for card in state.cards delete card.view - instantiate_card card unless card.pile? unless piles? piles = [ # global @@ -182,6 +201,7 @@ initialize_cards = () -> update_pile_views() +# also makes sure all non-piled cards are instantiated FIXME rename update_pile_views = -> ps = {} for card in state.cards @@ -193,8 +213,13 @@ update_pile_views = -> uninstantiate_card ps[card.pile].top_card ps[card.pile].top_card = card ps[card.pile].top_z = card.z + else if card.view + uninstantiate_card card else ps[card.pile] = { total: 1, top_card: card, top_z: card.z } + else + # not in a pile + instantiate_card card unless card.view? for pile in piles # where should the caption be? @@ -229,10 +254,14 @@ init = -> state = window.game_model.new me state.on 'move', (agent, card, x, y, z, pile) -> update_pile_views() + if state.cards[card].view? # the card is visible + # show it face down if it's in the other player's hand + state.cards[card].view.toggleClass 'your_hand', in_your_hand state.cards[card] + if agent is me tell_server ['move', agent, card, x, y, z, pile] else - # FIXME should we use the z from the server? Should p1 use odd numbers and p2 even? + # FIXME use the z from the server bring_card_to_front state.cards[card] state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800 state.on 'mark', (agent, card, state) ->