X-Git-Url: https://jasonwoof.com/gitweb/?a=blobdiff_plain;f=client.coffee;h=177f3b450cb67148cc4d3e029e1e69e57a8b9e8c;hb=e5f404f6eff7f4f3d18438390563b4f43b1b5295;hp=774e29e197f4904742753d02a24a1ac10b0dbc35;hpb=de7fe8520edfb4a087c70018df1f1f8e15c4e167;p=peach-cgt.git diff --git a/client.coffee b/client.coffee index 774e29e..177f3b4 100644 --- a/client.coffee +++ b/client.coffee @@ -1,16 +1,13 @@ +# globals $table = null +state = null +server_url = null -state = { - card_types: [ - {text: "Rusty Camel"} - {text: "Angry Ocelot"} - {text: "Unruly Parsnip"} - ], - # values are indexes into card_types array - my_cards: [0, 0, 0, 1, 1, 2], - your_cards: [0, 1, 1, 2, 2, 2], - auto_shuffle: true -} +message = (txt) -> + # FIXME implement chat box or something + +# timeout function with args in convenient order +timeout = (ms, func) -> setTimeout func, ms unless Array::shuffle? Array::shuffle = -> @@ -26,44 +23,121 @@ unless Array::shuffle? new_button = (text) -> $ $ "
#{text}
" -add_card = (text, x, y) -> - card = $ $ "
#{text}
" +instantiate_card = (card) -> + text = card.text + x = card.x + y = card.y + view = $ $ "
#{text}
" button_box = $ $ '
' flip_button = new_button "flip over" mark_button = new_button "mark" flip_button.bind 'click', -> - card.toggleClass 'flipped' - # FIXME tell server + state.flip state.agent, card.number, ! view.hasClass 'flipped' mark_button.bind 'click', -> - card.toggleClass 'marked' - # FIXME tell server + state.mark state.agent, card.number, ! view.hasClass 'marked' button_box.append flip_button button_box.append mark_button - card.append button_box - $table.append card - card.draggable stack: '.card' - card.bind 'dragstop', (event, ui) -> - p = card.position() - # FIXME tell server (p.left, p.top) + view.append button_box + if card.marked + view.addClass 'marked' + if card.flipped + view.addClass 'flipped' + $table.append view + view.draggable stack: '.card' + view.bind 'dragstop', (event, ui) -> + p = view.position() + state.move state.agent, card.number, p.left, p.top + card.view = view + +error_lag = 3 + +outgoing_messages = [] +# message should be [agent, method, args...] +# don't forget the agent (state.agent) +tell_server = (message) -> + outgoing_messages.push message + send_updates() + +send_updates = -> + return if outgoing_messages.length is 0 + + messages = outgoing_messages + outgoing_messages = [] + + $.ajax "#{server_url}/set", { + cache: false + data: { + agent: state.agent + game: 'test' # FIXME, and it the /get call too + messages: JSON.stringify(messages) + } + type: 'POST' + dataType: 'json' + error: (xhr, status, error) -> + message "Network error while sending, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})" + for message in messages + outgoing_messages.unshift message + timeout error_lag * 1000, send_updates + error_lag *= 2 + success: (data, status, xhr) -> + message "update sent" + error_lag = 3 + } + +error_lag = 3 +poll_for_updates = -> + $.ajax "#{server_url}/get?agent=#{state.agent}&game=test", { + cache: false + type: 'GET' + dataType: 'json' + error: (xhr, status, error) -> + message "Network error, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})" + timeout error_lag * 1000, poll_for_updates + error_lag *= 2 + success: (data, status, xhr) -> + state.process_messages data + timeout 100, poll_for_updates + error_lag = 3 + } init = -> - if state.auto_shuffle - state.my_cards.shuffle() - state.your_cards.shuffle() # FIXME have the server or other player do this - state.auto_shuffle = false - # FIXME tell server - left = 15 - top = 450 - for card in state.my_cards - add_card state.card_types[card].text, left, top - left += 120 - left = 15 - top = 250 - for card in state.your_cards - add_card state.card_types[card].text, left, top - left += 120 + if window.location.hash? and window.location.hash.length > 0 + me = window.location.hash.substr 1 + winloc = "#{window.location}" + server_url = winloc.substr 0, winloc.length - window.location.hash.length + else + me = 'p1' + server_url = window.location + + state = window.game_model.new me + state.on 'move', (agent, card, x, y) -> + # FIXME add/handle pile argument + if agent is me + tell_server ['move', agent, card, x, y] + else + state.cards[card].view.animate { left: "#{x}px", top: "#{y}px"}, 800 + state.on 'mark', (agent, card, state) -> + @cards[card].view.toggleClass 'marked', state + if agent is me + tell_server ['mark', agent, card, state] + state.on 'flip', (agent, card, state) -> + @cards[card].view.toggleClass 'flipped', state + if agent is me + tell_server ['flip', agent, card, state] + state.on 'set_cards', (agent, cards) -> + # FIXME add agent arg and tell server if it's not us + $('.card').remove() + for card in cards + instantiate_card card + if agent is me + tell_server ['set_cards', agent, cards] + + # timeout so browser will stop showing that we're loading + timeout 1, poll_for_updates + timeout 2, -> + # ask for initial state + tell_server ['send_state', state.agent] $ -> $table = $ '#table' init() -