X-Git-Url: https://jasonwoof.com/gitweb/?a=blobdiff_plain;f=client.coffee;h=5a5341cfc79d1d4fc87d09e290a9f22dec6ddfbe;hb=5e5f70bb208fb1f8a7e774ed5a172e78660be639;hp=205d4ccf2fa49286034379a346f31fbccc3b7b25;hpb=79d3e474a96013531cce2d8e2d6890aee11cfad9;p=peach-cgt.git
diff --git a/client.coffee b/client.coffee
index 205d4cc..5a5341c 100644
--- a/client.coffee
+++ b/client.coffee
@@ -1,16 +1,17 @@
+# globals
$table = null
+table_height = 0
+card_height = 0
+state = null
+server_url = null
+top_card_z = 0 # css z-index of front-most card
+$pile_captions = {}
-state = {
- card_types: [
- {text: "Rusty Camel"}
- {text: "Angry Ocelot"}
- {text: "Unruly Parsnip"}
- ],
- # values are indexes into card_types array
- my_cards: [0, 0, 0, 1, 1, 2],
- your_cards: [0, 1, 1, 2, 2, 2],
- auto_shuffle: true
-}
+show_message = (txt) -> txt
+ # FIXME implement chat box or something
+
+# timeout function with args in convenient order
+timeout = (ms, func) -> setTimeout func, ms
unless Array::shuffle?
Array::shuffle = ->
@@ -24,32 +25,199 @@ unless Array::shuffle?
@[top] = tmp
return
-add_card = (text, x, y) ->
- card = $ $ "
#{text}
"
- $table.append card
- card.draggable stack: '.card'
- card.bind 'dragstop', (event, ui) ->
- p = card.position()
- card.children().html("(#{p.left}, #{p.top})")
- # FIXME tell server
+new_button = (text) -> $ $ "#{text}
"
+
+# transform coordinates from client-side coords to server-side coords (or back)
+# this makes it so p2 view everything upside down (mirrored), but still sends coords rightside up
+flip_y = (y) -> table_height - card_height - y
+transform_x = (x) -> x
+transform_y = (y) ->
+ return y unless state.agent is 'p2'
+ return flip_y y
+
+next_card_z = -> return top_card_z += 1
+
+bring_card_to_front = (card) ->
+ card.view.css "z-index": next_card_z()
+
+new_blank_card = (x, y) ->
+ view = $ $ ""
+ $table.append view
+ return view
+
+instantiate_card = (card) ->
+ text = card.text
+ if card.owner is state.agent
+ card_class = 'my_card'
+ else
+ card_class = 'your_card'
+
+ # initial card state from server has z so that stacks come out with the right layers
+ if card.z?
+ if card.z > top_card_z
+ top_card_z = card.z
+ else
+ unless card.pile
+ card.z = next_card_z()
+
+ view = $ $ "#{text}
"
+ button_box = $ $ ''
+ flip_button = new_button "flip over"
+ mark_button = new_button "mark"
+ flip_button.bind 'click', ->
+ state.flip state.agent, card.number, ! view.hasClass 'flipped'
+ mark_button.bind 'click', ->
+ state.mark state.agent, card.number, ! view.hasClass 'marked'
+ button_box.append flip_button
+ button_box.append mark_button
+ view.append button_box
+ if card.marked
+ view.addClass 'marked'
+ if card.flipped
+ view.addClass 'flipped'
+ $table.append view
+ view.draggable containment: '#table', grid: [20, 20]
+ view.bind 'dragstart', (event, ui) ->
+ view.css 'z-index': card.z = next_card_z()
+ view.bind 'dragstop', (event, ui) ->
+ p = view.position()
+ state.move state.agent, card.number, transform_x(p.left), transform_y(p.top), card.z
+ card.view = view
+
+error_lag = 3
+
+outgoing_messages = []
+# message should be [agent, method, args...]
+# don't forget the agent (state.agent)
+tell_server = (message) ->
+ outgoing_messages.push message
+ send_updates()
+
+send_updates = ->
+ return if outgoing_messages.length is 0
+
+ messages = outgoing_messages
+ outgoing_messages = []
+
+ $.ajax "#{server_url}/set", {
+ cache: false
+ data: {
+ agent: state.agent
+ game: 'test' # FIXME, and it the /get call too
+ messages: JSON.stringify(messages)
+ }
+ type: 'POST'
+ dataType: 'json'
+ error: (xhr, status, error) ->
+ show_message "Network error while sending, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})"
+ for message in messages
+ outgoing_messages.unshift message
+ timeout error_lag * 1000, send_updates
+ error_lag *= 2
+ success: (data, status, xhr) ->
+ show_message "update sent"
+ error_lag = 3
+ }
+
+error_lag = 3
+poll_for_updates = ->
+ $.ajax "#{server_url}/get?agent=#{state.agent}&game=test", {
+ cache: false
+ type: 'GET'
+ dataType: 'json'
+ error: (xhr, status, error) ->
+ message "Network error, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})"
+ timeout error_lag * 1000, poll_for_updates
+ error_lag *= 2
+ success: (data, status, xhr) ->
+ state.process_messages data
+ timeout 100, poll_for_updates
+ error_lag = 3
+ }
+
+n_cards = (count) ->
+ return "#{count} cards" unless count is 1
+ return "1 card"
+
+initialize_cards = () ->
+ # clear everything
+ $('.card').remove()
+ $('.blank_card').remove()
+
+ # instantiate cards in play
+ for card in state.cards
+ instantiate_card card unless card.pile
+
+ # build piles
+ piles = [
+ {key: 'p2_draw', x: transform_x(160), y: transform_y(20), name: "Draw Pile"}
+ {key: 'p2_discard', x: transform_x(20), y: transform_y(20), name: "Discard Pile"}
+ {key: 'p1_draw', x: transform_x(160), y: transform_y(flip_y(20)), name: "Draw Pile"}
+ {key: 'p1_discard', x: transform_x(20), y: transform_y(flip_y(20)), name: "Discard Pile"}
+ ]
+ for pile in piles
+ pile.$blank = new_blank_card pile.x, pile.y
+ count = 0
+ top = null
+ if state.piles[pile.key]?.length
+ count = state.piles[pile.key].length
+ top = state.piles[pile.key][0]
+ $caption = $ $ "#{pile.name}:
#{n_cards count}
"
+ pile.$caption = $caption
+ if top?
+ top.x = pile.x
+ top.y = pile.y
+ instantiate_card top
+ top = top.view
+ else
+ top = pile.$blank
+
+ top.append $caption
+
+ #pile.drag_handler = top.bind 'dragstart', ->
+ # FIXME
+
init = ->
- if state.auto_shuffle
- state.my_cards.shuffle()
- state.your_cards.shuffle() # FIXME have the server or other player do this
- state.auto_shuffle = false
- left = 15
- top = 450
- for card in state.my_cards
- add_card state.card_types[card].text, left, top
- left += 120
- left = 15
- top = 250
- for card in state.your_cards
- add_card state.card_types[card].text, left, top
- left += 120
+ if window.location.hash? and window.location.hash.length > 0
+ me = window.location.hash.substr 1
+ winloc = "#{window.location}"
+ server_url = winloc.substr 0, winloc.length - window.location.hash.length
+ else
+ me = 'p1'
+ server_url = window.location
+
+ state = window.game_model.new me
+ state.on 'move', (agent, card, x, y, z) ->
+ # FIXME add/handle pile argument
+ if agent is me
+ tell_server ['move', agent, card, x, y, z]
+ else
+ # FIXME should we use the z from the server? Should p1 use odd numbers and p2 even?
+ bring_card_to_front state.cards[card]
+ state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800
+ state.on 'mark', (agent, card, state) ->
+ @cards[card].view.toggleClass 'marked', state
+ if agent is me
+ tell_server ['mark', agent, card, state]
+ state.on 'flip', (agent, card, state) ->
+ @cards[card].view.toggleClass 'flipped', state
+ if agent is me
+ tell_server ['flip', agent, card, state]
+ state.on 'set_cards', (agent, cards) ->
+ initialize_cards()
+ if agent is me
+ tell_server ['set_cards', agent, cards]
+
+ # timeout so browser will stop showing that we're loading
+ timeout 1, poll_for_updates
+ timeout 2, ->
+ # ask for initial state
+ tell_server ['send_state', state.agent]
$ ->
$table = $ '#table'
- init()
+ table_height = $table.height()
+ card_height = $('#loading-card').outerHeight()
+ init()