X-Git-Url: https://jasonwoof.com/gitweb/?a=blobdiff_plain;f=client.coffee;h=5a5341cfc79d1d4fc87d09e290a9f22dec6ddfbe;hb=5e5f70bb208fb1f8a7e774ed5a172e78660be639;hp=a773c5dc92fb4278f1e34a311ccc129932ae3b84;hpb=b828a190d7672e89aa84801b66edb0d82076e45d;p=peach-cgt.git
diff --git a/client.coffee b/client.coffee
index a773c5d..5a5341c 100644
--- a/client.coffee
+++ b/client.coffee
@@ -5,6 +5,7 @@ card_height = 0
state = null
server_url = null
top_card_z = 0 # css z-index of front-most card
+$pile_captions = {}
show_message = (txt) -> txt
# FIXME implement chat box or something
@@ -28,16 +29,22 @@ new_button = (text) -> $ $ "
#{text}
"
# transform coordinates from client-side coords to server-side coords (or back)
# this makes it so p2 view everything upside down (mirrored), but still sends coords rightside up
+flip_y = (y) -> table_height - card_height - y
transform_x = (x) -> x
transform_y = (y) ->
return y unless state.agent is 'p2'
- return table_height - card_height - y
+ return flip_y y
next_card_z = -> return top_card_z += 1
bring_card_to_front = (card) ->
card.view.css "z-index": next_card_z()
+new_blank_card = (x, y) ->
+ view = $ $ ""
+ $table.append view
+ return view
+
instantiate_card = (card) ->
text = card.text
if card.owner is state.agent
@@ -45,7 +52,15 @@ instantiate_card = (card) ->
else
card_class = 'your_card'
- view = $ $ "#{text}
"
+ # initial card state from server has z so that stacks come out with the right layers
+ if card.z?
+ if card.z > top_card_z
+ top_card_z = card.z
+ else
+ unless card.pile
+ card.z = next_card_z()
+
+ view = $ $ "#{text}
"
button_box = $ $ ''
flip_button = new_button "flip over"
mark_button = new_button "mark"
@@ -61,11 +76,12 @@ instantiate_card = (card) ->
if card.flipped
view.addClass 'flipped'
$table.append view
- view.draggable stack: '.card'
+ view.draggable containment: '#table', grid: [20, 20]
+ view.bind 'dragstart', (event, ui) ->
+ view.css 'z-index': card.z = next_card_z()
view.bind 'dragstop', (event, ui) ->
- top_card_z = parseInt view.css 'z-index'
p = view.position()
- state.move state.agent, card.number, transform_x(p.left), transform_y(p.top)
+ state.move state.agent, card.number, transform_x(p.left), transform_y(p.top), card.z
card.view = view
error_lag = 3
@@ -119,6 +135,49 @@ poll_for_updates = ->
error_lag = 3
}
+n_cards = (count) ->
+ return "#{count} cards" unless count is 1
+ return "1 card"
+
+initialize_cards = () ->
+ # clear everything
+ $('.card').remove()
+ $('.blank_card').remove()
+
+ # instantiate cards in play
+ for card in state.cards
+ instantiate_card card unless card.pile
+
+ # build piles
+ piles = [
+ {key: 'p2_draw', x: transform_x(160), y: transform_y(20), name: "Draw Pile"}
+ {key: 'p2_discard', x: transform_x(20), y: transform_y(20), name: "Discard Pile"}
+ {key: 'p1_draw', x: transform_x(160), y: transform_y(flip_y(20)), name: "Draw Pile"}
+ {key: 'p1_discard', x: transform_x(20), y: transform_y(flip_y(20)), name: "Discard Pile"}
+ ]
+ for pile in piles
+ pile.$blank = new_blank_card pile.x, pile.y
+ count = 0
+ top = null
+ if state.piles[pile.key]?.length
+ count = state.piles[pile.key].length
+ top = state.piles[pile.key][0]
+ $caption = $ $ "#{pile.name}:
#{n_cards count}
"
+ pile.$caption = $caption
+ if top?
+ top.x = pile.x
+ top.y = pile.y
+ instantiate_card top
+ top = top.view
+ else
+ top = pile.$blank
+
+ top.append $caption
+
+ #pile.drag_handler = top.bind 'dragstart', ->
+ # FIXME
+
+
init = ->
if window.location.hash? and window.location.hash.length > 0
me = window.location.hash.substr 1
@@ -129,11 +188,12 @@ init = ->
server_url = window.location
state = window.game_model.new me
- state.on 'move', (agent, card, x, y) ->
+ state.on 'move', (agent, card, x, y, z) ->
# FIXME add/handle pile argument
if agent is me
- tell_server ['move', agent, card, x, y]
+ tell_server ['move', agent, card, x, y, z]
else
+ # FIXME should we use the z from the server? Should p1 use odd numbers and p2 even?
bring_card_to_front state.cards[card]
state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800
state.on 'mark', (agent, card, state) ->
@@ -145,10 +205,7 @@ init = ->
if agent is me
tell_server ['flip', agent, card, state]
state.on 'set_cards', (agent, cards) ->
- # FIXME add agent arg and tell server if it's not us
- $('.card').remove()
- for card in cards
- instantiate_card card
+ initialize_cards()
if agent is me
tell_server ['set_cards', agent, cards]