X-Git-Url: https://jasonwoof.com/gitweb/?a=blobdiff_plain;f=client.coffee;h=7f2267491f319c26559e7bd7aa8a8af24d4a9e78;hb=3f89f7dbaf990e3f219c1c782fe55455eaa68cbc;hp=8c1abd0c8c1b297683ec51c4f3612a2088b9513c;hpb=3a8a99fd78775bdd7f71470443858e19b09dc2ed;p=peach-cgt.git diff --git a/client.coffee b/client.coffee index 8c1abd0..7f22674 100644 --- a/client.coffee +++ b/client.coffee @@ -1,14 +1,153 @@ +# globals $table = null +table_height = 0 +state = null +server_url = null + +message = (txt) -> + # FIXME implement chat box or something + +# timeout function with args in convenient order +timeout = (ms, func) -> setTimeout func, ms + +unless Array::shuffle? + Array::shuffle = -> + return if @length is 0 + top = @length + + while --top + current = Math.floor(Math.random() * (top + 1)) + tmp = @[current] + @[current] = @[top] + @[top] = tmp + return + +new_button = (text) -> $ $ "
#{text}
" + +# transform coordinates from client-side coords to server-side coords (or back) +# this makes it so p2 view everything upside down (mirrored), but still sends coords rightside up +transform_coords = (coords) -> + ret = {left: coords.left, top: coords.top} + if state.agent is 'p2' + ret.top = table_height - ret.top + return ret + +instantiate_card = (card) -> + text = card.text + view_coords = transform_coords {left: card.x, top: card.y} + view = $ $ "
#{text}
" + button_box = $ $ '
' + flip_button = new_button "flip over" + mark_button = new_button "mark" + flip_button.bind 'click', -> + state.flip state.agent, card.number, ! view.hasClass 'flipped' + mark_button.bind 'click', -> + state.mark state.agent, card.number, ! view.hasClass 'marked' + button_box.append flip_button + button_box.append mark_button + view.append button_box + if card.marked + view.addClass 'marked' + if card.flipped + view.addClass 'flipped' + $table.append view + view.draggable stack: '.card' + view.bind 'dragstop', (event, ui) -> + p = transform_coords view.position() + state.move state.agent, card.number, p.left, p.top + card.view = view + +error_lag = 3 + +outgoing_messages = [] +# message should be [agent, method, args...] +# don't forget the agent (state.agent) +tell_server = (message) -> + outgoing_messages.push message + send_updates() + +send_updates = -> + return if outgoing_messages.length is 0 + + messages = outgoing_messages + outgoing_messages = [] + + $.ajax "#{server_url}/set", { + cache: false + data: { + agent: state.agent + game: 'test' # FIXME, and it the /get call too + messages: JSON.stringify(messages) + } + type: 'POST' + dataType: 'json' + error: (xhr, status, error) -> + message "Network error while sending, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})" + for message in messages + outgoing_messages.unshift message + timeout error_lag * 1000, send_updates + error_lag *= 2 + success: (data, status, xhr) -> + message "update sent" + error_lag = 3 + } + +error_lag = 3 +poll_for_updates = -> + $.ajax "#{server_url}/get?agent=#{state.agent}&game=test", { + cache: false + type: 'GET' + dataType: 'json' + error: (xhr, status, error) -> + message "Network error, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})" + timeout error_lag * 1000, poll_for_updates + error_lag *= 2 + success: (data, status, xhr) -> + state.process_messages data + timeout 100, poll_for_updates + error_lag = 3 + } -add_card = (text, x, y) -> - $table.append $ "
#{text}
" - init = -> - $table = $ '#table' - add_card "card 1", 100, 20 - add_card "two", 250, 20 - add_card "third card", 290, 50 + if window.location.hash? and window.location.hash.length > 0 + me = window.location.hash.substr 1 + winloc = "#{window.location}" + server_url = winloc.substr 0, winloc.length - window.location.hash.length + else + me = 'p1' + server_url = window.location + + state = window.game_model.new me + state.on 'move', (agent, card, x, y) -> + # FIXME add/handle pile argument + if agent is me + tell_server ['move', agent, card, x, y] + else + coords = transform_coords {left: x, top: y} + state.cards[card].view.animate { left: "#{coords.left}px", top: "#{coords.top}px"}, 800 + state.on 'mark', (agent, card, state) -> + @cards[card].view.toggleClass 'marked', state + if agent is me + tell_server ['mark', agent, card, state] + state.on 'flip', (agent, card, state) -> + @cards[card].view.toggleClass 'flipped', state + if agent is me + tell_server ['flip', agent, card, state] + state.on 'set_cards', (agent, cards) -> + # FIXME add agent arg and tell server if it's not us + $('.card').remove() + for card in cards + instantiate_card card + if agent is me + tell_server ['set_cards', agent, cards] + + # timeout so browser will stop showing that we're loading + timeout 1, poll_for_updates + timeout 2, -> + # ask for initial state + tell_server ['send_state', state.agent] $ -> + $table = $ '#table' + table_height = $table.height() - 148 # FIXME auto-detect card height init() -