X-Git-Url: https://jasonwoof.com/gitweb/?a=blobdiff_plain;f=client.coffee;h=967917da0ba60935a0c7c27dd4e9b53165c6e970;hb=9f3c815c1cc9fa0b68771487362065bd8df9a17e;hp=95e130671bbeecd4bf3b664f996f05638e8572b1;hpb=46e1ca575f0a419dffac2dc652a7cae08410bff3;p=peach-cgt.git diff --git a/client.coffee b/client.coffee index 95e1306..967917d 100644 --- a/client.coffee +++ b/client.coffee @@ -44,10 +44,18 @@ transform_y = (y) -> return y unless state.agent is 'p2' return flip_y y -next_card_z = -> return top_card_z += 1 +next_card_z = -> + top_card_z += 1 + # p1 gets even numbers, p2 gets odd numbers + if state.agent is 'p1' + top_card_z += top_card_z % 2 + else + top_card_z += 1 - (top_card_z % 2) + + show_message "new z: #{top_card_z}" + + return top_card_z -bring_card_to_front = (card) -> - card.view.css "z-index": next_card_z() new_blank_card = (x, y, css_class) -> view = $ $ "
" @@ -61,6 +69,9 @@ find_pile = (x, y) -> return pile return null +in_your_hand = (card) -> + return (not (card.pile?)) and ((transform_y card.y) < (card_height * 0.8)) + uninstantiate_card = (card) -> show_message "uninstantiate card #{card.number}" card.view.remove() @@ -77,6 +88,9 @@ instantiate_card = (card) -> else card_class = 'your_card' + if in_your_hand card + card_class = "#{card_class} your_hand" + if card.z > top_card_z top_card_z = card.z @@ -177,7 +191,6 @@ initialize_cards = () -> # instantiate cards in play for card in state.cards delete card.view - instantiate_card card unless card.pile? unless piles? piles = [ # global @@ -196,6 +209,7 @@ initialize_cards = () -> update_pile_views() +# also makes sure all non-piled cards are instantiated update_pile_views = -> ps = {} for card in state.cards @@ -211,6 +225,9 @@ update_pile_views = -> uninstantiate_card card else ps[card.pile] = { total: 1, top_card: card, top_z: card.z } + else + # not in a pile + instantiate_card card unless card.view? for pile in piles # where should the caption be? @@ -244,19 +261,27 @@ init = -> state = window.game_model.new me state.on 'move', (agent, card, x, y, z, pile) -> - update_pile_views() + if z > top_card_z + top_card_z = z + update_pile_views() # ensures instantiation of all visible cards + if @cards[card].view? # the card is visible + # show it face down if it's in the other player's hand + @cards[card].view.toggleClass 'your_hand', in_your_hand @cards[card] + if agent is me tell_server ['move', agent, card, x, y, z, pile] else - # FIXME use the z from the server - bring_card_to_front state.cards[card] - state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800 + if @cards[card].view? + @cards[card].view.css "z-index": z + @cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800 state.on 'mark', (agent, card, state) -> - @cards[card].view.toggleClass 'marked', state + if @cards[card].view? + @cards[card].view.toggleClass 'marked', state if agent is me tell_server ['mark', agent, card, state] state.on 'flip', (agent, card, state) -> - @cards[card].view.toggleClass 'flipped', state + if @cards[card].view? + @cards[card].view.toggleClass 'flipped', state if agent is me tell_server ['flip', agent, card, state] state.on 'set_cards', (agent, cards) ->