X-Git-Url: https://jasonwoof.com/gitweb/?a=blobdiff_plain;f=client.coffee;h=da53a242f18e05db60f8542ba3987893a0d0431f;hb=e39c3d01d9c40b425168f1f8dcb2d9ddef975808;hp=24421f9cb54d1e1fe02239638b5251465193e750;hpb=f229f006c7b208e9bf1d7f1b92ef11e03c7baee7;p=peach-cgt.git diff --git a/client.coffee b/client.coffee index 24421f9..da53a24 100644 --- a/client.coffee +++ b/client.coffee @@ -5,6 +5,7 @@ card_height = 0 state = null server_url = null top_card_z = 0 # css z-index of front-most card +$pile_captions = {} show_message = (txt) -> txt # FIXME implement chat box or something @@ -28,16 +29,22 @@ new_button = (text) -> $ $ "
#{text}
" # transform coordinates from client-side coords to server-side coords (or back) # this makes it so p2 view everything upside down (mirrored), but still sends coords rightside up +flip_y = (y) -> table_height - card_height - y transform_x = (x) -> x transform_y = (y) -> return y unless state.agent is 'p2' - return table_height - card_height - y + return flip_y y next_card_z = -> return top_card_z += 1 bring_card_to_front = (card) -> card.view.css "z-index": next_card_z() +new_blank_card = (x, y) -> + view = $ $ "
" + $table.append view + return view + instantiate_card = (card) -> text = card.text if card.owner is state.agent @@ -54,6 +61,7 @@ instantiate_card = (card) -> card.z = next_card_z() view = $ $ "
#{text}
" + view.data card.number button_box = $ $ '
' flip_button = new_button "flip over" mark_button = new_button "mark" @@ -128,6 +136,58 @@ poll_for_updates = -> error_lag = 3 } +n_cards = (count) -> + return "#{count} cards" unless count is 1 + return "1 card" + +initialize_cards = () -> + # clear everything + $('.card').remove() + $('.blank_card').remove() + + # instantiate cards in play + for card in state.cards + instantiate_card card unless card.pile + + # build piles + piles = [ + {key: 'p2_draw', x: transform_x(140), y: transform_y(20), name: "Draw Pile"} + {key: 'p2_discard', x: transform_x(20), y: transform_y(20), name: "Discard Pile"} + {key: 'p1_draw', x: transform_x(140), y: transform_y(flip_y(20)), name: "Draw Pile"} + {key: 'p1_discard', x: transform_x(20), y: transform_y(flip_y(20)), name: "Discard Pile"} + ] + for pile in piles + manage_pile = (pile) -> + pile.$blank = new_blank_card pile.x, pile.y + count = 0 + top = null + if state.piles[pile.key]?.length + count = state.piles[pile.key].length + top = state.piles[pile.key][0] + $caption = $ $ "
#{pile.name}:
#{n_cards count}
" + pile.$caption = $caption + if top? + top.x = pile.x + top.y = pile.y + instantiate_card top + view = top.view + else + view = pile.$blank + + view.append $caption + + if top? + pile.drag_handler = view.bind 'dragstart', -> + pile.$caption.remove() + delete top.pile + state.piles[pile.key].shift() + manage_pile pile + # FIXME make sure this state change is sent + # FIXME handle this message coming in + + manage_pile pile + + init = -> if window.location.hash? and window.location.hash.length > 0 me = window.location.hash.substr 1 @@ -143,6 +203,7 @@ init = -> if agent is me tell_server ['move', agent, card, x, y, z] else + # FIXME should we use the z from the server? Should p1 use odd numbers and p2 even? bring_card_to_front state.cards[card] state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800 state.on 'mark', (agent, card, state) -> @@ -154,9 +215,7 @@ init = -> if agent is me tell_server ['flip', agent, card, state] state.on 'set_cards', (agent, cards) -> - $('.card').remove() - for card in cards - instantiate_card card + initialize_cards() if agent is me tell_server ['set_cards', agent, cards]