X-Git-Url: https://jasonwoof.com/gitweb/?a=blobdiff_plain;f=client.coffee;h=da53a242f18e05db60f8542ba3987893a0d0431f;hb=e39c3d01d9c40b425168f1f8dcb2d9ddef975808;hp=82570dd01d950e5c2e2a66b52eb758d4b98ee47f;hpb=480b41bb7b13be95e5e0ed18c2a46692aedc11ad;p=peach-cgt.git diff --git a/client.coffee b/client.coffee index 82570dd..da53a24 100644 --- a/client.coffee +++ b/client.coffee @@ -4,6 +4,8 @@ table_height = 0 card_height = 0 state = null server_url = null +top_card_z = 0 # css z-index of front-most card +$pile_captions = {} show_message = (txt) -> txt # FIXME implement chat box or something @@ -27,14 +29,39 @@ new_button = (text) -> $ $ "
#{text}
" # transform coordinates from client-side coords to server-side coords (or back) # this makes it so p2 view everything upside down (mirrored), but still sends coords rightside up +flip_y = (y) -> table_height - card_height - y transform_x = (x) -> x transform_y = (y) -> return y unless state.agent is 'p2' - return table_height - card_height - y + return flip_y y + +next_card_z = -> return top_card_z += 1 + +bring_card_to_front = (card) -> + card.view.css "z-index": next_card_z() + +new_blank_card = (x, y) -> + view = $ $ "
" + $table.append view + return view instantiate_card = (card) -> text = card.text - view = $ $ "
#{text}
" + if card.owner is state.agent + card_class = 'my_card' + else + card_class = 'your_card' + + # initial card state from server has z so that stacks come out with the right layers + if card.z? + if card.z > top_card_z + top_card_z = card.z + else + unless card.pile + card.z = next_card_z() + + view = $ $ "
#{text}
" + view.data card.number button_box = $ $ '
' flip_button = new_button "flip over" mark_button = new_button "mark" @@ -50,10 +77,12 @@ instantiate_card = (card) -> if card.flipped view.addClass 'flipped' $table.append view - view.draggable stack: '.card' + view.draggable containment: '#table', grid: [20, 20] + view.bind 'dragstart', (event, ui) -> + view.css 'z-index': card.z = next_card_z() view.bind 'dragstop', (event, ui) -> p = view.position() - state.move state.agent, card.number, transform_x(p.left), transform_y(p.top) + state.move state.agent, card.number, transform_x(p.left), transform_y(p.top), card.z card.view = view error_lag = 3 @@ -107,6 +136,58 @@ poll_for_updates = -> error_lag = 3 } +n_cards = (count) -> + return "#{count} cards" unless count is 1 + return "1 card" + +initialize_cards = () -> + # clear everything + $('.card').remove() + $('.blank_card').remove() + + # instantiate cards in play + for card in state.cards + instantiate_card card unless card.pile + + # build piles + piles = [ + {key: 'p2_draw', x: transform_x(140), y: transform_y(20), name: "Draw Pile"} + {key: 'p2_discard', x: transform_x(20), y: transform_y(20), name: "Discard Pile"} + {key: 'p1_draw', x: transform_x(140), y: transform_y(flip_y(20)), name: "Draw Pile"} + {key: 'p1_discard', x: transform_x(20), y: transform_y(flip_y(20)), name: "Discard Pile"} + ] + for pile in piles + manage_pile = (pile) -> + pile.$blank = new_blank_card pile.x, pile.y + count = 0 + top = null + if state.piles[pile.key]?.length + count = state.piles[pile.key].length + top = state.piles[pile.key][0] + $caption = $ $ "
#{pile.name}:
#{n_cards count}
" + pile.$caption = $caption + if top? + top.x = pile.x + top.y = pile.y + instantiate_card top + view = top.view + else + view = pile.$blank + + view.append $caption + + if top? + pile.drag_handler = view.bind 'dragstart', -> + pile.$caption.remove() + delete top.pile + state.piles[pile.key].shift() + manage_pile pile + # FIXME make sure this state change is sent + # FIXME handle this message coming in + + manage_pile pile + + init = -> if window.location.hash? and window.location.hash.length > 0 me = window.location.hash.substr 1 @@ -117,11 +198,13 @@ init = -> server_url = window.location state = window.game_model.new me - state.on 'move', (agent, card, x, y) -> + state.on 'move', (agent, card, x, y, z) -> # FIXME add/handle pile argument if agent is me - tell_server ['move', agent, card, x, y] + tell_server ['move', agent, card, x, y, z] else + # FIXME should we use the z from the server? Should p1 use odd numbers and p2 even? + bring_card_to_front state.cards[card] state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800 state.on 'mark', (agent, card, state) -> @cards[card].view.toggleClass 'marked', state @@ -132,10 +215,7 @@ init = -> if agent is me tell_server ['flip', agent, card, state] state.on 'set_cards', (agent, cards) -> - # FIXME add agent arg and tell server if it's not us - $('.card').remove() - for card in cards - instantiate_card card + initialize_cards() if agent is me tell_server ['set_cards', agent, cards]