X-Git-Url: https://jasonwoof.com/gitweb/?a=blobdiff_plain;f=client.coffee;h=da53a242f18e05db60f8542ba3987893a0d0431f;hb=e39c3d01d9c40b425168f1f8dcb2d9ddef975808;hp=fbe2815a181048a3f51ca24b56d53ef83a67c77f;hpb=4ae9f3f4c527c3565fa7e82c114f025053927df3;p=peach-cgt.git diff --git a/client.coffee b/client.coffee index fbe2815..da53a24 100644 --- a/client.coffee +++ b/client.coffee @@ -1,9 +1,13 @@ # globals $table = null +table_height = 0 +card_height = 0 state = null server_url = null +top_card_z = 0 # css z-index of front-most card +$pile_captions = {} -message = (txt) -> +show_message = (txt) -> txt # FIXME implement chat box or something # timeout function with args in convenient order @@ -23,27 +27,63 @@ unless Array::shuffle? new_button = (text) -> $ $ "
#{text}
" -instantiate_card = (model) -> - text = model.text - x = model.x - y = model.y - card = $ $ "
#{text}
" +# transform coordinates from client-side coords to server-side coords (or back) +# this makes it so p2 view everything upside down (mirrored), but still sends coords rightside up +flip_y = (y) -> table_height - card_height - y +transform_x = (x) -> x +transform_y = (y) -> + return y unless state.agent is 'p2' + return flip_y y + +next_card_z = -> return top_card_z += 1 + +bring_card_to_front = (card) -> + card.view.css "z-index": next_card_z() + +new_blank_card = (x, y) -> + view = $ $ "
" + $table.append view + return view + +instantiate_card = (card) -> + text = card.text + if card.owner is state.agent + card_class = 'my_card' + else + card_class = 'your_card' + + # initial card state from server has z so that stacks come out with the right layers + if card.z? + if card.z > top_card_z + top_card_z = card.z + else + unless card.pile + card.z = next_card_z() + + view = $ $ "
#{text}
" + view.data card.number button_box = $ $ '
' flip_button = new_button "flip over" mark_button = new_button "mark" flip_button.bind 'click', -> - state.flip state.agent, model.number, ! card.hasClass 'flipped' + state.flip state.agent, card.number, ! view.hasClass 'flipped' mark_button.bind 'click', -> - state.mark state.agent, model.number, ! card.hasClass 'marked' + state.mark state.agent, card.number, ! view.hasClass 'marked' button_box.append flip_button button_box.append mark_button - card.append button_box - $table.append card - card.draggable stack: '.card' - card.bind 'dragstop', (event, ui) -> - p = card.position() - state.move state.agent, model.number, p.left, p.top - model.view = card + view.append button_box + if card.marked + view.addClass 'marked' + if card.flipped + view.addClass 'flipped' + $table.append view + view.draggable containment: '#table', grid: [20, 20] + view.bind 'dragstart', (event, ui) -> + view.css 'z-index': card.z = next_card_z() + view.bind 'dragstop', (event, ui) -> + p = view.position() + state.move state.agent, card.number, transform_x(p.left), transform_y(p.top), card.z + card.view = view error_lag = 3 @@ -70,13 +110,13 @@ send_updates = -> type: 'POST' dataType: 'json' error: (xhr, status, error) -> - message "Network error while sending, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})" + show_message "Network error while sending, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})" for message in messages outgoing_messages.unshift message timeout error_lag * 1000, send_updates error_lag *= 2 success: (data, status, xhr) -> - message "update sent" + show_message "update sent" error_lag = 3 } @@ -96,6 +136,58 @@ poll_for_updates = -> error_lag = 3 } +n_cards = (count) -> + return "#{count} cards" unless count is 1 + return "1 card" + +initialize_cards = () -> + # clear everything + $('.card').remove() + $('.blank_card').remove() + + # instantiate cards in play + for card in state.cards + instantiate_card card unless card.pile + + # build piles + piles = [ + {key: 'p2_draw', x: transform_x(140), y: transform_y(20), name: "Draw Pile"} + {key: 'p2_discard', x: transform_x(20), y: transform_y(20), name: "Discard Pile"} + {key: 'p1_draw', x: transform_x(140), y: transform_y(flip_y(20)), name: "Draw Pile"} + {key: 'p1_discard', x: transform_x(20), y: transform_y(flip_y(20)), name: "Discard Pile"} + ] + for pile in piles + manage_pile = (pile) -> + pile.$blank = new_blank_card pile.x, pile.y + count = 0 + top = null + if state.piles[pile.key]?.length + count = state.piles[pile.key].length + top = state.piles[pile.key][0] + $caption = $ $ "
#{pile.name}:
#{n_cards count}
" + pile.$caption = $caption + if top? + top.x = pile.x + top.y = pile.y + instantiate_card top + view = top.view + else + view = pile.$blank + + view.append $caption + + if top? + pile.drag_handler = view.bind 'dragstart', -> + pile.$caption.remove() + delete top.pile + state.piles[pile.key].shift() + manage_pile pile + # FIXME make sure this state change is sent + # FIXME handle this message coming in + + manage_pile pile + + init = -> if window.location.hash? and window.location.hash.length > 0 me = window.location.hash.substr 1 @@ -106,12 +198,14 @@ init = -> server_url = window.location state = window.game_model.new me - state.on 'move', (agent, card, x, y) -> + state.on 'move', (agent, card, x, y, z) -> # FIXME add/handle pile argument if agent is me - tell_server ['move', agent, card, x, y] + tell_server ['move', agent, card, x, y, z] else - state.cards[card].view.animate { left: "#{x}px", top: "#{y}px"}, 800 + # FIXME should we use the z from the server? Should p1 use odd numbers and p2 even? + bring_card_to_front state.cards[card] + state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800 state.on 'mark', (agent, card, state) -> @cards[card].view.toggleClass 'marked', state if agent is me @@ -120,15 +214,20 @@ init = -> @cards[card].view.toggleClass 'flipped', state if agent is me tell_server ['flip', agent, card, state] - state.on 'set_cards', (cards) -> - # FIXME add agent arg and tell server if it's not us - $('.card').remove() - for card in cards - instantiate_card card + state.on 'set_cards', (agent, cards) -> + initialize_cards() + if agent is me + tell_server ['set_cards', agent, cards] # timeout so browser will stop showing that we're loading timeout 1, poll_for_updates + timeout 2, -> + # ask for initial state + tell_server ['send_state', state.agent] $ -> $table = $ '#table' + table_height = $table.height() + card_height = $('#loading-card').outerHeight() + init()