X-Git-Url: https://jasonwoof.com/gitweb/?a=blobdiff_plain;f=main.c;h=9227c913e2ce34b09fb0615e39e31666e084f0dc;hb=refs%2Fheads%2Fjoystick;hp=ae549126fafd9bbe15104fa965ab1c015ca602a5;hpb=1c7fee35c6c96c3a5c0c83dfbefe09955772b6fa;p=vor.git diff --git a/main.c b/main.c index ae54912..9227c91 100644 --- a/main.c +++ b/main.c @@ -103,6 +103,9 @@ float fadetimer = 0; int paused = 0; +int num_joysticks = 0; +SDL_Joystick **joysticks = NULL; + // bangdot start (bd1) and end (bd2) position: int bd1 = 0, bd2 = 0; @@ -416,7 +419,7 @@ init(void) { if(opt_sound) { // Initialize SDL with audio and video - if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0) { + if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) != 0) { opt_sound = 0; fputs("Can't open sound, starting without it\n", stderr); atexit(SDL_Quit); @@ -427,7 +430,7 @@ init(void) { } } else { // Initialize with video only - CONDERROR(SDL_Init(SDL_INIT_VIDEO) != 0); + CONDERROR(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) != 0); atexit(SDL_Quit); } @@ -471,6 +474,16 @@ init(void) { exit(1); } + num_joysticks = SDL_NumJoysticks(); +printf("num_joysticks: %i\n", num_joysticks); + if(num_joysticks) + { + joysticks = (SDL_Joystick **)malloc(num_joysticks * sizeof(SDL_Joystick *)); + for(i = 0; i < num_joysticks; ++i) { + NULLERROR(joysticks[i] = SDL_JoystickOpen(i)); + } + } + init_dots(); init_dust(); @@ -678,6 +691,9 @@ void gameloop() { SDL_Event e; Uint8 *keystate; + Sint16 x_move, y_move; + char button_pressed = 0; + short i, j; float tmp; for(;;) { @@ -732,6 +748,12 @@ gameloop() { SDL_SaveBMP(surf_screen, screenshot_filename); } break; + case SDLK_SPACE: + if(state != GAMEPLAY && state != DEAD_PAUSE) { + // don't conflict with space key to start a new game + break; + } + // else fall through case SDLK_p: case SDLK_PAUSE: paused = !paused; @@ -755,6 +777,43 @@ gameloop() { } } keystate = SDL_GetKeyState(NULL); + if(num_joysticks) { + SDL_JoystickUpdate(); + if(opt_joystick_enabled) { + x_move = SDL_JoystickGetAxis(joysticks[opt_joystick_number], opt_joystick_x_axis); + y_move = SDL_JoystickGetAxis(joysticks[opt_joystick_number], opt_joystick_y_axis); + button_pressed = 0; + for(i = 1; i <= SDL_JoystickNumButtons(joysticks[opt_joystick_number]); i++) + { + if(SDL_JoystickGetButton(joysticks[opt_joystick_number], i) == 1) + { + button_pressed = 1; + break; + } + } + } else { // there is at least one joystick, but it hasn't been enabled yet + // if any joystick has a button down, enable that joystick + for(j = 0; j <= num_joysticks; j++) { + for(i = 1; i <= SDL_JoystickNumButtons(joysticks[j]); i++) + { + if(SDL_JoystickGetButton(joysticks[j], i) == 1) + { + opt_joystick_enabled = 1; + opt_joystick_number = j; +printf("enabled joystick #%i\n", opt_joystick_number); + if(state != GAMEPLAY) { + // first (enabling) press of the joystick + // button should start a game, but should + // not pause a running game + button_pressed = 1; + } + break; + } + } + } + } + } + if(opt_autopilot) { autopilot_fix_keystates(keystate); } @@ -775,6 +834,12 @@ gameloop() { if(keystate[SDLK_UP] || keystate[SDLK_KP8]) { ship.dy -= THRUSTER_STRENGTH*t_frame; ship.jets |= 1<<3; } + if(opt_joystick_enabled) { + if(x_move < -3000) { ship.dx += x_move*THRUSTER_STRENGTH*t_frame/22768; ship.jets |= 1<<0;} + if(y_move > 3000) { ship.dy += y_move*THRUSTER_STRENGTH*t_frame/22768; ship.jets |= 1<<1;} + if(x_move > 3000) { ship.dx += x_move*THRUSTER_STRENGTH*t_frame/22768; ship.jets |= 1<<2;} + if(y_move < -3000) { ship.dy += y_move*THRUSTER_STRENGTH*t_frame/22768; ship.jets |= 1<<3;} + } if(ship.jets) { ship.dx = fconstrain2(ship.dx, -50, 50); ship.dy = fconstrain2(ship.dy, -50, 50); @@ -826,14 +891,14 @@ gameloop() { draw(); // new game - if((keystate[SDLK_SPACE] || keystate[SDLK_1] || keystate[SDLK_2]) + if((keystate[SDLK_SPACE] || keystate[SDLK_1] || keystate[SDLK_2] || button_pressed) && (state == HIGH_SCORE_DISPLAY || state == TITLE_PAGE || state == GAME_OVER)) { if(state == GAME_OVER && new_high_score(score)) init_score_entry(); else { - if((keystate[SDLK_SPACE] && !initial_rocks) || keystate[SDLK_2]) { + if((keystate[SDLK_SPACE] && !initial_rocks) || keystate[SDLK_2] || button_pressed) { g_easy = 0; initial_rocks = NORMAL_I_ROCKS; final_rocks = NORMAL_F_ROCKS; @@ -887,7 +952,7 @@ main(int argc, char **argv) { frames = 0; gameloop(); end = SDL_GetTicks(); - // printf("%ld frames in %ld ms, %.2f fps.\n", frames, end-start, frames * 1000.0 / (end-start)); + printf("%ld frames in %ld ms, %.2f fps.\n", frames, end-start, frames * 1000.0 / (end-start)); return 0; }