X-Git-Url: https://jasonwoof.com/gitweb/?a=blobdiff_plain;f=main.coffee;h=1847e562b5b97d50e8cad794922a8121ca9da0bc;hb=97198e4668d0a8f64c5f5f345bd8f53af4c204d2;hp=4aaf2d505afda39478f94c3a7e1d129335f31332;hpb=ad639a9d7806022b6474f20c0f7fbe7f949009f6;p=hexbog.git diff --git a/main.coffee b/main.coffee index 4aaf2d5..1847e56 100644 --- a/main.coffee +++ b/main.coffee @@ -78,7 +78,7 @@ board_cols = board_col_heights.length board_tiles = board_col_heights.sum() board_col_top_px = [] score = 0 -board = new Array(board_tiles) # letters ("Qu" or single letter) +tiles = new Array(board_tiles) board_neighbors = [] # array of tile numbers "next to" this one tile_top_px = [] # array of pixel coordinates for top of column board_left_px = [] # array of pixel coordinates for left of column @@ -237,12 +237,32 @@ init_board = -> # (neighbors, above, down) init_board_layout() -$selection_display = null # initialized by init_html_board +$big_tip = null # initialized by init_html_board +$little_tip = null # initialized by init_html_board $score_display = null # initialized by init_html_board $definition_body = null # initialized by init_html_board update_selection_display = -> word = selected_word() - $selection_display.html word + $big_tip.removeClass('good') + if word.length > 0 + if word.length < 3 + $big_tip.html word + $little_tip.html "Click more tiles (3 minimum)" + else + if is_word word + if word.indexOf(word.substr(word.length - 1)) < word.length - 1 + last = 'last ' + else + last = '' + $little_tip.html "Click the #{last}\"#{word.substr(word.length - 1)}\" for #{score_for word} points" + $big_tip.html "#{word}" + $big_tip.addClass('good') + else + $big_tip.html word + $little_tip.html "\"#{word}\" is not in the word list." + else + $big_tip.html "â Click a word" + $little_tip.html "(tiles must be touching)" # color the selected tiles according to whether they're a word or not if word.length @@ -252,8 +272,8 @@ update_selection_display = -> else c = 1 for num in selected - html_tiles[num].addClass classes[c] - html_tiles[num].removeClass classes[1 - c] + tiles[num].dom.addClass classes[c] + tiles[num].dom.removeClass classes[1 - c] # unselects the last tile of the selecetion unselect_tile = -> @@ -262,7 +282,7 @@ unselect_tile = -> _unselect_tile = -> num = selected.pop() - html_tile = html_tiles[num] + html_tile = tiles[num].dom html_tile.removeClass 'selected_word' html_tile.removeClass 'selected' @@ -278,13 +298,13 @@ shrink_selection = (leave_count) -> selected_word = -> word = '' - word += board[i] for i in selected + word += tiles[i].text for i in selected return word.toLowerCase() save_game = -> encoded = '' - for t in board - encoded += t.substr 0, 1 + for t in tiles + encoded += t.text.substr 0, 1 encoded += score set_cookie 'hexbog', encoded, 365 window.location.hash = encoded @@ -295,10 +315,16 @@ blip_selection = -> selected = [] update_selection_display() for i in faders - html_tiles[i].unbind('click').fadeOut fade_ms + tiles[i].dom.unbind('click').fadeOut fade_ms + for i in tiles + unless i in faders + unless i.hp < 1 + i.dom.removeClass "hp#{i.hp}" + i.hp -= 1 + i.dom.addClass "hp#{i.hp}" timeout fade_ms + 1, -> # which tiles need to be slid down - sliders = (false for i in board) + sliders = (false for i in tiles) prev_col_top = null next_new_y = null @@ -314,7 +340,7 @@ blip_selection = -> next_new_y = -10 - tile_width prev_col_top = col_top - html_tiles[deleted].remove() + tiles[deleted].dom.remove() # For each each tile above the one we've deleted: # 1. move it down one slot in the data scructures @@ -322,9 +348,9 @@ blip_selection = -> dest = deleted aboves = board_aboves[deleted].clone().reverse() for above in aboves - html_tiles[dest] = html_tiles[above] - html_tiles[dest].data 'tile_number', dest - board[dest] = board[above] + tiles[dest] = tiles[above] + tiles[dest].id = dest + tiles[dest].dom.data 'tile_number', dest sliders[dest] = true --dest sliders[col_top] = true # the new tile needs to be slid down too @@ -334,10 +360,12 @@ blip_selection = -> for slide, i in sliders if slide - html_tiles[i].animate {top: "#{tile_top_px[i]}px"}, slide_ms + tiles[i].dom.animate {top: "#{tile_top_px[i]}px"}, slide_ms sliders[i] = false save_game() +score_for = (word) -> Math.round(Math.pow(1.7, word.length)) + activate_selection = -> word = selected_word() if word.length < 3 @@ -348,7 +376,7 @@ activate_selection = -> # FIXME make this automatically part of the selection display log "Not on word list: \"#{word}\"" return - word_score = Math.round(Math.pow(1.7, word.length)) + word_score = score_for word score += word_score $score_display.html score # FIXME make some kind of animation showing score gain @@ -370,7 +398,7 @@ show_definition = (word, type, definition, language) -> select_tile = (num) -> - html_tile = html_tiles[num] + html_tile = tiles[num].dom # html_tile.css backgroundColor: tile_selected_color selected.push num update_selection_display() @@ -379,12 +407,11 @@ select_tile = (num) -> new_tile = (num, x, y) -> letter = new_letter() - html_tile = $("