X-Git-Url: https://jasonwoof.com/gitweb/?a=blobdiff_plain;f=main.coffee;h=20746dc76d4134a79e79a22286372441958735d5;hb=f0502b2e9becd9b874e22f63cad0d0289193ab5f;hp=e19481f5a3f450feb6b8ccff9ef67b37625c6e07;hpb=3003890232b44be7ceaedd00963092a27b6f9535;p=hexbog.git diff --git a/main.coffee b/main.coffee index e19481f..20746dc 100644 --- a/main.coffee +++ b/main.coffee @@ -26,6 +26,8 @@ slide_ms = 2000 board_col_heights = [5, 6, 7, 8, 7, 6, 5] +# code and css will need adjusting if you change HP_MAX +HP_MAX = 10 ############################################################## ############## fix javascript some more ################ @@ -231,7 +233,7 @@ init_board = -> encoded = get_cookie 'hexbog' if encoded? and encoded.length > board_tiles new_letter_queue = (encoded.substr 0, board_tiles).split '' - score = parseInt(encoded.substr(board_tiles), 10) + score = parseInt(encoded.substr(board_tiles), HP_MAX) # work out which grid spaces are connected # (neighbors, above, down) @@ -304,19 +306,115 @@ save_game = -> set_cookie 'hexbog', encoded, 365 window.location.hash = encoded +unsink = (tile) -> + tile.new_hp = 10 + tile.text = new_letter() + tile.dom.html tile.text + # remove the selected tiles from the board, create new tiles, and slide everything into place blip_selection = -> + difficulty = 11 - Math.log(400 + score) # higher numbers are easier + force = difficulty * score_for selected_word() # how much tile restoration we have left to do + word_length = selected_word().length faders = selected.num_sort() selected = [] update_selection_display() + neighbors = {} + nneighbors = {} for i in faders tiles[i].dom.unbind('click').fadeOut fade_ms + tiles[i].new_hp = tiles[i].hp + for n in board_neighbors[i] + neighbors[n] = tiles[n] + for nn in board_neighbors[n] + nneighbors[nn] = tiles[nn] + for i in faders + delete nneighbors[i] + delete neighbors[i] + for k, v of neighbors + delete nneighbors[k] + # convert to arrays so we can sort, etc + nneighbors = (v for k, v of nneighbors) + neighbors = (v for k, v of neighbors) + boom = [ + { + tiles: neighbors, + up: [], + down: [] + }, + { + tiles: nneighbors, + up: [], + down: [] + } + ] + for n in boom + for t in n.tiles + if t.hp is 0 + n.down.push t + else + n.up.push t + switch word_length + when 3 + boom[0].flips = 1 + boom[0].force = 2 + boom[1].flips = 0 + boom[1].force = 0 + when 4 + boom[0].flips = 'all' + boom[0].force = 4 + boom[1].flips = 0 + boom[1].force = 2 + when 5 + boom[0].flips = 'all' + boom[0].force = 6 + boom[1].flips = 2 + boom[1].force = 4 + when 6 + boom[0].flips = 'all' + boom[0].force = 10 + boom[1].flips = 5 + boom[1].force = 6 + when 7 + boom[0].flips = 'all' + boom[0].force = 10 + boom[1].flips = 'all' + boom[1].force = 10 + else + boom[0].flips = 0 + boom[0].force = 0 + boom[1].flips = 0 + boom[1].force = 0 + # unsink/heal the whole board + for t in tiles + if t.hp is 0 + unsink t + else + t.new_hp = 10 + for b in boom + if b.flips is 'all' or b.flips >= b.down.length + for t in b.down + unsink t + else + while b.flips > 0 and b.down.length > 0 + b.flips -= 1 + flipper = Math.floor(Math.random() * b.down.length) + unsink b.down[flipper] + b.down = [b.down[0...flipper]..., b.down[flipper+1...b.down.length]...] + if b.force > 0 + for t in b.up + t.new_hp = t.hp + b.force for i in tiles - unless i in faders - unless i.hp < 1 - i.dom.removeClass "hp#{i.hp}" - i.hp -= 1 - i.dom.addClass "hp#{i.hp}" + i.new_hp ?= i.hp - 1 + if i.new_hp < 0 + i.new_hp = 0 + else if i.new_hp > HP_MAX + i.new_hp = HP_MAX + if i.new_hp isnt i.hp + i.dom.removeClass "hp#{i.hp}" + i.dom.addClass "hp#{i.new_hp}" + i.hp = i.new_hp + delete i.new_hp timeout fade_ms + 1, -> # which tiles need to be slid down sliders = (false for i in tiles) @@ -402,17 +500,20 @@ select_tile = (num) -> new_tile = (num, x, y) -> letter = new_letter() - html_tile = $("
#{letter}
") + hp = 1 + Math.floor(Math.random() * (HP_MAX - 1)) + + html_tile = $("
#{letter}
") $board.append(html_tile) html_tile.data 'tile_number', num - tiles[num] = text: letter, dom: html_tile, hp: 10, id: num + tiles[num] = text: letter, dom: html_tile, hp: hp, id: num html_tile.click -> me = $(this) num = me.data 'tile_number' + return if tiles[num].hp < 1 if num in selected - if selected.length > 2 and num is selected.last() + if selected_word().length > 2 and num is selected.last() activate_selection() else if selected.length > 1 @@ -607,14 +708,10 @@ init_keybinding = -> when 27 unselect_all() -$log = undefined -init_log = -> - $log = $('#log') log = (msg) -> - console.log msg if console.log? + console.log msg if console?.log? init_game = -> - init_log() if $(window).height() >= 440 $('#centerer').css('margin-top', '25px') init_keybinding()