X-Git-Url: https://jasonwoof.com/gitweb/?a=blobdiff_plain;f=server.coffee;h=91250cbfc066b64e1f5f791c6afc6f6da8d07fea;hb=e5d2d2f7c8ee13e32caebf343b6d4046ca802b11;hp=3ba1034f21e16c5587814b448375ea5e69dbe8ce;hpb=349583c86f05f027c2d92920549df2b22328d5c6;p=peach-cgt.git diff --git a/server.coffee b/server.coffee index 3ba1034..91250cb 100644 --- a/server.coffee +++ b/server.coffee @@ -23,11 +23,17 @@ css_handler = (args, out, request, url_parts) -> out.end css js_handler = (args, out, request, url_parts) -> + convert = false basename = url_parts.pathname.substr 1, (url_parts.pathname.length - 4) if basename is 'client' filename = 'client.coffee' + convert = true else if basename is 'common' filename = 'common.coffee' + convert = true + else if basename is 'cs_cards' + filename = 'cs_cards.js' + convert = false else error = "Unknown js basename: #{basename}" console.log error @@ -37,7 +43,10 @@ js_handler = (args, out, request, url_parts) -> fs.readFile filename, 'utf8', (err, data) -> if err return out.end "Server failed to read #{filename}" - out.end coffee.compile data + if convert + out.end coffee.compile data + else + out.end data html_handler = (args, out, request, url_parts) -> fs.readFile 'index.html', 'utf8', (err, data) -> @@ -134,9 +143,8 @@ answer_now = (game) -> queue = game.p2_queue game.p2_waiter = false game.p2_queue = [] - timeout 2000, -> # FIXME remove this delay for player 2 (just here to test lag handling) - waiter.writeHead 200, 'Content-Type': 'text/javascript' - waiter.end JSON.stringify queue + waiter.writeHead 200, 'Content-Type': 'text/javascript' + waiter.end JSON.stringify queue # this marks a game as "dirty" and makes sure there's exactly one timeout # that'll respond to any clients that are waiting, and now have messages. @@ -161,12 +169,16 @@ new_game = (id) -> game.p1_queue = [] game.p2_queue = [] - game.on 'move', (agent, card, x, y, z) -> - forward_events.call this, 'move', agent, card, x, y, z + game.on 'move', (agent, card, x, y, z, pile) -> + forward_events.call this, 'move', agent, card, x, y, z, pile game.on 'mark', (agent, card, state) -> forward_events.call this, 'mark', agent, card, state game.on 'flip', (agent, card, state) -> forward_events.call this, 'flip', agent, card, state + game.on 'new_cards', (agent, cards) -> + # server assigns card numbers, and tells both clients + # (unlike all other api calls, sending agent expects to get this one back) + forward_events.call this, 'new_cards', 'server', cards game.on 'set_cards', (agent, cards) -> forward_events.call this, 'set_cards', agent, cards game.on 'send_state', (agent) -> @@ -182,20 +194,6 @@ new_game = (id) -> test_init = -> test_game = new_game 'test' - timeout 4000, -> - test_game.set_cards 'server', [ - { text: "Wildabeast 2/2", x: 220, y: 200, owner: 'p2'} - { text: "Boar 2/2", x: 360, y: 200, owner: 'p2', pile: 'p2_discard'} - { text: "Angora bunny 1/1", x: 500, y: 200, owner: 'p2'} - { text: "Ambulatory Cactus 2/1", x: 660, y: 200, owner: 'p2'} - { text: "Ent 0/5", x: 800, y: 200, owner: 'p2'} - { text: "Carnivore 2/1", x: 220, y: 420, owner: 'p1'} - { text: "Herbivore 1/2", x: 360, y: 420, owner: 'p1'} - { text: "Stone Wall 0/10", x: 500, y: 420, owner: 'p1', pile: 'p1_draw', flipped: true} - { text: "Log 0/1", x: 660, y: 420, owner: 'p1', pile: 'p1_draw', flipped: true} - { text: "Ent 0/5", x: 800, y: 420, owner: 'p1', pile: 'p1_draw', flipped: true} - ] - test_init() @@ -224,6 +222,7 @@ http_server = http.createServer (req, res) -> for key, parg of post_args query[key] = parg return set_handler query, res, req, url_parts + return else if rel_path.substr(rel_path.length - 4) is '/get' return get_handler url_parts.query, res, req, url_parts else if rel_path.substr(rel_path.length - 4) is '.ico'