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7a67c7b)
area; while we're here, handle the case where the first window is floating,
or there are no tiled windows at all. Sizing issue reported by azmarco.
XWindowChanges wc;
struct swm_geometry win_g, r_g = *g;
struct ws_win *win, *winfocus;
XWindowChanges wc;
struct swm_geometry win_g, r_g = *g;
struct ws_win *win, *winfocus;
- int i, j, s, w_inc, h_inc, w_base, h_base, stacks;
+ int i, j, s, stacks;
+ int w_inc = 1, h_inc, w_base = 1, h_base;
int hrh, extra, h_slice, last_h = 0;
int split, colno, winno, mwin, msize, mscale;
int remain, missing, v_slice;;
int hrh, extra, h_slice, last_h = 0;
int split, colno, winno, mwin, msize, mscale;
int remain, missing, v_slice;;
ws->focus = TAILQ_FIRST(&ws->winlist);
winfocus = cur_focus ? cur_focus : ws->focus;
ws->focus = TAILQ_FIRST(&ws->winlist);
winfocus = cur_focus ? cur_focus : ws->focus;
- win = TAILQ_FIRST(&ws->winlist);
+ TAILQ_FOREACH(win, &ws->winlist, entry)
+ if (win->transient == 0 && win->floating == 0)
+ break;
+
+ if (win == NULL)
+ goto notiles;
+
if (rot) {
w_inc = win->sh.width_inc;
w_base = win->sh.base_width;
if (rot) {
w_inc = win->sh.width_inc;
w_base = win->sh.base_width;
remain = (win_g.w - w_base) % w_inc;
missing = w_inc - remain;
remain = (win_g.w - w_base) % w_inc;
missing = w_inc - remain;
- if (missing <= extra || j == 0) {
+ if (missing <= extra) {
extra -= missing;
win_g.w += missing;
} else {
extra -= missing;
win_g.w += missing;
} else {
/* now, stack all the floaters and transients */
TAILQ_FOREACH(win, &ws->winlist, entry) {
if (win->transient == 0 && win->floating == 0)
/* now, stack all the floaters and transients */
TAILQ_FOREACH(win, &ws->winlist, entry) {
if (win->transient == 0 && win->floating == 0)