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inline | side by side (from parent 1:
9a45e38)
Tom Doherty <tdoherty@nyx.com>
void max_stack(struct workspace *, struct swm_geometry *);
void grabbuttons(struct ws_win *, int);
void max_stack(struct workspace *, struct swm_geometry *);
void grabbuttons(struct ws_win *, int);
+void new_region(struct swm_screen *, int, int, int, int);
struct layout {
void (*l_stack)(struct workspace *, struct swm_geometry *);
struct layout {
void (*l_stack)(struct workspace *, struct swm_geometry *);
i, ScreenCount(display));
}
i, ScreenCount(display));
}
-void new_region(struct swm_screen *, int, int, int, int);
-
void
custom_region(char *val)
{
void
custom_region(char *val)
{
TAILQ_FOREACH(r, &screens[i].rl, entry)
TAILQ_FOREACH(win, &r->ws->winlist, entry)
XUnmapWindow(display, win->id);
TAILQ_FOREACH(r, &screens[i].rl, entry)
TAILQ_FOREACH(win, &r->ws->winlist, entry)
XUnmapWindow(display, win->id);
+
+ /* add bars to all regions */
+ for (i = 0; i < ScreenCount(display); i++)
+ TAILQ_FOREACH(r, &screens[i].rl, entry)
+ bar_setup(r);