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commented DEAD_PAUSE_LENGTH and updated URL
author
Jason Woofenden
<jason@jasonwoof.com>
Thu, 16 Mar 2006 00:55:46 +0000
(
00:55
+0000)
committer
Jason Woofenden
<jason@jasonwoof.com>
Thu, 16 Mar 2006 00:55:46 +0000
(
00:55
+0000)
config.h
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main.c
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diff --git
a/config.h
b/config.h
index
5c7729c
..
da4c6a5
100644
(file)
--- a/
config.h
+++ b/
config.h
@@
-36,6
+36,10
@@
// radius^2 (pixels) which will be cleared of rocks when you die
#define BLAST_RADIUS 300
// radius^2 (pixels) which will be cleared of rocks when you die
#define BLAST_RADIUS 300
+
+// time (in 1/60ths of a seccond) between when you blow up, and when your next
+// ship appears. Make it at least 20.0 so the explosion has time to push the
+// rocks away.
#define DEAD_PAUSE_LENGTH 40.0
#define MAX_PATH_LEN 1024
#define DEAD_PAUSE_LENGTH 40.0
#define MAX_PATH_LEN 1024
diff --git
a/main.c
b/main.c
index
b5dc64d
..
fb2b755
100644
(file)
--- a/
main.c
+++ b/
main.c
@@
-105,7
+105,7
@@
float state_timeout = 600.0;
#define NSEQUENCE 2
char *sequence[] = {
"Press SPACE to start",
#define NSEQUENCE 2
char *sequence[] = {
"Press SPACE to start",
- "http://herkamire.com/jason/vor"
+ "http://jasonwoof.org/vor"
};
int bangdotlife, nbangdots;
};
int bangdotlife, nbangdots;