board_aboves = [] # array of tile numbers above, starting from top
board_below = [] # tile number of next tile below or false
-slides = []
selected = []
letters = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
new_letter_queue = (encoded.substr 0, board_tiles).split ''
score = parseInt(encoded.substr(board_tiles), 10)
- # how far each tile needs to be slid down
- slides = (0 for i in board)
-
# work out which grid spaces are connected
# (neighbors, above, down)
init_board_layout()
word += board[i] for i in selected
return word.toLowerCase()
-html_slide = (num) ->
- html_tiles[num].animate {top: "#{tile_top_px[num]}px"}, slide_ms
-
save_game = ->
encoded = ''
for t in board
set_cookie 'hexbog', encoded, 365
window.location.hash = encoded
+# remove the selected tiles from the board, create new tiles, and slide everything into place
blip_selection = ->
- faders = selected.clone().num_sort()
+ faders = selected.num_sort()
selected = []
- for num in faders
- html_tiles[num].unbind('click').fadeOut fade_ms
- timeout fade_ms, ->
- top_tile = -1
- new_px = 0
- new_slide = 0
- for fader in faders
- cur_top = board_aboves[fader][0]
- if cur_top is undefined
- cur_top = fader
- if top_tile isnt cur_top
- new_px = -20 - tile_width
- new_slide = 1
- top_tile = cur_top
- html_tiles[fader].remove()
- dest = fader
- aboves = board_aboves[fader].clone().reverse()
+ update_selection_display()
+ for i in faders
+ html_tiles[i].unbind('click').fadeOut fade_ms
+ timeout fade_ms + 1, ->
+ # which tiles need to be slid down
+ sliders = (false for i in board)
+
+ prev_col_top = null
+ next_new_y = null
+ for deleted in faders
+ # find the tile number of the top tile in this column
+ if board_aboves[deleted].length is 0
+ col_top = deleted
+ else
+ col_top = board_aboves[deleted][0]
+
+ # reset location where new tiles appear when we change columns
+ if prev_col_top isnt col_top
+ next_new_y = -10 - tile_width
+ prev_col_top = col_top
+
+ html_tiles[deleted].remove()
+
+ # For each each tile above the one we've deleted:
+ # 1. move it down one slot in the data scructures
+ # 2. mark it as needing to slide
+ dest = deleted
+ aboves = board_aboves[deleted].clone().reverse()
for above in aboves
html_tiles[dest] = html_tiles[above]
html_tiles[dest].data 'tile_number', dest
board[dest] = board[above]
- slides[dest] = slides[above] + 1
+ sliders[dest] = true
--dest
- new_tile top_tile, board_left_px[top_tile], new_px
- slides[top_tile] = new_slide
- new_px -= tile_width
- new_px -= 50
- new_slide += 1
- for i in [0 .. board.length - 1]
- if slides[i]
- html_slide i
+ sliders[col_top] = true # the new tile needs to be slid down too
+
+ new_tile col_top, board_left_px[col_top], next_new_y
+ next_new_y -= tile_width + 50
+
+ for slide, i in sliders
+ if slide
+ html_tiles[i].animate {top: "#{tile_top_px[i]}px"}, slide_ms
+ sliders[i] = false
save_game()
- update_selection_display()
activate_selection = ->
word = selected_word()