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vanilla ckeditor-4.0_full
[ckeditor.git] / _source / core / editor.js
diff --git a/_source/core/editor.js b/_source/core/editor.js
deleted file mode 100644 (file)
index 41276a9..0000000
+++ /dev/null
@@ -1,1059 +0,0 @@
-/*\r
-Copyright (c) 2003-2013, CKSource - Frederico Knabben. All rights reserved.\r
-For licensing, see LICENSE.html or http://ckeditor.com/license\r
-*/\r
-\r
-/**\r
- * @fileOverview Defines the {@link CKEDITOR.editor} class, which represents an\r
- *             editor instance.\r
- */\r
-\r
-(function()\r
-{\r
-       // The counter for automatic instance names.\r
-       var nameCounter = 0;\r
-\r
-       var getNewName = function()\r
-       {\r
-               var name = 'editor' + ( ++nameCounter );\r
-               return ( CKEDITOR.instances && CKEDITOR.instances[ name ] ) ? getNewName() : name;\r
-       };\r
-\r
-       // ##### START: Config Privates\r
-\r
-       // These function loads custom configuration files and cache the\r
-       // CKEDITOR.editorConfig functions defined on them, so there is no need to\r
-       // download them more than once for several instances.\r
-       var loadConfigLoaded = {};\r
-       var loadConfig = function( editor )\r
-       {\r
-               var customConfig = editor.config.customConfig;\r
-\r
-               // Check if there is a custom config to load.\r
-               if ( !customConfig )\r
-                       return false;\r
-\r
-               customConfig = CKEDITOR.getUrl( customConfig );\r
-\r
-               var loadedConfig = loadConfigLoaded[ customConfig ] || ( loadConfigLoaded[ customConfig ] = {} );\r
-\r
-               // If the custom config has already been downloaded, reuse it.\r
-               if ( loadedConfig.fn )\r
-               {\r
-                       // Call the cached CKEDITOR.editorConfig defined in the custom\r
-                       // config file for the editor instance depending on it.\r
-                       loadedConfig.fn.call( editor, editor.config );\r
-\r
-                       // If there is no other customConfig in the chain, fire the\r
-                       // "configLoaded" event.\r
-                       if ( CKEDITOR.getUrl( editor.config.customConfig ) == customConfig || !loadConfig( editor ) )\r
-                               editor.fireOnce( 'customConfigLoaded' );\r
-               }\r
-               else\r
-               {\r
-                       // Load the custom configuration file.\r
-                       CKEDITOR.scriptLoader.load( customConfig, function()\r
-                               {\r
-                                       // If the CKEDITOR.editorConfig function has been properly\r
-                                       // defined in the custom configuration file, cache it.\r
-                                       if ( CKEDITOR.editorConfig )\r
-                                               loadedConfig.fn = CKEDITOR.editorConfig;\r
-                                       else\r
-                                               loadedConfig.fn = function(){};\r
-\r
-                                       // Call the load config again. This time the custom\r
-                                       // config is already cached and so it will get loaded.\r
-                                       loadConfig( editor );\r
-                               });\r
-               }\r
-\r
-               return true;\r
-       };\r
-\r
-       var initConfig = function( editor, instanceConfig )\r
-       {\r
-               // Setup the lister for the "customConfigLoaded" event.\r
-               editor.on( 'customConfigLoaded', function()\r
-                       {\r
-                               if ( instanceConfig )\r
-                               {\r
-                                       // Register the events that may have been set at the instance\r
-                                       // configuration object.\r
-                                       if ( instanceConfig.on )\r
-                                       {\r
-                                               for ( var eventName in instanceConfig.on )\r
-                                               {\r
-                                                       editor.on( eventName, instanceConfig.on[ eventName ] );\r
-                                               }\r
-                                       }\r
-\r
-                                       // Overwrite the settings from the in-page config.\r
-                                       CKEDITOR.tools.extend( editor.config, instanceConfig, true );\r
-\r
-                                       delete editor.config.on;\r
-                               }\r
-\r
-                               onConfigLoaded( editor );\r
-                       });\r
-\r
-               // The instance config may override the customConfig setting to avoid\r
-               // loading the default ~/config.js file.\r
-               if ( instanceConfig && instanceConfig.customConfig != undefined )\r
-                       editor.config.customConfig = instanceConfig.customConfig;\r
-\r
-               // Load configs from the custom configuration files.\r
-               if ( !loadConfig( editor ) )\r
-                       editor.fireOnce( 'customConfigLoaded' );\r
-       };\r
-\r
-       // ##### END: Config Privates\r
-\r
-       var onConfigLoaded = function( editor )\r
-       {\r
-               // Set config related properties.\r
-\r
-               var skin = editor.config.skin.split( ',' ),\r
-                       skinName = skin[ 0 ],\r
-                       skinPath = CKEDITOR.getUrl( skin[ 1 ] || (\r
-                               '_source/' +    // @Packager.RemoveLine\r
-                               'skins/' + skinName + '/' ) );\r
-\r
-               /**\r
-                * The name of the skin used by this editor instance. The skin name can\r
-                * be set through the <code>{@link CKEDITOR.config.skin}</code> setting.\r
-                * @name CKEDITOR.editor.prototype.skinName\r
-                * @type String\r
-                * @example\r
-                * alert( editor.skinName );  // E.g. "kama"\r
-                */\r
-               editor.skinName = skinName;\r
-\r
-               /**\r
-                * The full URL of the skin directory.\r
-                * @name CKEDITOR.editor.prototype.skinPath\r
-                * @type String\r
-                * @example\r
-                * alert( editor.skinPath );  // E.g. "http://example.com/ckeditor/skins/kama/"\r
-                */\r
-               editor.skinPath = skinPath;\r
-\r
-               /**\r
-                * The CSS class name used for skin identification purposes.\r
-                * @name CKEDITOR.editor.prototype.skinClass\r
-                * @type String\r
-                * @example\r
-                * alert( editor.skinClass );  // E.g. "cke_skin_kama"\r
-                */\r
-               editor.skinClass = 'cke_skin_' + skinName;\r
-\r
-               /**\r
-                * The <a href="http://en.wikipedia.org/wiki/Tabbing_navigation">tabbing\r
-                * navigation</a> order that has been calculated for this editor\r
-                * instance. This can be set by the <code>{@link CKEDITOR.config.tabIndex}</code>\r
-                * setting or taken from the <code>tabindex</code> attribute of the\r
-                * <code>{@link #element}</code> associated with the editor.\r
-                * @name CKEDITOR.editor.prototype.tabIndex\r
-                * @type Number\r
-                * @default 0 (zero)\r
-                * @example\r
-                * alert( editor.tabIndex );  // E.g. "0"\r
-                */\r
-               editor.tabIndex = editor.config.tabIndex || editor.element.getAttribute( 'tabindex' ) || 0;\r
-\r
-               /**\r
-                * Indicates the read-only state of this editor. This is a read-only property.\r
-                * @name CKEDITOR.editor.prototype.readOnly\r
-                * @type Boolean\r
-                * @since 3.6\r
-                * @see CKEDITOR.editor#setReadOnly\r
-                */\r
-               editor.readOnly = !!( editor.config.readOnly || editor.element.getAttribute( 'disabled' ) );\r
-\r
-               // Fire the "configLoaded" event.\r
-               editor.fireOnce( 'configLoaded' );\r
-\r
-               // Load language file.\r
-               loadSkin( editor );\r
-       };\r
-\r
-       var loadLang = function( editor )\r
-       {\r
-               CKEDITOR.lang.load( editor.config.language, editor.config.defaultLanguage, function( languageCode, lang )\r
-                       {\r
-                               /**\r
-                                * The code for the language resources that have been loaded\r
-                                * for the user interface elements of this editor instance.\r
-                                * @name CKEDITOR.editor.prototype.langCode\r
-                                * @type String\r
-                                * @example\r
-                                * alert( editor.langCode );  // E.g. "en"\r
-                                */\r
-                               editor.langCode = languageCode;\r
-\r
-                               /**\r
-                                * An object that contains all language strings used by the editor\r
-                                * interface.\r
-                                * @name CKEDITOR.editor.prototype.lang\r
-                                * @type CKEDITOR.lang\r
-                                * @example\r
-                                * alert( editor.lang.bold );  // E.g. "Negrito" (if the language is set to Portuguese)\r
-                                */\r
-                               // As we'll be adding plugin specific entries that could come\r
-                               // from different language code files, we need a copy of lang,\r
-                               // not a direct reference to it.\r
-                               editor.lang = CKEDITOR.tools.prototypedCopy( lang );\r
-\r
-                               // We're not able to support RTL in Firefox 2 at this time.\r
-                               if ( CKEDITOR.env.gecko && CKEDITOR.env.version < 10900 && editor.lang.dir == 'rtl' )\r
-                                       editor.lang.dir = 'ltr';\r
-\r
-                               editor.fire( 'langLoaded' );\r
-\r
-                               var config = editor.config;\r
-                               config.contentsLangDirection == 'ui' && ( config.contentsLangDirection = editor.lang.dir );\r
-\r
-                               loadPlugins( editor );\r
-                       });\r
-       };\r
-\r
-       var loadPlugins = function( editor )\r
-       {\r
-               var config                      = editor.config,\r
-                       plugins                 = config.plugins,\r
-                       extraPlugins    = config.extraPlugins,\r
-                       removePlugins   = config.removePlugins;\r
-\r
-               if ( extraPlugins )\r
-               {\r
-                       // Remove them first to avoid duplications.\r
-                       var removeRegex = new RegExp( '(?:^|,)(?:' + extraPlugins.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)' , 'g' );\r
-                       plugins = plugins.replace( removeRegex, '' );\r
-\r
-                       plugins += ',' + extraPlugins;\r
-               }\r
-\r
-               if ( removePlugins )\r
-               {\r
-                       removeRegex = new RegExp( '(?:^|,)(?:' + removePlugins.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)' , 'g' );\r
-                       plugins = plugins.replace( removeRegex, '' );\r
-               }\r
-\r
-               // Load the Adobe AIR plugin conditionally.\r
-               CKEDITOR.env.air && ( plugins += ',adobeair' );\r
-\r
-               // Load all plugins defined in the "plugins" setting.\r
-               CKEDITOR.plugins.load( plugins.split( ',' ), function( plugins )\r
-                       {\r
-                               // The list of plugins.\r
-                               var pluginsArray = [];\r
-\r
-                               // The language code to get loaded for each plugin. Null\r
-                               // entries will be appended for plugins with no language files.\r
-                               var languageCodes = [];\r
-\r
-                               // The list of URLs to language files.\r
-                               var languageFiles = [];\r
-\r
-                               /**\r
-                                * An object that contains references to all plugins used by this\r
-                                * editor instance.\r
-                                * @name CKEDITOR.editor.prototype.plugins\r
-                                * @type Object\r
-                                * @example\r
-                                * alert( editor.plugins.dialog.path );  // E.g. "http://example.com/ckeditor/plugins/dialog/"\r
-                                */\r
-                               editor.plugins = plugins;\r
-\r
-                               // Loop through all plugins, to build the list of language\r
-                               // files to get loaded.\r
-                               for ( var pluginName in plugins )\r
-                               {\r
-                                       var plugin = plugins[ pluginName ],\r
-                                               pluginLangs = plugin.lang,\r
-                                               pluginPath = CKEDITOR.plugins.getPath( pluginName ),\r
-                                               lang = null;\r
-\r
-                                       // Set the plugin path in the plugin.\r
-                                       plugin.path = pluginPath;\r
-\r
-                                       // If the plugin has "lang".\r
-                                       if ( pluginLangs )\r
-                                       {\r
-                                               // Resolve the plugin language. If the current language\r
-                                               // is not available, get the first one (default one).\r
-                                               lang = ( CKEDITOR.tools.indexOf( pluginLangs, editor.langCode ) >= 0 ? editor.langCode : pluginLangs[ 0 ] );\r
-\r
-                                               if ( !plugin.langEntries || !plugin.langEntries[ lang ] )\r
-                                               {\r
-                                                       // Put the language file URL into the list of files to\r
-                                                       // get downloaded.\r
-                                                       languageFiles.push( CKEDITOR.getUrl( pluginPath + 'lang/' + lang + '.js' ) );\r
-                                               }\r
-                                               else\r
-                                               {\r
-                                                       CKEDITOR.tools.extend( editor.lang, plugin.langEntries[ lang ] );\r
-                                                       lang = null;\r
-                                               }\r
-                                       }\r
-\r
-                                       // Save the language code, so we know later which\r
-                                       // language has been resolved to this plugin.\r
-                                       languageCodes.push( lang );\r
-\r
-                                       pluginsArray.push( plugin );\r
-                               }\r
-\r
-                               // Load all plugin specific language files in a row.\r
-                               CKEDITOR.scriptLoader.load( languageFiles, function()\r
-                                       {\r
-                                               // Initialize all plugins that have the "beforeInit" and "init" methods defined.\r
-                                               var methods = [ 'beforeInit', 'init', 'afterInit' ];\r
-                                               for ( var m = 0 ; m < methods.length ; m++ )\r
-                                               {\r
-                                                       for ( var i = 0 ; i < pluginsArray.length ; i++ )\r
-                                                       {\r
-                                                               var plugin = pluginsArray[ i ];\r
-\r
-                                                               // Uses the first loop to update the language entries also.\r
-                                                               if ( m === 0 && languageCodes[ i ] && plugin.lang )\r
-                                                                       CKEDITOR.tools.extend( editor.lang, plugin.langEntries[ languageCodes[ i ] ] );\r
-\r
-                                                               // Call the plugin method (beforeInit and init).\r
-                                                               if ( plugin[ methods[ m ] ] )\r
-                                                                       plugin[ methods[ m ] ]( editor );\r
-                                                       }\r
-                                               }\r
-\r
-                                               // Load the editor skin.\r
-                                               editor.fire( 'pluginsLoaded' );\r
-                                               loadTheme( editor );\r
-                                       });\r
-                       });\r
-       };\r
-\r
-       var loadSkin = function( editor )\r
-       {\r
-               CKEDITOR.skins.load( editor, 'editor', function()\r
-                       {\r
-                               loadLang( editor );\r
-                       });\r
-       };\r
-\r
-       var loadTheme = function( editor )\r
-       {\r
-               var theme = editor.config.theme;\r
-               CKEDITOR.themes.load( theme, function()\r
-                       {\r
-                               /**\r
-                                * The theme used by this editor instance.\r
-                                * @name CKEDITOR.editor.prototype.theme\r
-                                * @type CKEDITOR.theme\r
-                                * @example\r
-                                * alert( editor.theme );  // E.g. "http://example.com/ckeditor/themes/default/"\r
-                                */\r
-                               var editorTheme = editor.theme = CKEDITOR.themes.get( theme );\r
-                               editorTheme.path = CKEDITOR.themes.getPath( theme );\r
-                               editorTheme.build( editor );\r
-\r
-                               if ( editor.config.autoUpdateElement )\r
-                                       attachToForm( editor );\r
-                       });\r
-       };\r
-\r
-       var attachToForm = function( editor )\r
-       {\r
-               var element = editor.element;\r
-\r
-               // If are replacing a textarea, we must\r
-               if ( editor.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE && element.is( 'textarea' ) )\r
-               {\r
-                       var form = element.$.form && new CKEDITOR.dom.element( element.$.form );\r
-                       if ( form )\r
-                       {\r
-                               function onSubmit()\r
-                               {\r
-                                       editor.updateElement();\r
-                               }\r
-                               form.on( 'submit',onSubmit );\r
-\r
-                               // Setup the submit function because it doesn't fire the\r
-                               // "submit" event.\r
-                               if ( !form.$.submit.nodeName && !form.$.submit.length )\r
-                               {\r
-                                       form.$.submit = CKEDITOR.tools.override( form.$.submit, function( originalSubmit )\r
-                                               {\r
-                                                       return function()\r
-                                                               {\r
-                                                                       editor.updateElement();\r
-\r
-                                                                       // For IE, the DOM submit function is not a\r
-                                                                       // function, so we need thid check.\r
-                                                                       if ( originalSubmit.apply )\r
-                                                                               originalSubmit.apply( this, arguments );\r
-                                                                       else\r
-                                                                               originalSubmit();\r
-                                                               };\r
-                                               });\r
-                               }\r
-\r
-                               // Remove 'submit' events registered on form element before destroying.(#3988)\r
-                               editor.on( 'destroy', function()\r
-                               {\r
-                                       form.removeListener( 'submit', onSubmit );\r
-                               } );\r
-                       }\r
-               }\r
-       };\r
-\r
-       function updateCommands()\r
-       {\r
-               var command,\r
-                       commands = this._.commands,\r
-                       mode = this.mode;\r
-\r
-               if ( !mode )\r
-                       return;\r
-\r
-               for ( var name in commands )\r
-               {\r
-                       command = commands[ name ];\r
-                       command[ command.startDisabled ? 'disable' :\r
-                                        this.readOnly && !command.readOnly ? 'disable' : command.modes[ mode ] ? 'enable' : 'disable' ]();\r
-               }\r
-       }\r
-\r
-       /**\r
-        * Initializes the editor instance. This function is called by the editor\r
-        * contructor (<code>editor_basic.js</code>).\r
-        * @private\r
-        */\r
-       CKEDITOR.editor.prototype._init = function()\r
-               {\r
-                       // Get the properties that have been saved in the editor_base\r
-                       // implementation.\r
-                       var element                     = CKEDITOR.dom.element.get( this._.element ),\r
-                               instanceConfig  = this._.instanceConfig;\r
-                       delete this._.element;\r
-                       delete this._.instanceConfig;\r
-\r
-                       this._.commands = {};\r
-                       this._.styles = [];\r
-\r
-                       /**\r
-                        * The DOM element that was replaced by this editor instance. This\r
-                        * element stores the editor data on load and post.\r
-                        * @name CKEDITOR.editor.prototype.element\r
-                        * @type CKEDITOR.dom.element\r
-                        * @example\r
-                        * var editor = CKEDITOR.instances.editor1;\r
-                        * alert( <strong>editor.element</strong>.getName() );  // E.g. "textarea"\r
-                        */\r
-                       this.element = element;\r
-\r
-                       /**\r
-                        * The editor instance name. It may be the replaced element ID, name, or\r
-                        * a default name using the progressive counter (<code>editor1</code>,\r
-                        * <code>editor2</code>, ...).\r
-                        * @name CKEDITOR.editor.prototype.name\r
-                        * @type String\r
-                        * @example\r
-                        * var editor = CKEDITOR.instances.editor1;\r
-                        * alert( <strong>editor.name</strong> );  // "editor1"\r
-                        */\r
-                       this.name = ( element && ( this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )\r
-                                                       && ( element.getId() || element.getNameAtt() ) )\r
-                                               || getNewName();\r
-\r
-                       if ( this.name in CKEDITOR.instances )\r
-                               throw '[CKEDITOR.editor] The instance "' + this.name + '" already exists.';\r
-\r
-                       /**\r
-                        * A unique random string assigned to each editor instance on the page.\r
-                        * @name CKEDITOR.editor.prototype.id\r
-                        * @type String\r
-                        */\r
-                       this.id = CKEDITOR.tools.getNextId();\r
-\r
-                       /**\r
-                        * The configurations for this editor instance. It inherits all\r
-                        * settings defined in <code>(@link CKEDITOR.config}</code>, combined with settings\r
-                        * loaded from custom configuration files and those defined inline in\r
-                        * the page when creating the editor.\r
-                        * @name CKEDITOR.editor.prototype.config\r
-                        * @type Object\r
-                        * @example\r
-                        * var editor = CKEDITOR.instances.editor1;\r
-                        * alert( <strong>editor.config.theme</strong> );  // E.g. "default"\r
-                        */\r
-                       this.config = CKEDITOR.tools.prototypedCopy( CKEDITOR.config );\r
-\r
-                       /**\r
-                        * The namespace containing UI features related to this editor instance.\r
-                        * @name CKEDITOR.editor.prototype.ui\r
-                        * @type CKEDITOR.ui\r
-                        * @example\r
-                        */\r
-                       this.ui = new CKEDITOR.ui( this );\r
-\r
-                       /**\r
-                        * Controls the focus state of this editor instance. This property\r
-                        * is rarely used for normal API operations. It is mainly\r
-                        * intended for developers adding UI elements to the editor interface.\r
-                        * @name CKEDITOR.editor.prototype.focusManager\r
-                        * @type CKEDITOR.focusManager\r
-                        * @example\r
-                        */\r
-                       this.focusManager = new CKEDITOR.focusManager( this );\r
-\r
-                       CKEDITOR.fire( 'instanceCreated', null, this );\r
-\r
-                       this.on( 'mode', updateCommands, null, null, 1 );\r
-                       this.on( 'readOnly', updateCommands, null, null, 1 );\r
-\r
-                       initConfig( this, instanceConfig );\r
-               };\r
-})();\r
-\r
-CKEDITOR.tools.extend( CKEDITOR.editor.prototype,\r
-       /** @lends CKEDITOR.editor.prototype */\r
-       {\r
-               /**\r
-                * Adds a command definition to the editor instance. Commands added with\r
-                * this function can be executed later with the <code>{@link #execCommand}</code> method.\r
-                * @param {String} commandName The indentifier name of the command.\r
-                * @param {CKEDITOR.commandDefinition} commandDefinition The command definition.\r
-                * @example\r
-                * editorInstance.addCommand( 'sample',\r
-                * {\r
-                *     exec : function( editor )\r
-                *     {\r
-                *         alert( 'Executing a command for the editor name "' + editor.name + '"!' );\r
-                *     }\r
-                * });\r
-                */\r
-               addCommand : function( commandName, commandDefinition )\r
-               {\r
-                       return this._.commands[ commandName ] = new CKEDITOR.command( this, commandDefinition );\r
-               },\r
-\r
-               /**\r
-                * Adds a piece of CSS code to the editor which will be applied to the WYSIWYG editing document.\r
-                * This CSS would not be added to the output, and is there mainly for editor-specific editing requirements.\r
-                * Note: This function should be called before the editor is loaded to take effect.\r
-                * @param css {String} CSS text.\r
-                * @example\r
-                * editorInstance.addCss( 'body { background-color: grey; }' );\r
-                */\r
-               addCss : function( css )\r
-               {\r
-                       this._.styles.push( css );\r
-               },\r
-\r
-               /**\r
-                * Destroys the editor instance, releasing all resources used by it.\r
-                * If the editor replaced an element, the element will be recovered.\r
-                * @param {Boolean} [noUpdate] If the instance is replacing a DOM\r
-                *              element, this parameter indicates whether or not to update the\r
-                *              element with the instance contents.\r
-                * @example\r
-                * alert( CKEDITOR.instances.editor1 );  //  E.g "object"\r
-                * <strong>CKEDITOR.instances.editor1.destroy()</strong>;\r
-                * alert( CKEDITOR.instances.editor1 );  // "undefined"\r
-                */\r
-               destroy : function( noUpdate )\r
-               {\r
-                       if ( !noUpdate )\r
-                               this.updateElement();\r
-\r
-                       this.fire( 'destroy' );\r
-                       this.theme && this.theme.destroy( this );\r
-\r
-                       CKEDITOR.remove( this );\r
-                       CKEDITOR.fire( 'instanceDestroyed', null, this );\r
-               },\r
-\r
-               /**\r
-                * Executes a command associated with the editor.\r
-                * @param {String} commandName The indentifier name of the command.\r
-                * @param {Object} [data] Data to be passed to the command.\r
-                * @returns {Boolean} <code>true</code> if the command was executed\r
-                *              successfully, otherwise <code>false</code>.\r
-                * @see CKEDITOR.editor.addCommand\r
-                * @example\r
-                * editorInstance.execCommand( 'bold' );\r
-                */\r
-               execCommand : function( commandName, data )\r
-               {\r
-                       var command = this.getCommand( commandName );\r
-\r
-                       var eventData =\r
-                       {\r
-                               name: commandName,\r
-                               commandData: data,\r
-                               command: command\r
-                       };\r
-\r
-                       if ( command && command.state != CKEDITOR.TRISTATE_DISABLED )\r
-                       {\r
-                               if ( this.fire( 'beforeCommandExec', eventData ) !== true )\r
-                               {\r
-                                       eventData.returnValue = command.exec( eventData.commandData );\r
-\r
-                                       // Fire the 'afterCommandExec' immediately if command is synchronous.\r
-                                       if ( !command.async && this.fire( 'afterCommandExec', eventData ) !== true )\r
-                                               return eventData.returnValue;\r
-                               }\r
-                       }\r
-\r
-                       // throw 'Unknown command name "' + commandName + '"';\r
-                       return false;\r
-               },\r
-\r
-               /**\r
-                * Gets one of the registered commands. Note that after registering a\r
-                * command definition with <code>{@link #addCommand}</code>, it is\r
-                * transformed internally into an instance of\r
-                * <code>{@link CKEDITOR.command}</code>, which will then be returned\r
-                * by this function.\r
-                * @param {String} commandName The name of the command to be returned.\r
-                * This is the same name that is used to register the command with\r
-                *              <code>addCommand</code>.\r
-                * @returns {CKEDITOR.command} The command object identified by the\r
-                * provided name.\r
-                */\r
-               getCommand : function( commandName )\r
-               {\r
-                       return this._.commands[ commandName ];\r
-               },\r
-\r
-               /**\r
-                * Gets the editor data. The data will be in raw format. It is the same\r
-                * data that is posted by the editor.\r
-                * @type String\r
-                * @returns (String) The editor data.\r
-                * @example\r
-                * if ( CKEDITOR.instances.editor1.<strong>getData()</strong> == '' )\r
-                *     alert( 'There is no data available' );\r
-                */\r
-               getData : function()\r
-               {\r
-                       this.fire( 'beforeGetData' );\r
-\r
-                       var eventData = this._.data;\r
-\r
-                       if ( typeof eventData != 'string' )\r
-                       {\r
-                               var element = this.element;\r
-                               if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )\r
-                                       eventData = element.is( 'textarea' ) ? element.getValue() : element.getHtml();\r
-                               else\r
-                                       eventData = '';\r
-                       }\r
-\r
-                       eventData = { dataValue : eventData };\r
-\r
-                       // Fire "getData" so data manipulation may happen.\r
-                       this.fire( 'getData', eventData );\r
-\r
-                       return eventData.dataValue;\r
-               },\r
-\r
-               /**\r
-                * Gets the "raw data" currently available in the editor. This is a\r
-                * fast method which returns the data as is, without processing, so it is\r
-                * not recommended to use it on resulting pages. Instead it can be used\r
-                * combined with the <code>{@link #loadSnapshot}</code> method in order\r
-                * to be able to automatically save the editor data from time to time\r
-                * while the user is using the editor, to avoid data loss, without risking\r
-                * performance issues.\r
-                * @see CKEDITOR.editor.getData\r
-                * @example\r
-                * alert( editor.getSnapshot() );\r
-                */\r
-               getSnapshot : function()\r
-               {\r
-                       var data = this.fire( 'getSnapshot' );\r
-\r
-                       if ( typeof data != 'string' )\r
-                       {\r
-                               var element = this.element;\r
-                               if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )\r
-                                       data = element.is( 'textarea' ) ? element.getValue() : element.getHtml();\r
-                       }\r
-\r
-                       return data;\r
-               },\r
-\r
-               /**\r
-                * Loads "raw data" into the editor. The data is loaded with processing\r
-                * straight to the editing area. It should not be used as a way to load\r
-                * any kind of data, but instead in combination with\r
-                * <code>{@link #getSnapshot}</code> produced data.\r
-                * @see CKEDITOR.editor.setData\r
-                * @example\r
-                * var data = editor.getSnapshot();\r
-                * editor.<strong>loadSnapshot( data )</strong>;\r
-                */\r
-               loadSnapshot : function( snapshot )\r
-               {\r
-                       this.fire( 'loadSnapshot', snapshot );\r
-               },\r
-\r
-               /**\r
-                * Sets the editor data. The data must be provided in the raw format (HTML).<br />\r
-                * <br />\r
-                * Note that this method is asynchronous. The <code>callback</code> parameter must\r
-                * be used if interaction with the editor is needed after setting the data.\r
-                * @param {String} data HTML code to replace the curent content in the\r
-                *              editor.\r
-                * @param {Function} callback Function to be called after the <code>setData</code>\r
-                *              is completed.\r
-                *@param {Boolean} internal Whether to suppress any event firing when copying data\r
-                *              internally inside the editor.\r
-                * @example\r
-                * CKEDITOR.instances.editor1.<strong>setData</strong>( '&lt;p&gt;This is the editor data.&lt;/p&gt;' );\r
-                * @example\r
-                * CKEDITOR.instances.editor1.<strong>setData</strong>( '&lt;p&gt;Some other editor data.&lt;/p&gt;', function()\r
-                *     {\r
-                *         this.checkDirty();  // true\r
-                *     });\r
-                */\r
-               setData : function( data , callback, internal )\r
-               {\r
-                       if( callback )\r
-                       {\r
-                               this.on( 'dataReady', function( evt )\r
-                               {\r
-                                       evt.removeListener();\r
-                                       callback.call( evt.editor );\r
-                               } );\r
-                       }\r
-\r
-                       // Fire "setData" so data manipulation may happen.\r
-                       var eventData = { dataValue : data };\r
-                       !internal && this.fire( 'setData', eventData );\r
-\r
-                       this._.data = eventData.dataValue;\r
-\r
-                       !internal && this.fire( 'afterSetData', eventData );\r
-               },\r
-\r
-               /**\r
-                * Puts or restores the editor into read-only state. When in read-only,\r
-                * the user is not able to change the editor contents, but can still use\r
-                * some editor features. This function sets the <code>{@link CKEDITOR.config.readOnly}</code>\r
-                * property of the editor, firing the <code>{@link CKEDITOR.editor#readOnly}</code> event.<br><br>\r
-                * <strong>Note:</strong> the current editing area will be reloaded.\r
-                * @param {Boolean} [isReadOnly] Indicates that the editor must go\r
-                *              read-only (<code>true</code>, default) or be restored and made editable\r
-                *              (<code>false</code>).\r
-                * @since 3.6\r
-                */\r
-               setReadOnly : function( isReadOnly )\r
-               {\r
-                       isReadOnly = ( isReadOnly == undefined ) || isReadOnly;\r
-\r
-                       if ( this.readOnly != isReadOnly )\r
-                       {\r
-                               this.readOnly = isReadOnly;\r
-\r
-                               // Fire the readOnly event so the editor features can update\r
-                               // their state accordingly.\r
-                               this.fire( 'readOnly' );\r
-                       }\r
-               },\r
-\r
-               /**\r
-                * Inserts HTML code into the currently selected position in the editor in WYSIWYG mode.\r
-                * @param {String} data HTML code to be inserted into the editor.\r
-                * @example\r
-                * CKEDITOR.instances.editor1.<strong>insertHtml( '&lt;p&gt;This is a new paragraph.&lt;/p&gt;' )</strong>;\r
-                */\r
-               insertHtml : function( data )\r
-               {\r
-                       this.fire( 'insertHtml', data );\r
-               },\r
-\r
-               /**\r
-                * Insert text content into the currently selected position in the\r
-                * editor in WYSIWYG mode. The styles of the selected element will be applied to the inserted text.\r
-                * Spaces around the text will be leaving untouched.\r
-                * <strong>Note:</strong> two subsequent line-breaks will introduce one paragraph. This depends on <code>{@link CKEDITOR.config.enterMode}</code>;\r
-                * A single line-break will be instead translated into one &lt;br /&gt;.\r
-                * @since 3.5\r
-                * @param {String} text Text to be inserted into the editor.\r
-                * @example\r
-                * CKEDITOR.instances.editor1.<strong>insertText( ' line1 \n\n line2' )</strong>;\r
-                */\r
-               insertText : function( text )\r
-               {\r
-                       this.fire( 'insertText', text );\r
-               },\r
-\r
-               /**\r
-                * Inserts an element into the currently selected position in the\r
-                * editor in WYSIWYG mode.\r
-                * @param {CKEDITOR.dom.element} element The element to be inserted\r
-                *              into the editor.\r
-                * @example\r
-                * var element = CKEDITOR.dom.element.createFromHtml( '&lt;img src="hello.png" border="0" title="Hello" /&gt;' );\r
-                * CKEDITOR.instances.editor1.<strong>insertElement( element )</strong>;\r
-                */\r
-               insertElement : function( element )\r
-               {\r
-                       this.fire( 'insertElement', element );\r
-               },\r
-\r
-               /**\r
-                * Checks whether the current editor contents contain changes when\r
-                * compared to the contents loaded into the editor at startup, or to\r
-                * the contents available in the editor when <code>{@link #resetDirty}</code>\r
-                * was called.\r
-                * @returns {Boolean} "true" is the contents contain changes.\r
-                * @example\r
-                * function beforeUnload( e )\r
-                * {\r
-                *     if ( CKEDITOR.instances.editor1.<strong>checkDirty()</strong> )\r
-                *              return e.returnValue = "You will lose the changes made in the editor.";\r
-                * }\r
-                *\r
-                * if ( window.addEventListener )\r
-                *     window.addEventListener( 'beforeunload', beforeUnload, false );\r
-                * else\r
-                *     window.attachEvent( 'onbeforeunload', beforeUnload );\r
-                */\r
-               checkDirty : function()\r
-               {\r
-                       return ( this.mayBeDirty && this._.previousValue !== this.getSnapshot() );\r
-               },\r
-\r
-               /**\r
-                * Resets the "dirty state" of the editor so subsequent calls to\r
-                * <code>{@link #checkDirty}</code> will return <code>false</code> if the user will not\r
-                * have made further changes to the contents.\r
-                * @example\r
-                * alert( editor.checkDirty() );  // E.g. "true"\r
-                * editor.<strong>resetDirty()</strong>;\r
-                * alert( editor.checkDirty() );  // "false"\r
-                */\r
-               resetDirty : function()\r
-               {\r
-                       if ( this.mayBeDirty )\r
-                               this._.previousValue = this.getSnapshot();\r
-               },\r
-\r
-               /**\r
-                * Updates the <code>&lt;textarea&gt;</code> element that was replaced by the editor with\r
-                * the current data available in the editor.\r
-                * @see CKEDITOR.editor.element\r
-                * @example\r
-                * CKEDITOR.instances.editor1.updateElement();\r
-                * alert( document.getElementById( 'editor1' ).value );  // The current editor data.\r
-                */\r
-               updateElement : function()\r
-               {\r
-                       var element = this.element;\r
-                       if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )\r
-                       {\r
-                               var data = this.getData();\r
-\r
-                               if ( this.config.htmlEncodeOutput )\r
-                                       data = CKEDITOR.tools.htmlEncode( data );\r
-\r
-                               if ( element.is( 'textarea' ) )\r
-                                       element.setValue( data );\r
-                               else\r
-                                       element.setHtml( data );\r
-                       }\r
-               }\r
-       });\r
-\r
-CKEDITOR.on( 'loaded', function()\r
-       {\r
-               // Run the full initialization for pending editors.\r
-               var pending = CKEDITOR.editor._pending;\r
-               if ( pending )\r
-               {\r
-                       delete CKEDITOR.editor._pending;\r
-\r
-                       for ( var i = 0 ; i < pending.length ; i++ )\r
-                               pending[ i ]._init();\r
-               }\r
-       });\r
-\r
-/**\r
- * Whether to escape HTML when the editor updates the original input element.\r
- * @name CKEDITOR.config.htmlEncodeOutput\r
- * @since 3.1\r
- * @type Boolean\r
- * @default false\r
- * @example\r
- * config.htmlEncodeOutput = true;\r
- */\r
-\r
-/**\r
- * If <code>true</code>, makes the editor start in read-only state. Otherwise, it will check\r
- * if the linked <code>&lt;textarea&gt;</code> element has the <code>disabled</code> attribute.\r
- * @name CKEDITOR.config.readOnly\r
- * @see CKEDITOR.editor#setReadOnly\r
- * @type Boolean\r
- * @default false\r
- * @since 3.6\r
- * @example\r
- * config.readOnly = true;\r
- */\r
-\r
-/**\r
- * Fired when a CKEDITOR instance is created, but still before initializing it.\r
- * To interact with a fully initialized instance, use the\r
- * <code>{@link CKEDITOR#instanceReady}</code> event instead.\r
- * @name CKEDITOR#instanceCreated\r
- * @event\r
- * @param {CKEDITOR.editor} editor The editor instance that has been created.\r
- */\r
-\r
-/**\r
- * Fired when a CKEDITOR instance is destroyed.\r
- * @name CKEDITOR#instanceDestroyed\r
- * @event\r
- * @param {CKEDITOR.editor} editor The editor instance that has been destroyed.\r
- */\r
-\r
-/**\r
- * Fired when the language is loaded into the editor instance.\r
- * @name CKEDITOR.editor#langLoaded\r
- * @event\r
- * @since 3.6.1\r
- * @param {CKEDITOR.editor} editor This editor instance.\r
- */\r
-\r
-/**\r
- * Fired when all plugins are loaded and initialized into the editor instance.\r
- * @name CKEDITOR.editor#pluginsLoaded\r
- * @event\r
- * @param {CKEDITOR.editor} editor This editor instance.\r
- */\r
-\r
-/**\r
- * Fired before the command execution when <code>{@link #execCommand}</code> is called.\r
- * @name CKEDITOR.editor#beforeCommandExec\r
- * @event\r
- * @param {CKEDITOR.editor} editor This editor instance.\r
- * @param {String} data.name The command name.\r
- * @param {Object} data.commandData The data to be sent to the command. This\r
- *             can be manipulated by the event listener.\r
- * @param {CKEDITOR.command} data.command The command itself.\r
- */\r
-\r
-/**\r
- * Fired after the command execution when <code>{@link #execCommand}</code> is called.\r
- * @name CKEDITOR.editor#afterCommandExec\r
- * @event\r
- * @param {CKEDITOR.editor} editor This editor instance.\r
- * @param {String} data.name The command name.\r
- * @param {Object} data.commandData The data sent to the command.\r
- * @param {CKEDITOR.command} data.command The command itself.\r
- * @param {Object} data.returnValue The value returned by the command execution.\r
- */\r
-\r
-/**\r
- * Fired when the custom configuration file is loaded, before the final\r
- * configurations initialization.<br />\r
- * <br />\r
- * Custom configuration files can be loaded thorugh the\r
- * <code>{@link CKEDITOR.config.customConfig}</code> setting. Several files can be loaded\r
- * by changing this setting.\r
- * @name CKEDITOR.editor#customConfigLoaded\r
- * @event\r
- * @param {CKEDITOR.editor} editor This editor instance.\r
- */\r
-\r
-/**\r
- * Fired once the editor configuration is ready (loaded and processed).\r
- * @name CKEDITOR.editor#configLoaded\r
- * @event\r
- * @param {CKEDITOR.editor} editor This editor instance.\r
- */\r
-\r
-/**\r
- * Fired when this editor instance is destroyed. The editor at this\r
- * point is not usable and this event should be used to perform the clean-up\r
- * in any plugin.\r
- * @name CKEDITOR.editor#destroy\r
- * @event\r
- */\r
-\r
-/**\r
- * Internal event to get the current data.\r
- * @name CKEDITOR.editor#beforeGetData\r
- * @event\r
- */\r
-\r
-/**\r
- * Internal event to perform the <code>#getSnapshot</code> call.\r
- * @name CKEDITOR.editor#getSnapshot\r
- * @event\r
- */\r
-\r
-/**\r
- * Internal event to perform the <code>#loadSnapshot</code> call.\r
- * @name CKEDITOR.editor#loadSnapshot\r
- * @event\r
- */\r
-\r
-/**\r
- * Event fired before the <code>#getData</code> call returns allowing additional manipulation.\r
- * @name CKEDITOR.editor#getData\r
- * @event\r
- * @param {CKEDITOR.editor} editor This editor instance.\r
- * @param {String} data.dataValue The data that will be returned.\r
- */\r
-\r
-/**\r
- * Event fired before the <code>#setData</code> call is executed allowing additional manipulation.\r
- * @name CKEDITOR.editor#setData\r
- * @event\r
- * @param {CKEDITOR.editor} editor This editor instance.\r
- * @param {String} data.dataValue The data that will be used.\r
- */\r
-\r
-/**\r
- * Event fired at the end of the <code>#setData</code> call execution. Usually it is better to use the\r
- * <code>{@link CKEDITOR.editor.prototype.dataReady}</code> event.\r
- * @name CKEDITOR.editor#afterSetData\r
- * @event\r
- * @param {CKEDITOR.editor} editor This editor instance.\r
- * @param {String} data.dataValue The data that has been set.\r
- */\r
-\r
-/**\r
- * Internal event to perform the <code>#insertHtml</code> call\r
- * @name CKEDITOR.editor#insertHtml\r
- * @event\r
- * @param {CKEDITOR.editor} editor This editor instance.\r
- * @param {String} data The HTML to insert.\r
- */\r
-\r
-/**\r
- * Internal event to perform the <code>#insertText</code> call\r
- * @name CKEDITOR.editor#insertText\r
- * @event\r
- * @param {CKEDITOR.editor} editor This editor instance.\r
- * @param {String} text The text to insert.\r
- */\r
-\r
-/**\r
- * Internal event to perform the <code>#insertElement</code> call\r
- * @name CKEDITOR.editor#insertElement\r
- * @event\r
- * @param {CKEDITOR.editor} editor This editor instance.\r
- * @param {Object} element The element to insert.\r
- */\r
-\r
-/**\r
- * Event fired after the <code>{@link CKEDITOR.editor#readOnly}</code> property changes.\r
- * @name CKEDITOR.editor#readOnly\r
- * @event\r
- * @since 3.6\r
- * @param {CKEDITOR.editor} editor This editor instance.\r
- */\r