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vanilla ckeditor-3.0
[ckeditor.git] / _source / core / editor.js
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+/*\r
+Copyright (c) 2003-2009, CKSource - Frederico Knabben. All rights reserved.\r
+For licensing, see LICENSE.html or http://ckeditor.com/license\r
+*/\r
+\r
+/**\r
+ * @fileOverview Defines the {@link CKEDITOR.editor} class, which represents an\r
+ *             editor instance.\r
+ */\r
+\r
+(function()\r
+{\r
+       // The counter for automatic instance names.\r
+       var nameCounter = 0;\r
+\r
+       var getNewName = function()\r
+       {\r
+               var name = 'editor' + ( ++nameCounter );\r
+               return ( CKEDITOR.instances && CKEDITOR.instances[ name ] ) ? getNewName() : name;\r
+       };\r
+\r
+       // ##### START: Config Privates\r
+\r
+       // These function loads custom configuration files and cache the\r
+       // CKEDITOR.editorConfig functions defined on them, so there is no need to\r
+       // download them more than once for several instances.\r
+       var loadConfigLoaded = {};\r
+       var loadConfig = function( editor )\r
+       {\r
+               var customConfig = editor.config.customConfig;\r
+\r
+               // Check if there is a custom config to load.\r
+               if ( !customConfig )\r
+                       return false;\r
+\r
+               var loadedConfig = loadConfigLoaded[ customConfig ] || ( loadConfigLoaded[ customConfig ] = {} );\r
+\r
+               // If the custom config has already been downloaded, reuse it.\r
+               if ( loadedConfig.fn )\r
+               {\r
+                       // Call the cached CKEDITOR.editorConfig defined in the custom\r
+                       // config file for the editor instance depending on it.\r
+                       loadedConfig.fn.call( editor, editor.config );\r
+\r
+                       // If there is no other customConfig in the chain, fire the\r
+                       // "configLoaded" event.\r
+                       if ( editor.config.customConfig == customConfig || !loadConfig( editor ) )\r
+                               editor.fireOnce( 'customConfigLoaded' );\r
+               }\r
+               else\r
+               {\r
+                       // Load the custom configuration file.\r
+                       CKEDITOR.scriptLoader.load( customConfig, function()\r
+                               {\r
+                                       // If the CKEDITOR.editorConfig function has been properly\r
+                                       // defined in the custom configuration file, cache it.\r
+                                       if ( CKEDITOR.editorConfig )\r
+                                               loadedConfig.fn = CKEDITOR.editorConfig;\r
+                                       else\r
+                                               loadedConfig.fn = function(){};\r
+\r
+                                       // Call the load config again. This time the custom\r
+                                       // config is already cached and so it will get loaded.\r
+                                       loadConfig( editor );\r
+                               });\r
+               }\r
+\r
+               return true;\r
+       };\r
+\r
+       var initConfig = function( editor, instanceConfig )\r
+       {\r
+               // Setup the lister for the "customConfigLoaded" event.\r
+               editor.on( 'customConfigLoaded', function()\r
+                       {\r
+                               if ( instanceConfig )\r
+                               {\r
+                                       // Register the events that may have been set at the instance\r
+                                       // configuration object.\r
+                                       if ( instanceConfig.on )\r
+                                       {\r
+                                               for ( var eventName in instanceConfig.on )\r
+                                               {\r
+                                                       editor.on( eventName, instanceConfig.on[ eventName ] );\r
+                                               }\r
+                                       }\r
+\r
+                                       // Overwrite the settings from the in-page config.\r
+                                       CKEDITOR.tools.extend( editor.config, instanceConfig, true );\r
+\r
+                                       delete editor.config.on;\r
+                               }\r
+\r
+                               onConfigLoaded( editor );\r
+                       });\r
+\r
+               // The instance config may override the customConfig setting to avoid\r
+               // loading the default ~/config.js file.\r
+               if ( instanceConfig && instanceConfig.customConfig != undefined )\r
+                       editor.config.customConfig = instanceConfig.customConfig;\r
+\r
+               // Load configs from the custom configuration files.\r
+               if ( !loadConfig( editor ) )\r
+                       editor.fireOnce( 'customConfigLoaded' );\r
+       };\r
+\r
+       // ##### END: Config Privates\r
+\r
+       var onConfigLoaded = function( editor )\r
+       {\r
+               // Set config related properties.\r
+\r
+               var skin = editor.config.skin.split( ',' ),\r
+                       skinName = skin[ 0 ],\r
+                       skinPath = CKEDITOR.getUrl( skin[ 1 ] || (\r
+                               'skins/' + skinName + '/' ) );\r
+\r
+               editor.skinName = skinName;\r
+               editor.skinPath = skinPath;\r
+               editor.skinClass = 'cke_skin_' + skinName;\r
+\r
+               // Fire the "configLoaded" event.\r
+               editor.fireOnce( 'configLoaded' );\r
+\r
+               // Load language file.\r
+               loadLang( editor );\r
+       };\r
+\r
+       var loadLang = function( editor )\r
+       {\r
+               CKEDITOR.lang.load( editor.config.language, editor.config.defaultLanguage, function( languageCode, lang )\r
+                       {\r
+                               editor.langCode = languageCode;\r
+\r
+                               // As we'll be adding plugin specific entries that could come\r
+                               // from different language code files, we need a copy of lang,\r
+                               // not a direct reference to it.\r
+                               editor.lang = CKEDITOR.tools.prototypedCopy( lang );\r
+\r
+                               // We're not able to support RTL in Firefox 2 at this time.\r
+                               if ( CKEDITOR.env.gecko && CKEDITOR.env.version < 10900 && editor.lang.dir == 'rtl' )\r
+                                       editor.lang.dir = 'ltr';\r
+\r
+                               loadPlugins( editor );\r
+                       });\r
+       };\r
+\r
+       var loadPlugins = function( editor )\r
+       {\r
+               var config                      = editor.config,\r
+                       plugins                 = config.plugins,\r
+                       extraPlugins    = config.extraPlugins,\r
+                       removePlugins   = config.removePlugins;\r
+\r
+               if ( extraPlugins )\r
+               {\r
+                       // Remove them first to avoid duplications.\r
+                       var removeRegex = new RegExp( '(?:^|,)(?:' + extraPlugins.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)' , 'g' );\r
+                       plugins = plugins.replace( removeRegex, '' );\r
+\r
+                       plugins += ',' + extraPlugins;\r
+               }\r
+\r
+               if ( removePlugins )\r
+               {\r
+                       removeRegex = new RegExp( '(?:^|,)(?:' + removePlugins.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)' , 'g' );\r
+                       plugins = plugins.replace( removeRegex, '' );\r
+               }\r
+\r
+               // Load all plugins defined in the "plugins" setting.\r
+               CKEDITOR.plugins.load( plugins.split( ',' ), function( plugins )\r
+                       {\r
+                               // The list of plugins.\r
+                               var pluginsArray = [];\r
+\r
+                               // The language code to get loaded for each plugin. Null\r
+                               // entries will be appended for plugins with no language files.\r
+                               var languageCodes = [];\r
+\r
+                               // The list of URLs to language files.\r
+                               var languageFiles = [];\r
+\r
+                               // Cache the loaded plugin names.\r
+                               editor.plugins = plugins;\r
+\r
+                               // Loop through all plugins, to build the list of language\r
+                               // files to get loaded.\r
+                               for ( var pluginName in plugins )\r
+                               {\r
+                                       var plugin = plugins[ pluginName ],\r
+                                               pluginLangs = plugin.lang,\r
+                                               pluginPath = CKEDITOR.plugins.getPath( pluginName ),\r
+                                               lang = null;\r
+\r
+                                       // Set the plugin path in the plugin.\r
+                                       plugin.path = pluginPath;\r
+\r
+                                       // If the plugin has "lang".\r
+                                       if ( pluginLangs )\r
+                                       {\r
+                                               // Resolve the plugin language. If the current language\r
+                                               // is not available, get the first one (default one).\r
+                                               lang = ( CKEDITOR.tools.indexOf( pluginLangs, editor.langCode ) >= 0 ? editor.langCode : pluginLangs[ 0 ] );\r
+\r
+                                               if ( !plugin.lang[ lang ] )\r
+                                               {\r
+                                                       // Put the language file URL into the list of files to\r
+                                                       // get downloaded.\r
+                                                       languageFiles.push( CKEDITOR.getUrl( pluginPath + 'lang/' + lang + '.js' ) );\r
+                                               }\r
+                                               else\r
+                                               {\r
+                                                       CKEDITOR.tools.extend( editor.lang, plugin.lang[ lang ] );\r
+                                                       lang = null;\r
+                                               }\r
+                                       }\r
+\r
+                                       // Save the language code, so we know later which\r
+                                       // language has been resolved to this plugin.\r
+                                       languageCodes.push( lang );\r
+\r
+                                       pluginsArray.push( plugin );\r
+                               }\r
+\r
+                               // Load all plugin specific language files in a row.\r
+                               CKEDITOR.scriptLoader.load( languageFiles, function()\r
+                                       {\r
+                                               // Initialize all plugins that have the "beforeInit" and "init" methods defined.\r
+                                               var methods = [ 'beforeInit', 'init', 'afterInit' ];\r
+                                               for ( var m = 0 ; m < methods.length ; m++ )\r
+                                               {\r
+                                                       for ( var i = 0 ; i < pluginsArray.length ; i++ )\r
+                                                       {\r
+                                                               var plugin = pluginsArray[ i ];\r
+\r
+                                                               // Uses the first loop to update the language entries also.\r
+                                                               if ( m === 0 && languageCodes[ i ] && plugin.lang )\r
+                                                                       CKEDITOR.tools.extend( editor.lang, plugin.lang[ languageCodes[ i ] ] );\r
+\r
+                                                               // Call the plugin method (beforeInit and init).\r
+                                                               if ( plugin[ methods[ m ] ] )\r
+                                                                       plugin[ methods[ m ] ]( editor );\r
+                                                       }\r
+                                               }\r
+\r
+                                               // Load the editor skin.\r
+                                               editor.fire( 'pluginsLoaded' );\r
+                                               loadSkin( editor );\r
+                                       });\r
+                       });\r
+       };\r
+\r
+       var loadSkin = function( editor )\r
+       {\r
+               CKEDITOR.skins.load( editor, 'editor', function()\r
+                       {\r
+                               loadTheme( editor );\r
+                       });\r
+       };\r
+\r
+       var loadTheme = function( editor )\r
+       {\r
+               var theme = editor.config.theme;\r
+               CKEDITOR.themes.load( theme, function()\r
+                       {\r
+                               var editorTheme = editor.theme = CKEDITOR.themes.get( theme );\r
+                               editorTheme.path = CKEDITOR.themes.getPath( theme );\r
+                               editorTheme.build( editor );\r
+\r
+                               if ( editor.config.autoUpdateElement )\r
+                                       attachToForm( editor );\r
+                       });\r
+       };\r
+\r
+       var attachToForm = function( editor )\r
+       {\r
+               var element = editor.element;\r
+\r
+               // If are replacing a textarea, we must\r
+               if ( editor.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE && element.is( 'textarea' ) )\r
+               {\r
+                       var form = element.$.form && new CKEDITOR.dom.element( element.$.form );\r
+                       if ( form )\r
+                       {\r
+                               function onSubmit()\r
+                               {\r
+                                       editor.updateElement();\r
+                               }\r
+                               form.on( 'submit',onSubmit );\r
+\r
+                               // Setup the submit function because it doesn't fire the\r
+                               // "submit" event.\r
+                               if ( !form.$.submit.nodeName )\r
+                               {\r
+                                       form.$.submit = CKEDITOR.tools.override( form.$.submit, function( originalSubmit )\r
+                                               {\r
+                                                       return function()\r
+                                                               {\r
+                                                                       editor.updateElement();\r
+\r
+                                                                       // For IE, the DOM submit function is not a\r
+                                                                       // function, so we need thid check.\r
+                                                                       if ( originalSubmit.apply )\r
+                                                                               originalSubmit.apply( this, arguments );\r
+                                                                       else\r
+                                                                               originalSubmit();\r
+                                                               };\r
+                                               });\r
+                               }\r
+\r
+                               // Remove 'submit' events registered on form element before destroying.(#3988)\r
+                               editor.on( 'destroy', function()\r
+                               {\r
+                                       form.removeListener( 'submit', onSubmit );\r
+                               } );\r
+                       }\r
+               }\r
+       };\r
+\r
+       function updateCommandsMode()\r
+       {\r
+               var command,\r
+                       commands = this._.commands,\r
+                       mode = this.mode;\r
+\r
+               for ( var name in commands )\r
+               {\r
+                       command = commands[ name ];\r
+                       command[ command.modes[ mode ] ? 'enable' : 'disable' ]();\r
+               }\r
+       }\r
+\r
+       /**\r
+        * Initializes the editor instance. This function is called by the editor\r
+        * contructor (editor_basic.js).\r
+        * @private\r
+        */\r
+       CKEDITOR.editor.prototype._init = function()\r
+               {\r
+                       // Get the properties that have been saved in the editor_base\r
+                       // implementation.\r
+                       var element                     = CKEDITOR.dom.element.get( this._.element ),\r
+                               instanceConfig  = this._.instanceConfig;\r
+                       delete this._.element;\r
+                       delete this._.instanceConfig;\r
+\r
+                       this._.commands = {};\r
+                       this._.styles = [];\r
+\r
+                       /**\r
+                        * The DOM element that has been replaced by this editor instance. This\r
+                        * element holds the editor data on load and post.\r
+                        * @name CKEDITOR.editor.prototype.element\r
+                        * @type CKEDITOR.dom.element\r
+                        * @example\r
+                        * var editor = CKEDITOR.instances.editor1;\r
+                        * alert( <b>editor.element</b>.getName() );  "textarea"\r
+                        */\r
+                       this.element = element;\r
+\r
+                       /**\r
+                        * The editor instance name. It hay be the replaced element id, name or\r
+                        * a default name using a progressive counter (editor1, editor2, ...).\r
+                        * @name CKEDITOR.editor.prototype.name\r
+                        * @type String\r
+                        * @example\r
+                        * var editor = CKEDITOR.instances.editor1;\r
+                        * alert( <b>editor.name</b> );  "editor1"\r
+                        */\r
+                       this.name = ( element && ( this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )\r
+                                                       && ( element.getId() || element.getNameAtt() ) )\r
+                                               || getNewName();\r
+\r
+                       if ( this.name in CKEDITOR.instances )\r
+                               throw '[CKEDITOR.editor] The instance "' + this.name + '" already exists.';\r
+\r
+                       /**\r
+                        * The configurations for this editor instance. It inherits all\r
+                        * settings defined in (@link CKEDITOR.config}, combined with settings\r
+                        * loaded from custom configuration files and those defined inline in\r
+                        * the page when creating the editor.\r
+                        * @name CKEDITOR.editor.prototype.config\r
+                        * @type Object\r
+                        * @example\r
+                        * var editor = CKEDITOR.instances.editor1;\r
+                        * alert( <b>editor.config.theme</b> );  "default" e.g.\r
+                        */\r
+                       this.config = CKEDITOR.tools.prototypedCopy( CKEDITOR.config );\r
+\r
+                       /**\r
+                        * Namespace containing UI features related to this editor instance.\r
+                        * @name CKEDITOR.editor.prototype.ui\r
+                        * @type CKEDITOR.ui\r
+                        * @example\r
+                        */\r
+                       this.ui = new CKEDITOR.ui( this );\r
+\r
+                       /**\r
+                        * Controls the focus state of this editor instance. This property\r
+                        * is rarely used for normal API operations. It is mainly\r
+                        * destinated to developer adding UI elements to the editor interface.\r
+                        * @name CKEDITOR.editor.prototype.focusManager\r
+                        * @type CKEDITOR.focusManager\r
+                        * @example\r
+                        */\r
+                       this.focusManager = new CKEDITOR.focusManager( this );\r
+\r
+                       CKEDITOR.fire( 'instanceCreated', null, this );\r
+\r
+                       this.on( 'mode', updateCommandsMode, null, null, 1 );\r
+\r
+                       initConfig( this, instanceConfig );\r
+               };\r
+})();\r
+\r
+CKEDITOR.tools.extend( CKEDITOR.editor.prototype,\r
+       /** @lends CKEDITOR.editor.prototype */\r
+       {\r
+               /**\r
+                * Adds a command definition to the editor instance. Commands added with\r
+                * this function can be later executed with {@link #execCommand}.\r
+                * @param {String} commandName The indentifier name of the command.\r
+                * @param {CKEDITOR.commandDefinition} commandDefinition The command definition.\r
+                * @example\r
+                * editorInstance.addCommand( 'sample',\r
+                * {\r
+                *     exec : function( editor )\r
+                *     {\r
+                *         alert( 'Executing a command for the editor name "' + editor.name + '"!' );\r
+                *     }\r
+                * });\r
+                */\r
+               addCommand : function( commandName, commandDefinition )\r
+               {\r
+                       return this._.commands[ commandName ] = new CKEDITOR.command( this, commandDefinition );\r
+               },\r
+\r
+               addCss : function( css )\r
+               {\r
+                       this._.styles.push( css );\r
+               },\r
+\r
+               /**\r
+                * Destroys the editor instance, releasing all resources used by it.\r
+                * If the editor replaced an element, the element will be recovered.\r
+                * @param {Boolean} [noUpdate] If the instance is replacing a DOM\r
+                *              element, this parameter indicates whether or not to update the\r
+                *              element with the instance contents.\r
+                * @example\r
+                * alert( CKEDITOR.instances.editor1 );  e.g "object"\r
+                * <b>CKEDITOR.instances.editor1.destroy()</b>;\r
+                * alert( CKEDITOR.instances.editor1 );  "undefined"\r
+                */\r
+               destroy : function( noUpdate )\r
+               {\r
+                       if ( !noUpdate )\r
+                               this.updateElement();\r
+\r
+                       this.theme.destroy( this );\r
+                       this.fire( 'destroy' );\r
+                       CKEDITOR.remove( this );\r
+               },\r
+\r
+               /**\r
+                * Executes a command.\r
+                * @param {String} commandName The indentifier name of the command.\r
+                * @param {Object} [data] Data to be passed to the command\r
+                * @returns {Boolean} "true" if the command has been successfuly\r
+                *              executed, otherwise "false".\r
+                * @example\r
+                * editorInstance.execCommand( 'Bold' );\r
+                */\r
+               execCommand : function( commandName, data )\r
+               {\r
+                       var command = this.getCommand( commandName );\r
+\r
+                       var eventData =\r
+                       {\r
+                               name: commandName,\r
+                               commandData: data,\r
+                               command: command\r
+                       };\r
+\r
+                       if ( command && command.state != CKEDITOR.TRISTATE_DISABLED )\r
+                       {\r
+                               if ( this.fire( 'beforeCommandExec', eventData ) !== true )\r
+                               {\r
+                                       eventData.returnValue = command.exec( eventData.commandData );\r
+\r
+                                       // Fire the 'afterCommandExec' immediately if command is synchronous.\r
+                                       if ( !command.async && this.fire( 'afterCommandExec', eventData ) !== true )\r
+                                               return eventData.returnValue;\r
+                               }\r
+                       }\r
+\r
+                       // throw 'Unknown command name "' + commandName + '"';\r
+                       return false;\r
+               },\r
+\r
+               /**\r
+                * Gets one of the registered commands. Note that, after registering a\r
+                * command definition with addCommand, it is transformed internally\r
+                * into an instance of {@link CKEDITOR.command}, which will be then\r
+                * returned by this function.\r
+                * @param {String} commandName The name of the command to be returned.\r
+                * This is the same used to register the command with addCommand.\r
+                * @returns {CKEDITOR.command} The command object identified by the\r
+                * provided name.\r
+                */\r
+               getCommand : function( commandName )\r
+               {\r
+                       return this._.commands[ commandName ];\r
+               },\r
+\r
+               /**\r
+                * Gets the editor data. The data will be in raw format. It is the same\r
+                * data that is posted by the editor.\r
+                * @type String\r
+                * @returns (String) The editor data.\r
+                * @example\r
+                * if ( CKEDITOR.instances.editor1.<b>getData()</b> == '' )\r
+                *     alert( 'There is no data available' );\r
+                */\r
+               getData : function()\r
+               {\r
+                       this.fire( 'beforeGetData' );\r
+\r
+                       var eventData = this._.data;\r
+\r
+                       if ( typeof eventData != 'string' )\r
+                       {\r
+                               var element = this.element;\r
+                               if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )\r
+                                       eventData = element.is( 'textarea' ) ? element.getValue() : element.getHtml();\r
+                               else\r
+                                       eventData = '';\r
+                       }\r
+\r
+                       eventData = { dataValue : eventData };\r
+\r
+                       // Fire "getData" so data manipulation may happen.\r
+                       this.fire( 'getData', eventData );\r
+\r
+                       return eventData.dataValue;\r
+               },\r
+\r
+               getSnapshot : function()\r
+               {\r
+                       var data = this.fire( 'getSnapshot' );\r
+\r
+                       if ( typeof data != 'string' )\r
+                       {\r
+                               var element = this.element;\r
+                               if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )\r
+                                       data = element.is( 'textarea' ) ? element.getValue() : element.getHtml();\r
+                       }\r
+\r
+                       return data;\r
+               },\r
+\r
+               loadSnapshot : function( snapshot )\r
+               {\r
+                       this.fire( 'loadSnapshot', snapshot );\r
+               },\r
+\r
+               /**\r
+                * Sets the editor data. The data must be provided in raw format.\r
+                * @param {String} data HTML code to replace the curent content in the editor.\r
+                * @example\r
+                * CKEDITOR.instances.editor1.<b>setData( '&lt;p&gt;This is the editor data.&lt;/p&gt;' )</b>;\r
+                */\r
+               setData : function( data )\r
+               {\r
+                       // Fire "setData" so data manipulation may happen.\r
+                       var eventData = { dataValue : data };\r
+                       this.fire( 'setData', eventData );\r
+\r
+                       this._.data = eventData.dataValue;\r
+\r
+                       this.fire( 'afterSetData', eventData );\r
+               },\r
+\r
+               /**\r
+                * Inserts HTML into the currently selected position in the editor.\r
+                * @param {String} data HTML code to be inserted into the editor.\r
+                * @example\r
+                * CKEDITOR.instances.editor1.<b>insertHtml( '&lt;p&gt;This is a new paragraph.&lt;/p&gt;' )</b>;\r
+                */\r
+               insertHtml : function( data )\r
+               {\r
+                       this.fire( 'insertHtml', data );\r
+               },\r
+\r
+               /**\r
+                * Inserts an element into the currently selected position in the\r
+                * editor.\r
+                * @param {CKEDITOR.dom.element} element The element to be inserted\r
+                *              into the editor.\r
+                * @example\r
+                * var element = CKEDITOR.dom.element.createFromHtml( '&lt;img src="hello.png" border="0" title="Hello" /&gt;' );\r
+                * CKEDITOR.instances.editor1.<b>insertElement( element )</b>;\r
+                */\r
+               insertElement : function( element )\r
+               {\r
+                       this.fire( 'insertElement', element );\r
+               },\r
+\r
+               checkDirty : function()\r
+               {\r
+                       return ( this.mayBeDirty && this._.previousValue !== this.getSnapshot() );\r
+               },\r
+\r
+               resetDirty : function()\r
+               {\r
+                       if ( this.mayBeDirty )\r
+                               this._.previousValue = this.getSnapshot();\r
+               },\r
+\r
+               /**\r
+                * Updates the &lt;textarea&gt; element that has been replaced by the editor with\r
+                * the current data available in the editor.\r
+                * @example\r
+                * CKEDITOR.instances.editor1.updateElement();\r
+                * alert( document.getElementById( 'editor1' ).value );  // The current editor data.\r
+                */\r
+               updateElement : function()\r
+               {\r
+                       var element = this.element;\r
+                       if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )\r
+                       {\r
+                               if ( element.is( 'textarea' ) )\r
+                                       element.setValue( this.getData() );\r
+                               else\r
+                                       element.setHtml( this.getData() );\r
+                       }\r
+               }\r
+       });\r
+\r
+CKEDITOR.on( 'loaded', function()\r
+       {\r
+               // Run the full initialization for pending editors.\r
+               var pending = CKEDITOR.editor._pending;\r
+               if ( pending )\r
+               {\r
+                       delete CKEDITOR.editor._pending;\r
+\r
+                       for ( var i = 0 ; i < pending.length ; i++ )\r
+                               pending[ i ]._init();\r
+               }\r
+       });\r