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[ckeditor.git] / _source / plugins / undo / plugin.js
diff --git a/_source/plugins/undo/plugin.js b/_source/plugins/undo/plugin.js
deleted file mode 100644 (file)
index 70e2cca..0000000
+++ /dev/null
@@ -1,593 +0,0 @@
-/*\r
-Copyright (c) 2003-2013, CKSource - Frederico Knabben. All rights reserved.\r
-For licensing, see LICENSE.html or http://ckeditor.com/license\r
-*/\r
-\r
-/**\r
- * @fileOverview Undo/Redo system for saving shapshot for document modification\r
- *             and other recordable changes.\r
- */\r
-\r
-(function()\r
-{\r
-       CKEDITOR.plugins.add( 'undo',\r
-       {\r
-               requires : [ 'selection', 'wysiwygarea' ],\r
-\r
-               init : function( editor )\r
-               {\r
-                       var undoManager = new UndoManager( editor );\r
-\r
-                       var undoCommand = editor.addCommand( 'undo',\r
-                               {\r
-                                       exec : function()\r
-                                       {\r
-                                               if ( undoManager.undo() )\r
-                                               {\r
-                                                       editor.selectionChange();\r
-                                                       this.fire( 'afterUndo' );\r
-                                               }\r
-                                       },\r
-                                       state : CKEDITOR.TRISTATE_DISABLED,\r
-                                       canUndo : false\r
-                               });\r
-\r
-                       var redoCommand = editor.addCommand( 'redo',\r
-                               {\r
-                                       exec : function()\r
-                                       {\r
-                                               if ( undoManager.redo() )\r
-                                               {\r
-                                                       editor.selectionChange();\r
-                                                       this.fire( 'afterRedo' );\r
-                                               }\r
-                                       },\r
-                                       state : CKEDITOR.TRISTATE_DISABLED,\r
-                                       canUndo : false\r
-                               });\r
-\r
-                       undoManager.onChange = function()\r
-                       {\r
-                               undoCommand.setState( undoManager.undoable() ? CKEDITOR.TRISTATE_OFF : CKEDITOR.TRISTATE_DISABLED );\r
-                               redoCommand.setState( undoManager.redoable() ? CKEDITOR.TRISTATE_OFF : CKEDITOR.TRISTATE_DISABLED );\r
-                       };\r
-\r
-                       function recordCommand( event )\r
-                       {\r
-                               // If the command hasn't been marked to not support undo.\r
-                               if ( undoManager.enabled && event.data.command.canUndo !== false )\r
-                                       undoManager.save();\r
-                       }\r
-\r
-                       // We'll save snapshots before and after executing a command.\r
-                       editor.on( 'beforeCommandExec', recordCommand );\r
-                       editor.on( 'afterCommandExec', recordCommand );\r
-\r
-                       // Save snapshots before doing custom changes.\r
-                       editor.on( 'saveSnapshot', function( evt )\r
-                               {\r
-                                       undoManager.save( evt.data && evt.data.contentOnly );\r
-                               });\r
-\r
-                       // Registering keydown on every document recreation.(#3844)\r
-                       editor.on( 'contentDom', function()\r
-                               {\r
-                                       editor.document.on( 'keydown', function( event )\r
-                                               {\r
-                                                       // Do not capture CTRL hotkeys.\r
-                                                       if ( !event.data.$.ctrlKey && !event.data.$.metaKey )\r
-                                                               undoManager.type( event );\r
-                                               });\r
-                               });\r
-\r
-                       // Always save an undo snapshot - the previous mode might have\r
-                       // changed editor contents.\r
-                       editor.on( 'beforeModeUnload', function()\r
-                               {\r
-                                       editor.mode == 'wysiwyg' && undoManager.save( true );\r
-                               });\r
-\r
-                       // Make the undo manager available only in wysiwyg mode.\r
-                       editor.on( 'mode', function()\r
-                               {\r
-                                       undoManager.enabled = editor.readOnly ? false : editor.mode == 'wysiwyg';\r
-                                       undoManager.onChange();\r
-                               });\r
-\r
-                       editor.ui.addButton( 'Undo',\r
-                               {\r
-                                       label : editor.lang.undo,\r
-                                       command : 'undo'\r
-                               });\r
-\r
-                       editor.ui.addButton( 'Redo',\r
-                               {\r
-                                       label : editor.lang.redo,\r
-                                       command : 'redo'\r
-                               });\r
-\r
-                       editor.resetUndo = function()\r
-                       {\r
-                               // Reset the undo stack.\r
-                               undoManager.reset();\r
-\r
-                               // Create the first image.\r
-                               editor.fire( 'saveSnapshot' );\r
-                       };\r
-\r
-                       /**\r
-                        * Amend the top of undo stack (last undo image) with the current DOM changes.\r
-                        * @name CKEDITOR.editor#updateUndo\r
-                        * @example\r
-                        * function()\r
-                        * {\r
-                        *  editor.fire( 'saveSnapshot' );\r
-                        *      editor.document.body.append(...);\r
-                        *  // Make new changes following the last undo snapshot part of it.\r
-                        *      editor.fire( 'updateSnapshot' );\r
-                        * ...\r
-                        * }\r
-                        */\r
-                       editor.on( 'updateSnapshot', function()\r
-                       {\r
-                               if ( undoManager.currentImage )\r
-                                       undoManager.update();\r
-                       });\r
-               }\r
-       });\r
-\r
-       CKEDITOR.plugins.undo = {};\r
-\r
-       /**\r
-        * Undo snapshot which represents the current document status.\r
-        * @name CKEDITOR.plugins.undo.Image\r
-        * @param editor The editor instance on which the image is created.\r
-        */\r
-       var Image = CKEDITOR.plugins.undo.Image = function( editor )\r
-       {\r
-               this.editor = editor;\r
-\r
-               editor.fire( 'beforeUndoImage' );\r
-\r
-               var contents = editor.getSnapshot(),\r
-                       selection       = contents && editor.getSelection();\r
-\r
-               // In IE, we need to remove the expando attributes.\r
-               CKEDITOR.env.ie && contents && ( contents = contents.replace( /\s+data-cke-expando=".*?"/g, '' ) );\r
-\r
-               this.contents   = contents;\r
-               this.bookmarks  = selection && selection.createBookmarks2( true );\r
-\r
-               editor.fire( 'afterUndoImage' );\r
-       };\r
-\r
-       // Attributes that browser may changing them when setting via innerHTML.\r
-       var protectedAttrs = /\b(?:href|src|name)="[^"]*?"/gi;\r
-\r
-       Image.prototype =\r
-       {\r
-               equals : function( otherImage, contentOnly )\r
-               {\r
-\r
-                       var thisContents = this.contents,\r
-                               otherContents = otherImage.contents;\r
-\r
-                       // For IE6/7 : Comparing only the protected attribute values but not the original ones.(#4522)\r
-                       if ( CKEDITOR.env.ie && ( CKEDITOR.env.ie7Compat || CKEDITOR.env.ie6Compat ) )\r
-                       {\r
-                               thisContents = thisContents.replace( protectedAttrs, '' );\r
-                               otherContents = otherContents.replace( protectedAttrs, '' );\r
-                       }\r
-\r
-                       if ( thisContents != otherContents )\r
-                               return false;\r
-\r
-                       if ( contentOnly )\r
-                               return true;\r
-\r
-                       var bookmarksA = this.bookmarks,\r
-                               bookmarksB = otherImage.bookmarks;\r
-\r
-                       if ( bookmarksA || bookmarksB )\r
-                       {\r
-                               if ( !bookmarksA || !bookmarksB || bookmarksA.length != bookmarksB.length )\r
-                                       return false;\r
-\r
-                               for ( var i = 0 ; i < bookmarksA.length ; i++ )\r
-                               {\r
-                                       var bookmarkA = bookmarksA[ i ],\r
-                                               bookmarkB = bookmarksB[ i ];\r
-\r
-                                       if (\r
-                                               bookmarkA.startOffset != bookmarkB.startOffset ||\r
-                                               bookmarkA.endOffset != bookmarkB.endOffset ||\r
-                                               !CKEDITOR.tools.arrayCompare( bookmarkA.start, bookmarkB.start ) ||\r
-                                               !CKEDITOR.tools.arrayCompare( bookmarkA.end, bookmarkB.end ) )\r
-                                       {\r
-                                               return false;\r
-                                       }\r
-                               }\r
-                       }\r
-\r
-                       return true;\r
-               }\r
-       };\r
-\r
-       /**\r
-        * @constructor Main logic for Redo/Undo feature.\r
-        */\r
-       function UndoManager( editor )\r
-       {\r
-               this.editor = editor;\r
-\r
-               // Reset the undo stack.\r
-               this.reset();\r
-       }\r
-\r
-\r
-       var editingKeyCodes = { /*Backspace*/ 8:1, /*Delete*/ 46:1 },\r
-               modifierKeyCodes = { /*Shift*/ 16:1, /*Ctrl*/ 17:1, /*Alt*/ 18:1 },\r
-               navigationKeyCodes = { 37:1, 38:1, 39:1, 40:1 };  // Arrows: L, T, R, B\r
-\r
-       UndoManager.prototype =\r
-       {\r
-               /**\r
-                * Process undo system regard keystrikes.\r
-                * @param {CKEDITOR.dom.event} event\r
-                */\r
-               type : function( event )\r
-               {\r
-                       var keystroke = event && event.data.getKey(),\r
-                               isModifierKey = keystroke in modifierKeyCodes,\r
-                               isEditingKey = keystroke in editingKeyCodes,\r
-                               wasEditingKey = this.lastKeystroke in editingKeyCodes,\r
-                               sameAsLastEditingKey = isEditingKey && keystroke == this.lastKeystroke,\r
-                               // Keystrokes which navigation through contents.\r
-                               isReset = keystroke in navigationKeyCodes,\r
-                               wasReset = this.lastKeystroke in navigationKeyCodes,\r
-\r
-                               // Keystrokes which just introduce new contents.\r
-                               isContent = ( !isEditingKey && !isReset ),\r
-\r
-                               // Create undo snap for every different modifier key.\r
-                               modifierSnapshot = ( isEditingKey && !sameAsLastEditingKey ),\r
-                               // Create undo snap on the following cases:\r
-                               // 1. Just start to type .\r
-                               // 2. Typing some content after a modifier.\r
-                               // 3. Typing some content after make a visible selection.\r
-                               startedTyping = !( isModifierKey || this.typing )\r
-                                       || ( isContent && ( wasEditingKey || wasReset ) );\r
-\r
-                       if ( startedTyping || modifierSnapshot )\r
-                       {\r
-                               var beforeTypeImage = new Image( this.editor ),\r
-                                       beforeTypeCount = this.snapshots.length;\r
-\r
-                               // Use setTimeout, so we give the necessary time to the\r
-                               // browser to insert the character into the DOM.\r
-                               CKEDITOR.tools.setTimeout( function()\r
-                                       {\r
-                                               var currentSnapshot = this.editor.getSnapshot();\r
-\r
-                                               // In IE, we need to remove the expando attributes.\r
-                                               if ( CKEDITOR.env.ie )\r
-                                                       currentSnapshot = currentSnapshot.replace( /\s+data-cke-expando=".*?"/g, '' );\r
-\r
-                                               // If changes have taken place, while not been captured yet (#8459),\r
-                                               // compensate the snapshot.\r
-                                               if ( beforeTypeImage.contents != currentSnapshot &&\r
-                                                        beforeTypeCount == this.snapshots.length )\r
-                                               {\r
-                                                       // It's safe to now indicate typing state.\r
-                                                       this.typing = true;\r
-\r
-                                                       // This's a special save, with specified snapshot\r
-                                                       // and without auto 'fireChange'.\r
-                                                       if ( !this.save( false, beforeTypeImage, false ) )\r
-                                                               // Drop future snapshots.\r
-                                                               this.snapshots.splice( this.index + 1, this.snapshots.length - this.index - 1 );\r
-\r
-                                                       this.hasUndo = true;\r
-                                                       this.hasRedo = false;\r
-\r
-                                                       this.typesCount = 1;\r
-                                                       this.modifiersCount = 1;\r
-\r
-                                                       this.onChange();\r
-                                               }\r
-                                       },\r
-                                       0, this\r
-                               );\r
-                       }\r
-\r
-                       this.lastKeystroke = keystroke;\r
-\r
-                       // Create undo snap after typed too much (over 25 times).\r
-                       if ( isEditingKey )\r
-                       {\r
-                               this.typesCount = 0;\r
-                               this.modifiersCount++;\r
-\r
-                               if ( this.modifiersCount > 25 )\r
-                               {\r
-                                       this.save( false, null, false );\r
-                                       this.modifiersCount = 1;\r
-                               }\r
-                       }\r
-                       else if ( !isReset )\r
-                       {\r
-                               this.modifiersCount = 0;\r
-                               this.typesCount++;\r
-\r
-                               if ( this.typesCount > 25 )\r
-                               {\r
-                                       this.save( false, null, false );\r
-                                       this.typesCount = 1;\r
-                               }\r
-                       }\r
-\r
-               },\r
-\r
-               reset : function()      // Reset the undo stack.\r
-               {\r
-                       /**\r
-                        * Remember last pressed key.\r
-                        */\r
-                       this.lastKeystroke = 0;\r
-\r
-                       /**\r
-                        * Stack for all the undo and redo snapshots, they're always created/removed\r
-                        * in consistency.\r
-                        */\r
-                       this.snapshots = [];\r
-\r
-                       /**\r
-                        * Current snapshot history index.\r
-                        */\r
-                       this.index = -1;\r
-\r
-                       this.limit = this.editor.config.undoStackSize || 20;\r
-\r
-                       this.currentImage = null;\r
-\r
-                       this.hasUndo = false;\r
-                       this.hasRedo = false;\r
-\r
-                       this.resetType();\r
-               },\r
-\r
-               /**\r
-                * Reset all states about typing.\r
-                * @see  UndoManager.type\r
-                */\r
-               resetType : function()\r
-               {\r
-                       this.typing = false;\r
-                       delete this.lastKeystroke;\r
-                       this.typesCount = 0;\r
-                       this.modifiersCount = 0;\r
-               },\r
-               fireChange : function()\r
-               {\r
-                       this.hasUndo = !!this.getNextImage( true );\r
-                       this.hasRedo = !!this.getNextImage( false );\r
-                       // Reset typing\r
-                       this.resetType();\r
-                       this.onChange();\r
-               },\r
-\r
-               /**\r
-                * Save a snapshot of document image for later retrieve.\r
-                */\r
-               save : function( onContentOnly, image, autoFireChange )\r
-               {\r
-                       var snapshots = this.snapshots;\r
-\r
-                       // Get a content image.\r
-                       if ( !image )\r
-                               image = new Image( this.editor );\r
-\r
-                       // Do nothing if it was not possible to retrieve an image.\r
-                       if ( image.contents === false )\r
-                               return false;\r
-\r
-                       // Check if this is a duplicate. In such case, do nothing.\r
-                       if ( this.currentImage && image.equals( this.currentImage, onContentOnly ) )\r
-                               return false;\r
-\r
-                       // Drop future snapshots.\r
-                       snapshots.splice( this.index + 1, snapshots.length - this.index - 1 );\r
-\r
-                       // If we have reached the limit, remove the oldest one.\r
-                       if ( snapshots.length == this.limit )\r
-                               snapshots.shift();\r
-\r
-                       // Add the new image, updating the current index.\r
-                       this.index = snapshots.push( image ) - 1;\r
-\r
-                       this.currentImage = image;\r
-\r
-                       if ( autoFireChange !== false )\r
-                               this.fireChange();\r
-                       return true;\r
-               },\r
-\r
-               restoreImage : function( image )\r
-               {\r
-                       // Bring editor focused to restore selection.\r
-                       var editor = this.editor,\r
-                               sel;\r
-\r
-                       if ( image.bookmarks )\r
-                       {\r
-                               editor.focus();\r
-                               // Retrieve the selection beforehand. (#8324)\r
-                               sel = editor.getSelection();\r
-                       }\r
-\r
-                       this.editor.loadSnapshot( image.contents );\r
-\r
-                       if ( image.bookmarks )\r
-                               sel.selectBookmarks( image.bookmarks );\r
-                       else if ( CKEDITOR.env.ie )\r
-                       {\r
-                               // IE BUG: If I don't set the selection to *somewhere* after setting\r
-                               // document contents, then IE would create an empty paragraph at the bottom\r
-                               // the next time the document is modified.\r
-                               var $range = this.editor.document.getBody().$.createTextRange();\r
-                               $range.collapse( true );\r
-                               $range.select();\r
-                       }\r
-\r
-                       this.index = image.index;\r
-\r
-                       // Update current image with the actual editor\r
-                       // content, since actualy content may differ from\r
-                       // the original snapshot due to dom change. (#4622)\r
-                       this.update();\r
-                       this.fireChange();\r
-               },\r
-\r
-               // Get the closest available image.\r
-               getNextImage : function( isUndo )\r
-               {\r
-                       var snapshots = this.snapshots,\r
-                               currentImage = this.currentImage,\r
-                               image, i;\r
-\r
-                       if ( currentImage )\r
-                       {\r
-                               if ( isUndo )\r
-                               {\r
-                                       for ( i = this.index - 1 ; i >= 0 ; i-- )\r
-                                       {\r
-                                               image = snapshots[ i ];\r
-                                               if ( !currentImage.equals( image, true ) )\r
-                                               {\r
-                                                       image.index = i;\r
-                                                       return image;\r
-                                               }\r
-                                       }\r
-                               }\r
-                               else\r
-                               {\r
-                                       for ( i = this.index + 1 ; i < snapshots.length ; i++ )\r
-                                       {\r
-                                               image = snapshots[ i ];\r
-                                               if ( !currentImage.equals( image, true ) )\r
-                                               {\r
-                                                       image.index = i;\r
-                                                       return image;\r
-                                               }\r
-                                       }\r
-                               }\r
-                       }\r
-\r
-                       return null;\r
-               },\r
-\r
-               /**\r
-                * Check the current redo state.\r
-                * @return {Boolean} Whether the document has previous state to\r
-                *              retrieve.\r
-                */\r
-               redoable : function()\r
-               {\r
-                       return this.enabled && this.hasRedo;\r
-               },\r
-\r
-               /**\r
-                * Check the current undo state.\r
-                * @return {Boolean} Whether the document has future state to restore.\r
-                */\r
-               undoable : function()\r
-               {\r
-                       return this.enabled && this.hasUndo;\r
-               },\r
-\r
-               /**\r
-                * Perform undo on current index.\r
-                */\r
-               undo : function()\r
-               {\r
-                       if ( this.undoable() )\r
-                       {\r
-                               this.save( true );\r
-\r
-                               var image = this.getNextImage( true );\r
-                               if ( image )\r
-                                       return this.restoreImage( image ), true;\r
-                       }\r
-\r
-                       return false;\r
-               },\r
-\r
-               /**\r
-                * Perform redo on current index.\r
-                */\r
-               redo : function()\r
-               {\r
-                       if ( this.redoable() )\r
-                       {\r
-                               // Try to save. If no changes have been made, the redo stack\r
-                               // will not change, so it will still be redoable.\r
-                               this.save( true );\r
-\r
-                               // If instead we had changes, we can't redo anymore.\r
-                               if ( this.redoable() )\r
-                               {\r
-                                       var image = this.getNextImage( false );\r
-                                       if ( image )\r
-                                               return this.restoreImage( image ), true;\r
-                               }\r
-                       }\r
-\r
-                       return false;\r
-               },\r
-\r
-               /**\r
-                * Update the last snapshot of the undo stack with the current editor content.\r
-                */\r
-               update : function()\r
-               {\r
-                       this.snapshots.splice( this.index, 1, ( this.currentImage = new Image( this.editor ) ) );\r
-               }\r
-       };\r
-})();\r
-\r
-/**\r
- * The number of undo steps to be saved. The higher this setting value the more\r
- * memory is used for it.\r
- * @name CKEDITOR.config.undoStackSize\r
- * @type Number\r
- * @default 20\r
- * @example\r
- * config.undoStackSize = 50;\r
- */\r
-\r
-/**\r
- * Fired when the editor is about to save an undo snapshot. This event can be\r
- * fired by plugins and customizations to make the editor saving undo snapshots.\r
- * @name CKEDITOR.editor#saveSnapshot\r
- * @event\r
- */\r
-\r
-/**\r
- * Fired before an undo image is to be taken. An undo image represents the\r
- * editor state at some point. It's saved into an undo store, so the editor is\r
- * able to recover the editor state on undo and redo operations.\r
- * @name CKEDITOR.editor#beforeUndoImage\r
- * @since 3.5.3\r
- * @see CKEDITOR.editor#afterUndoImage\r
- * @event\r
- */\r
-\r
-/**\r
- * Fired after an undo image is taken. An undo image represents the\r
- * editor state at some point. It's saved into an undo store, so the editor is\r
- * able to recover the editor state on undo and redo operations.\r
- * @name CKEDITOR.editor#afterUndoImage\r
- * @since 3.5.3\r
- * @see CKEDITOR.editor#beforeUndoImage\r
- * @event\r
- */\r