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improve selection handling, hover
[crayon_mockup.git] / auto.coffee
index a929f5e..63870d5 100644 (file)
 # settings
-width = 500
-height = 500
+width = 800
+height = 600
+supply_height = 96
+CLICK_FUZ = 10 # this far away from things is close enough to be "clicked on"
+PROX_MAX = CLICK_FUZ * CLICK_FUZ
 
-# globals
-$svg = null # jquery object for svg element
-svg = null # dom object for svg element
-selection = null
-svg_ns = 'http://www.w3.org/2000/svg'
-cur_tool = null
-mouse = x: 0, y: 0, buttons: [0,0,0]
+# constants
+STYLE_NORMAL = 0
+STYLE_SELECTED = 1
+STYLE_HOVER = 2
+STYLE_EDITING = 3
+STYLE_DRAGGING = 4
 
-class Tool
-       constructor: (name) ->
-               @name = name
-       click: (x, y) ->
-       button_click: (button) ->
-       mousemove: (x, y) ->
-       keydown: (keycode) ->
-       disable: ->
+# json (compiled to javascript and minified) is ~8% smaller than the resulting xml
+json_to_svg = (json) ->
+       for tag, attrs of json
+               el = document.createElementNS 'http://www.w3.org/2000/svg', tag
+               for k, v of attrs
+                       if k is 'children'
+                               for child in v
+                                       el.appendChild json_to_svg child
+                       else
+                               el.setAttribute k, v
+       return el
 
-class TutorialTool extends Tool
-       constructor: (toolbar) ->
-               super 'tutorial'
-               @paths = []
-               choose = [
-                       [[219,34],[53,141],[96,143],[92,255],[365,257],[362,145],[407,144,'z']],
-                       [[161,118],[144,106],[130,115],[128,152],[140,160],[156,150]],
-                       [[173,107],[169,159],[180,137],[189,133],[193,160]],
-                       [[218,135],[205,144],[205,158],[215,164],[225,156],[225,144,'z']],
-                       [[242,135],[233,145],[233,157],[244,168],[256,158],[254,144,'z']],
-                       [[278,141],[269,135],[261,142],[264,151],[278,153],[281,162],[271,170],[264,163]],
-                       [[291,151],[305,151],[312,143],[299,135],[288,140],[293,160],[302,167],[313,158]],
-                       [[136,208],[121,206],[116,226],[128,233],[136,229],[137,209],[140,233]],
-                       [[160,207],[191,205]],
-                       [[176,184],[174,228],[180,238]],
-                       [[198,216],[187,223],[189,236],[200,242],[210,235],[209,224,'z']],
-                       [[227,216],[216,222],[216,236],[224,244],[237,240],[237,226,'z']],
-                       [[247,187],[249,241],[254,243]]
-               ]
-               for c in choose
-                       path = data: c, element: document.createElementNS svg_ns, "path"
-                       update_path path, close: c[c.length - 1][2] is 'z'
-                       svg.appendChild path.element
-                       @paths.push path
-               @tip = $ "<span>&nbsp;</span>"
-               toolbar.append @tip
-       disable: ->
-               @tip.remove()
-               for p in @paths
-                       svg.removeChild p.element
-
-class DrawTool extends Tool
-       constructor: (toolbar) ->
-               super 'draw'
-               @stop_button = $ '<span class="button" title="keyboard shortcut: space">stop line</span>'
-               @stop_close_button = $ '<span class="button" title="keyboard shortcut: O">stop line, close loop</span>'
-               @cancel_button = $ '<span class="button" title="keyboard shortcut: Esc">cancel line</span>'
-               toolbar.append @stop_button
-               toolbar.append @stop_close_button
-               toolbar.append @cancel_button
-               @stop_button.click @stop_drawing.bind @
-               @stop_close_button.click @stop_close_drawing.bind @
-               @cancel_button.click @cancel_drawing.bind @
-       click: (x, y) ->
-               if selection? and not selection.drawing?
-                       selection = null
-               unless selection?
-                       path = document.createElementNS svg_ns, "path"
-                       selection = data: [], element: path, drawing: true
-                       svg.appendChild path
-               selection.data.push [x, y]
-               update_path selection
-       button_click: (button) ->
-               if @[button]
-                       return @[button]()
-       cancel_drawing: ->
-               if selection?
-                       console.log selection.element
-                       svg.removeChild selection.element
-               selection = null
-               return false
-       stop_drawing: ->
-               if selection?
-                       update_path selection
-               selection = null
-               return false
-       stop_close_drawing: ->
-               if selection?
-                       update_path selection, close: true
-               selection = null
-               return false
-       mousemove: (x, y) ->
-               mouse.x = x
-               mouse.y = y
-               if selection?
-                       update_path selection, to_mouse: true
-       keydown: (keycode) ->
-               switch keycode
-                       when ('O'.charCodeAt 0), ('0'.charCodeAt 0)
-                               return @stop_close_drawing()
-                       when (' '.charCodeAt 0), 13, 10
-                               return @stop_drawing()
-                       when 27
-                               return @cancel_drawing()
-       disable: ->
-               if selection?.drawing?
-                       delete selection.drawing
-               @stop_button.remove()
-               @stop_close_button.remove()
-               @cancel_button.remove()
-
-class EditTool extends Tool
-       constructor: (toolbar) ->
-               super 'draw'
-               @oops = $ "<span>Oops, this tool isn't implemented yet</span>"
-               toolbar.append @oops
-       disable: ->
-               @oops.remove()
-
-class DeleteTool extends Tool
-       constructor: (toolbar) ->
-               super 'draw'
-               @oops = $ "<span>Oops, this tool isn't implemented yet</span>"
-               toolbar.append @oops
-       disable: ->
-               @oops.remove()
+next_widget_id = 0
+# public vars: x, y, width, height, el
+class Widget
+       # required args: svg
+       constructor: (args) ->
+               @id = next_widget_id
+               next_widget_id += 1
+               @svg = args.svg
+               @style = args.style ? STYLE_NORMAL
+               @x = args.x ? 1
+               @y = args.y ? 1
+               @width = args.width ? 50
+               @height = args.height ? 34
+       destruct: ->
+       clone: ->
+               return new Widget @
+       move: (args) ->
+               @x = args.x
+               @y = args.y
+       proximity: (xy) -> # return the square of the distance to your visible bits
+               return PROX_MAX + 1
+       set_style: (style) ->
+               return if @style is style
+               if style is STYLE_NORMAL
+                       @el.setAttribute 'style', 'filter: url(#crayon)'
+               else
+                       if @style is STYLE_NORMAL
+                               @el.setAttribute 'style', ''
+               switch style
+                       when STYLE_NORMAL
+                               @el.setAttribute 'class', "#{@css_class}"
+                       when STYLE_SELECTED
+                               @el.setAttribute 'class', "#{@css_class} selected"
+                       when STYLE_HOVER
+                               @el.setAttribute 'class', "#{@css_class} hover"
+                       when STYLE_DRAGGING
+                               @el.setAttribute 'class', "#{@css_class} dragging"
+                       # FIXME when STYLE_EDITING
+               @style = style
+       controls: -> # create controls, return them
+               return []
+       hide_controls: ->
 
-update_path = (path, flags) ->
-       d = ''
-       sep = 'M'
-       for loc, i in path.data
-               d += "#{sep} #{loc[0]} #{loc[1]}"
-               sep = ' L'
-       if flags?.to_mouse?
-               d += "#{sep} #{mouse.x} #{mouse.y}"
-       if flags?.close
-               d += " z"
-       path.element.setAttribute "d", d
+class RectWidget extends Widget
+       constructor: (args) ->
+               super args
+               @css_class = 'box'
+               @el = json_to_svg rect:
+                       x: @x + 1
+                       y: @y + 1
+                       width: @width - 2
+                       height: @height - 2
+                       class: 'box'
+                       style: if @style is STYLE_NORMAL then 'filter: url(#crayon)' else ''
+               @svg.appendChild @el
+       destruct: ->
+               if @el?
+                       @svg.removeChild @el
+       clone: ->
+               return new RectWidget @
+       move: (args) ->
+               super args
+               @el.setAttribute 'x', @x + 1
+               @el.setAttribute 'y', @y + 1
+       proximity: (xy) -> # return the square of the distance to your visible bits
+               x = xy.x
+               y = xy.y
+               prox = PROX_MAX + 1
+               in_x = false
+               in_y = false
+               if x > @x - CLICK_FUZ and x < @x + @width + CLICK_FUZ
+                       in_x = true
+                       if y < @y + @height / 2
+                               new_prox = @y - y
+                       else
+                               new_prox = @y + @height - y
+                       new_prox *= new_prox
+                       if new_prox < prox
+                               prox = new_prox
+               if y > @y - CLICK_FUZ and y < @y + @height + CLICK_FUZ
+                       in_y = true
+                       if x < @x + @width / 2
+                               new_prox = @x - x
+                       else
+                               new_prox = @x + @width - x
+                       new_prox *= new_prox
+                       if new_prox < prox
+                               prox = new_prox
+               if in_x and in_y and prox > PROX_MAX
+                       prox = PROX_MAX - 1
+               return prox
+       controls: -> # create controls, return them
+               return []
+       hide_controls: ->
 
 # called automatically on domcontentloaded
 init = ->
+       svg_offset = null
        $container = $ '.crayon_mockup'
-       $toolbar = $ '<div class="toolbar">Tools: </div>'
-       $draw_tool_button = $ '<span class="button">draw</span>'
-       $edit_tool_button = $ '<span class="button">edit (coming soon)</span>'
-       $delete_tool_button = $ '<span class="button">delete (coming soon)</span>'
-       $toolbar.append $draw_tool_button
-       $toolbar.append $edit_tool_button
-       $toolbar.append $delete_tool_button
-       $draw_tool_button.click ->
-               if cur_tool?
-                       cur_tool.disable()
-               cur_tool = new DrawTool $tool_extra
-       $edit_tool_button.click ->
-               if cur_tool?
-                       cur_tool.disable()
-               cur_tool = new EditTool $tool_extra
-       $delete_tool_button.click ->
-               if cur_tool?
-                       cur_tool.disable()
-               cur_tool = new DeleteTool $tool_extra
-       $tool_extra = $ '<div class="tool_extra"></div>'
-       $container.append $toolbar
-       $container.append $tool_extra
-       svg = document.createElementNS svg_ns, 'svg'
-       svg.setAttribute 'width', width
-       svg.setAttribute 'height', height
-       svg.setAttribute 'viewBox', "0 0 #{width} #{height}"
+       svg = json_to_svg svg: width: width, height: height, viewBox: "0 0 #{width} #{height}"
        $svg = $ svg
        $container.append $svg
-       cur_tool = new TutorialTool $tool_extra
-       $svg.mousedown (e) ->
-               offset = $svg.offset()
-               if cur_tool?
-                       return cur_tool.click e.pageX - offset.left, e.pageY - offset.top
-       $svg.mousemove (e) ->
-               offset = $svg.offset()
-               if cur_tool?
-                       return cur_tool.mousemove e.pageX - offset.left, e.pageY - offset.top
-       ($ document).keydown (e) ->
-               if cur_tool?
-                       return cur_tool.keydown e.keyCode
+       svg.appendChild json_to_svg filter:
+               id: 'crayon', filterUnits: 'userSpaceOnUse'
+               x: '-5%', y: '-5%', height: '110%', width: '110%'
+               children: [
+                       { feTurbulence: baseFrequency: '.3', numOctaves: '2', type: 'fractalNoise' }
+                       { feDisplacementMap: scale: '6', xChannelSelector: 'R', in: 'SourceGraphic' }
+               ]
+
+       # create canvas border
+       svg.appendChild json_to_svg rect:
+               x: 1
+               y: supply_height + 1
+               width: width - 2
+               height: height - 2 - supply_height
+               class: 'canvas_border'
+       
+       supply = [
+               new RectWidget svg: svg
+               new RectWidget svg: svg, width: 12, height: 50
+               new RectWidget svg: svg, width: 70, height: 12
+       ]
+       for widget, i in supply
+               widget.move {
+                       x: 30 + i * 90 + (70 - widget.width) / 2
+                       y: (supply_height - widget.height) / 2
+               }
+       
+       # editor state
+       on_canvas = []
+       selected = []
+       editing = [] # has controls
+       dragging = false
+       dragging_offset = x: 0, y: 0 # from mouse x,y -> widget x,y
+
+       deselect_all = (args) ->
+               except = args?.except ? null
+               found = false
+               for w in selected
+                       if w is except
+                               found = true
+                       else
+                               w.set_style STYLE_NORMAL
+               if found
+                       selected = [except]
+               else
+                       selected = []
+       closest_widget = (widgets, xy) ->
+               prox = PROX_MAX + 1
+               closest = null
+               for w in widgets
+                       new_prox = w.proximity xy
+                       if new_prox < prox
+                               prox = new_prox
+                               closest = w
+               if prox < PROX_MAX
+                       return closest
+               return null
+       svg_event_to_xy = (e) ->
+               unless svg_offset?
+                       svg_offset = $svg.offset()
+               return {
+                       x: Math.round(e.pageX - svg_offset.left)
+                       y: Math.round(e.pageY - svg_offset.top)
+               }
+       mousedown = (e) ->
+               mousemove e
+               if dragging # two mousedowns in a row?! it happens
+                       return mouseup e
+               xy = svg_event_to_xy e
+               if xy.y < supply_height
+                       closest = closest_widget supply, xy
+                       if closest?
+                               closest = closest.clone()
+                               on_canvas.push closest
+               else
+                       closest = closest_widget on_canvas, xy
+               if closest?
+                       deselect_all except: closest
+                       selected = [closest]
+                       closest.set_style STYLE_DRAGGING
+                       dragging = true
+                       dragging_offset.x = closest.x - xy.x
+                       dragging_offset.y = closest.y - xy.y
+               else
+                       deselect_all()
+               return false
+       mouseup = (e) ->
+               mousemove e
+               if dragging
+                       for w in selected
+                               if w.y < supply_height
+                                       w.destruct()
+                               else
+                                       w.set_style STYLE_SELECTED
+               dragging = false
+               return false
+       prev_hover = null
+       mousemove = (e) ->
+               xy = svg_event_to_xy e
+               if dragging
+                       xy.x += dragging_offset.x
+                       xy.y += dragging_offset.y
+                       selected[0].move xy
+               else
+                       hover = closest_widget on_canvas, xy
+                       unless hover?
+                               hover = closest_widget supply, xy
+                       if hover != prev_hover
+                               prev_hover = hover
+                               for w in selected
+                                       if w.style is STYLE_HOVER and w isnt hover
+                                               w.set_style STYLE_SELECTED
+                               for w in supply
+                                       if w.style is STYLE_HOVER and w isnt hover
+                                               w.set_style STYLE_NORMAL
+                               for w in on_canvas
+                                       if w.style is STYLE_HOVER and w isnt hover
+                                               w.set_style STYLE_NORMAL
+                               if hover
+                                       hover.set_style STYLE_HOVER
+               return false
+       $svg.mousedown mousedown
+       $svg.mouseup mouseup
+       $svg.mousemove mousemove
+       #($ document).keydown (e) ->
 
 $ init