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add license, fix filenames
[crayon_mockup.git] / main.coffee
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+# Copyright 2015 Jason Woofenden
+#
+# This program is free software: you can redistribute it and/or modify it under
+# the terms of the GNU General Public License as published by the Free Software
+# Foundation, either version 3 of the License, or (at your option) any later
+# version.
+#
+# This program is distributed in the hope that it will be useful, but WITHOUT
+# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+# FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
+# details.
+#
+# You should have received a copy of the GNU General Public License along with
+# this program.  If not, see <http://www.gnu.org/licenses/>.
+
+
+# settings
+width = 800
+height = 600
+supply_height = 96
+CLICK_FUZ = 10 # this far away from things is close enough to be "clicked on"
+PROX_MAX = CLICK_FUZ * CLICK_FUZ
+
+# constants
+STYLE_NORMAL = 0
+STYLE_SELECTED = 1
+STYLE_HOVER = 2
+STYLE_EDITING = 3
+STYLE_DRAGGING = 4
+
+STYLE_TO_CLASS = [
+       "normal"
+       "selected"
+       "hover"
+       "editing"
+       "dragging"
+]
+
+set_style_class = (args) ->
+       args.el.setAttribute 'class', "#{args.class} #{STYLE_TO_CLASS[args.style]}"
+
+# json (compiled to javascript and minified) is ~8% smaller than the resulting xml
+json_to_svg = (json) ->
+       for tag, attrs of json
+               el = document.createElementNS 'http://www.w3.org/2000/svg', tag
+               for k, v of attrs
+                       if k is 'children'
+                               for child in v
+                                       el.appendChild json_to_svg child
+                       else if k is 'contents'
+                               el.appendChild document.createTextNode v
+                       else
+                               el.setAttribute k, v
+       return el
+
+next_widget_id = 0
+# public vars: x, y, width, height, el
+class Visible
+       # required args: svg
+       constructor: (args) ->
+               @id = next_widget_id
+               next_widget_id += 1
+               @svg = args.svg
+               @x = args.x ? 1
+               @y = args.y ? 1
+               @width = args.width ? 50
+               @height = args.height ? 34
+               @style = args.style ? STYLE_NORMAL
+       destruct: ->
+       move: (args) ->
+               @x = args.x
+               @y = args.y
+       proximity: (xy) -> # return the square of the distance to your visible bits
+               return PROX_MAX + 1
+       set_style: (style) ->
+               @style = style
+
+class Control extends Visible
+
+class Widget extends Visible
+       #sub-classes are expected to implement all of these:
+       clone: ->
+               return new Widget @
+       controls: -> # create controls, return them
+               return []
+       hide_controls: ->
+
+class RectWidget extends Widget
+       constructor: (args) ->
+               super args
+               @css_class = 'box'
+               @el = json_to_svg rect:
+                       x: @x + 1
+                       y: @y + 1
+                       width: @width - 2
+                       height: @height - 2
+                       class: 'box normal'
+               @svg.appendChild @el
+       destruct: ->
+               super()
+               if @el?
+                       @svg.removeChild @el
+       clone: ->
+               return new RectWidget @
+       set_style: (style) ->
+               super style
+               set_style_class el: @el, class: 'box', style: style
+       move: (args) ->
+               super args
+               @el.setAttribute 'x', @x + 1
+               @el.setAttribute 'y', @y + 1
+       proximity: (xy) -> # return the square of the distance to your visible bits
+               x = xy.x
+               y = xy.y
+               prox = PROX_MAX + 1
+               in_x = false
+               in_y = false
+               if x > @x - CLICK_FUZ and x < @x + @width + CLICK_FUZ
+                       in_x = true
+                       if y < @y + @height / 2
+                               new_prox = @y - y
+                       else
+                               new_prox = @y + @height - y
+                       new_prox *= new_prox
+                       if new_prox < prox
+                               prox = new_prox
+               if y > @y - CLICK_FUZ and y < @y + @height + CLICK_FUZ
+                       in_y = true
+                       if x < @x + @width / 2
+                               new_prox = @x - x
+                       else
+                               new_prox = @x + @width - x
+                       new_prox *= new_prox
+                       if new_prox < prox
+                               prox = new_prox
+               if in_x and in_y and prox > PROX_MAX
+                       prox = PROX_MAX - 1
+               return prox
+       controls: -> # create controls, return them
+               return []
+       hide_controls: ->
+
+# called automatically on domcontentloaded
+init = ->
+       svg_offset = null
+       $container = $ '.crayon_mockup'
+       svg = json_to_svg svg: width: width, height: height, viewBox: "0 0 #{width} #{height}"
+       $svg = $ svg
+       $container.append $svg
+       svg.appendChild json_to_svg filter:
+               id: 'crayon', filterUnits: 'userSpaceOnUse'
+               x: '-5%', y: '-5%', height: '110%', width: '110%'
+               children: [
+                       { feTurbulence: baseFrequency: '.3', numOctaves: '2', type: 'fractalNoise' }
+                       { feDisplacementMap: scale: '6', xChannelSelector: 'R', in: 'SourceGraphic' }
+               ]
+       svg.appendChild json_to_svg style:
+               type: 'text/css'
+               contents: '.box.normal,.box.hover,.box.selected{filter: url(#crayon)}'
+
+       # create canvas border
+       svg.appendChild json_to_svg rect:
+               x: 1
+               y: supply_height + 1
+               width: width - 2
+               height: height - 2 - supply_height
+               class: 'canvas_border'
+
+       supply = {}
+       for args, i in [
+               { width: 40, height: 40 }
+               { width: 12, height: 50 }
+               { width: 70, height: 12 }
+       ]
+               widget = new RectWidget {
+                       width: args.width
+                       height: args.height
+                       x: 30 + i * 90 + (70 - args.width) / 2
+                       y: (supply_height - args.height) / 2
+                       svg: svg
+               }
+               supply[widget.id] = widget
+
+       # editor state
+       on_canvas = {}
+       selected = {}
+       editing = {} # has controls
+       dragging = false
+       drag_from = x: 0, y: 0 # mouse was here at last frame of drag
+       shift_key_down = false
+
+       deselect_all = (args) ->
+               except = args?.except ? null
+               for id, w of selected
+                       w.set_style STYLE_NORMAL
+                       delete selected[id]
+       closest_widget = (widgets, xy) ->
+               prox = PROX_MAX + 1
+               closest = null
+               for id, w of widgets
+                       new_prox = w.proximity xy
+                       if new_prox < prox
+                               prox = new_prox
+                               closest = w
+               if prox < PROX_MAX
+                       return closest
+               return null
+       svg_event_to_xy = (e) ->
+               unless svg_offset?
+                       svg_offset = $svg.offset()
+               return {
+                       x: Math.round(e.pageX - svg_offset.left)
+                       y: Math.round(e.pageY - svg_offset.top)
+               }
+       mousedown = (e) ->
+               mousemove e
+               if dragging # two mousedowns in a row?! it happens
+                       return mouseup e
+               xy = svg_event_to_xy e
+               if xy.y < supply_height
+                       closest = closest_widget supply, xy
+                       if closest?
+                               closest = closest.clone()
+                               on_canvas[closest.id] = closest
+               else
+                       closest = closest_widget on_canvas, xy
+               if closest?
+                       unless (shift_key_down or selected[closest.id]?)
+                               deselect_all except: closest
+                       selected[closest.id] = closest
+                       closest.set_style STYLE_DRAGGING
+                       dragging = true
+                       drag_from = xy
+               else
+                       deselect_all()
+               return false
+       mouseup = (e) ->
+               mousemove e
+               if dragging
+                       for id, w of selected
+                               if w.y < supply_height
+                                       w.destruct()
+                                       delete selected[id]
+                               else
+                                       w.set_style STYLE_SELECTED
+               dragging = false
+               return false
+       prev_hover = null
+       mousemove = (e) ->
+               xy = svg_event_to_xy e
+               if dragging
+                       return if drag_from.x is xy.x and drag_from.y is xy.y
+                       rel_x = xy.x - drag_from.x
+                       rel_y = xy.y - drag_from.y
+                       drag_from = xy
+                       for id, w of selected
+                               w.move x: w.x + rel_x, y: w.y + rel_y
+               else
+                       hover = closest_widget on_canvas, xy
+                       unless hover?
+                               hover = closest_widget supply, xy
+                       if hover != prev_hover
+                               if prev_hover?
+                                       # FIXME
+                                       if selected[prev_hover.id]?
+                                               prev_hover.set_style STYLE_SELECTED
+                                       else
+                                               prev_hover.set_style STYLE_NORMAL
+                               if hover?
+                                       hover.set_style STYLE_HOVER
+                               prev_hover = hover
+               return false
+       $svg.mousedown mousedown
+       $svg.mouseup mouseup
+       $svg.mousemove mousemove
+       $(document).on 'keyup keydown', (e) ->
+               shift_key_down = e.shiftKey
+               return true
+       #($ document).keydown (e) ->
+
+$ init