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code cleanup
[crayon_mockup.git] / main.coffee
index 3ed08db..a1c09c5 100644 (file)
@@ -29,8 +29,6 @@ STATES = {
        DRAGGING: { txt: 'dragging' }
        EDITING:  { txt: 'editing' }
 }
-TYPE_WIDGET = 1
-TYPE_CONTROL = 2
 
 # json (compiled to javascript and minified) is ~8% smaller than the resulting xml
 json_to_svg = (json) ->
@@ -46,6 +44,53 @@ json_to_svg = (json) ->
                                el.setAttribute k, v
        return el
 
+resizer_nw = (widget) ->
+       return (dxy) ->
+               widget.resize w: widget.width - dxy.x, h: widget.height - dxy.y
+               widget.move x: widget.x + dxy.x, y: widget.y + dxy.y
+resizer_n = (widget) ->
+       return (dxy) ->
+               widget.resize w: widget.width, h: widget.height - dxy.y
+               widget.move x: widget.x, y: widget.y + dxy.y
+resizer_ne = (widget) ->
+       return (dxy) ->
+               widget.resize w: widget.width + dxy.x, h: widget.height - dxy.y
+               widget.move x: widget.x, y: widget.y + dxy.y
+resizer_e = (widget) ->
+       return (dxy) ->
+               widget.resize w: widget.width + dxy.x, h: widget.height
+resizer_se = (widget) ->
+       return (dxy) ->
+               widget.resize w: widget.width + dxy.x, h: widget.height + dxy.y
+resizer_s = (widget) ->
+       return (dxy) ->
+               widget.resize w: widget.width, h: widget.height + dxy.y
+resizer_sw = (widget) ->
+       return (dxy) ->
+               widget.resize w: widget.width - dxy.x, h: widget.height + dxy.y
+               widget.move x: widget.x + dxy.x, y: widget.y
+resizer_w = (widget) ->
+       return (dxy) ->
+               widget.resize w: widget.width - dxy.x, h: widget.height
+               widget.move x: widget.x + dxy.x, y: widget.y
+resizers = [
+       resizer_nw
+       resizer_n
+       resizer_ne
+       resizer_e
+       resizer_se
+       resizer_s
+       resizer_sw
+       resizer_w
+]
+resizer_shapes = [
+       -> return "M#{@x - 5} #{@y - 5}h6l-2 2 4 4 2 -2v6h-6l2-2-4-4-2 2z"
+       -> return "M #{@x},#{@y - 7} l 4,4 -2.5,0 0,5 2.5,0 -4,4 -4,-4 2.5,0 0,-5 -2.5,0 z"
+       -> return "M#{@x + 5} #{@y - 5}v6l-2-2-4 4 2 2h-6v-6l2 2 4-4-2-2z"
+       -> return "M #{@x - 7},#{@y} l 4,-4 0,2.5 5,0 0,-2.5 4,4 -4,4 0,-2.5 -5,0 0,2.5 z"
+]
+shape_node_move = -> "M#{@x} #{@y - 9}l-2.5 4.5h2v2.404a2.156 2.156 0 0 0-1.596 1.596h-2.404v-2l-4.5 2.5 4.5 2.5v-2h2.404a2.156 2.156 0 0 0 1.596 1.596v2.404h-2l2.5 4.5 2.5-4.5h-2v-2.404a2.156 2.156 0 0 0 1.596-1.596h2.404v2l4.5-2.5-4.5-2.5v2h-2.404a2.156 2.156 0 0 0-1.596-1.596v-2.404h2l-2.5-4.5z"
+
 next_widget_id = 0
 # public vars: x, y, width, height, el
 class Visible
@@ -66,9 +111,9 @@ class Visible
                if @hover
                        css_class += " hover"
                @el.setAttribute 'class', css_class
-       set_hover: (tf) ->
-               if tf != @hover
-                       @hover = tf
+       set_hover: (bool) ->
+               if bool != @hover
+                       @hover = bool
                        @update_class()
        move: (xy) -> # just move
                @x = xy.x
@@ -83,7 +128,6 @@ class Visible
 class Control extends Visible
        constructor: (args) ->
                super args
-               @type = TYPE_CONTROL
                @on_drag = args.drag
                @on_destruct = args.done ? null
        destruct: ->
@@ -96,15 +140,13 @@ class Control extends Visible
                dx = xy.x - @x
                dy = xy.y - @y
                return dx * dx + dy * dy
-
-class ControlPoint extends Control
+class ControlPath extends Control
        constructor: (args) ->
                super args
                @css_class = 'control_point'
-               @el = json_to_svg circle:
-                       cx: @x + 1
-                       cy: @y + 1
-                       r: 6
+               @make_path = args.shape
+               @el = json_to_svg path:
+                       d: @make_path()
                        class: 'control_point normal'
                @svg.appendChild @el
        destruct: ->
@@ -113,15 +155,13 @@ class ControlPoint extends Control
                        @svg.removeChild @el
        move: (args) ->
                super args
-               @el.setAttribute 'cx', @x
-               @el.setAttribute 'cy', @y
+               @el.setAttribute 'd', @make_path()
 
 class Widget extends Visible
        #sub-classes are expected to implement all of these:
        constructor: (args) ->
                super args
                @controls = []
-               @type = TYPE_WIDGET
        destruct: ->
                @kill_controls()
        clone: ->
@@ -129,7 +169,6 @@ class Widget extends Visible
        make_controls: -> # create controls, return them
                return []
        kill_controls: ->
-               console.log 'kill_controls'
                for c in @controls
                        c.destruct()
                @controls = []
@@ -163,6 +202,14 @@ class RectWidget extends Widget
                        @svg.removeChild @el
        clone: ->
                return new RectWidget @
+       as_array: ->
+               return [@x, @y, @width, @height]
+       from_array: (args, a) ->
+               args.x = a[0]
+               args.y = a[1]
+               args.width = a[2]
+               args.height = a[3]
+               return new RectWidget args
        set_state: (state) ->
                super state
                @update_class()
@@ -170,6 +217,7 @@ class RectWidget extends Widget
                super args
                @el.setAttribute 'x', @x + 1
                @el.setAttribute 'y', @y + 1
+               @reposition_controls()
        proximity: (xy) -> # return the square of the distance to your visible bits
                x = xy.x
                y = xy.y
@@ -194,31 +242,202 @@ class RectWidget extends Widget
                        new_prox *= new_prox
                        if new_prox < prox
                                prox = new_prox
-               if in_x and in_y and prox > PROX_MAX
-                       prox = PROX_MAX - 1
+               # "hit" anything inside
+               #if in_x and in_y and prox > PROX_MAX
+               #       prox = PROX_MAX - 1
                return prox
        resize: (wh) ->
+               dw = wh.w - @width
+               dh = wh.h - @height
                @width = wh.w
-               @el.setAttribute 'width', @width
+               @el.setAttribute 'width', @width - 2
                @height = wh.h
-               @el.setAttribute 'height', @height
+               @el.setAttribute 'height', @height - 2
+               @reposition_controls()
+       reposition_controls: ->
                if @controls.length > 1
-                       @controls[1].move x: @x + @width, y: @y + @height
+                       positions = @control_positions()
+                       for i in [0...positions.length]
+                               @controls[i].move x: positions[i].x, y: positions[i].y
+       control_positions: ->
+               gap = 7
+               mgap = 9
+               w2p = Math.floor(@width / 2) + 0.5
+               h2p = Math.floor(@height / 2) + 0.5
+               return [
+                       { x: @x - gap, y: @y - gap }
+                       { x: @x + w2p, y: @y - mgap }
+                       { x: @x + @width + gap, y: @y - gap }
+                       { x: @x + @width + mgap, y: @y + h2p }
+                       { x: @x + @width + gap, y: @y + @height + gap }
+                       { x: @x + w2p, y: @y + @height + mgap }
+                       { x: @x - gap, y: @y + @height + gap }
+                       { x: @x - mgap, y: @y + h2p }
+               ]
        make_controls: (args) -> # create controls, return them
-               console.log 'make_controls'
                if @controls.length > 0
-                       console.log "warning: re-adding controls"
+                       if console?.log?
+                               console.log "warning: re-adding controls"
                        @kill_controls()
-               w = @
-               @controls = [
-                       new ControlPoint svg: @svg, x: @x, y: @y, done: args.done, drag: (dxy) ->
-                               w.resize w: w.width - dxy.x, h: w.height - dxy.y
-                               w.move x: w.x + dxy.x, y: w.y + dxy.y
-                       new ControlPoint svg: @svg, x: @x + @width, y: @y + @height, done: args.done, drag: (dxy) ->
-                               w.resize w: w.width + dxy.x, h: w.height + dxy.y
-               ]
+               positions = @control_positions()
+               for i in [0...positions.length]
+                       @controls.push new ControlPath {
+                               svg: @svg
+                               x: positions[i].x
+                               y: positions[i].y
+                               done: args.done
+                               drag: resizers[i] @
+                               shape: resizer_shapes[i % resizer_shapes.length]
+                       }
+               return @controls
+
+class PolylineWidget extends Widget
+       constructor: (args) ->
+               super args
+               @css_class = 'polyline'
+               @nodes = []
+               for n in args.nodes
+                       @nodes.push x: n.x, y: n.y
+               @el = json_to_svg path:
+                       d: @my_path_d()
+                       class: 'polyline normal'
+               @svg.appendChild @el
+       destruct: ->
+               super()
+               if @el?
+                       @svg.removeChild @el
+       as_array: ->
+               ret = []
+               for n in @nodes
+                       ret.push @x + n.x
+                       ret.push @y + n.y
+               return ret
+       from_array: (args, a) ->
+               args.x = a[0]
+               args.y = a[1]
+               args.nodes = []
+               while a.length
+                       xy = {}
+                       xy.x = a.shift() - args.x
+                       xy.y = a.shift() - args.y
+                       args.nodes.push xy
+               return new PolylineWidget args
+       clone: ->
+               return new PolylineWidget @
+       my_path_d: ->
+               ret = ''
+               for n in @nodes
+                       if ret is ''
+                               ret += 'M'
+                       else
+                               ret += 'L'
+                       ret += n.x + @x
+                       ret += ' '
+                       ret += n.y + @y
+               return ret
+       set_state: (state) ->
+               super state
+               @update_class()
+       move: (args) ->
+               super args
+               @el.setAttribute 'd', @my_path_d()
+               @reposition_controls()
+       proximity: (xy) -> # return the square of the distance to your visible bits
+               prox = PROX_TOO_FAR
+               for n, i in @nodes
+                       dx = @x + n.x - xy.x
+                       dy = @y + n.y - xy.y
+                       p = dx * dx + dy * dy
+                       if p < prox
+                               prox = p
+                       if i > 0
+                               l1x = @x + @nodes[i-1].x
+                               l1y = @y + @nodes[i-1].y
+                               l2x = @x + @nodes[i].x
+                               l2y = @y + @nodes[i].y
+                               ldx = l2x - l1x
+                               ldy = l2y - l1y
+                               if ldx is 0 # vertical line
+                                       if (xy.y < l1y) is (xy.y < l2y)
+                                               continue
+                                       dx = l1x - xy.x
+                                       p = dx * dx
+                               else if ldy is 0 # horizontal line
+                                       if (xy.x < l1x) is (xy.x < l2x)
+                                               continue
+                                       dy = l1y - xy.y
+                                       p = dy * dy
+                               else # slanty line
+                                       # https://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line
+                                       a = ldy
+                                       b = -1 * ldx
+                                       c = l2x * l1y - l2y * l1x
+                                       y_on_line = (a * (a * xy.y - b * xy.x) - b * c) / (a * a + b * b)
+                                       if (y_on_line < l1y) is (y_on_line < l2y)
+                                               continue
+                                       p = (a * xy.x + b * xy.y + c) / Math.sqrt(a * a + b * b)
+                                       p *= p
+
+                               if p < prox
+                                       prox = p
+               return prox
+       resize: (wh) ->
+               # FIXME (apply to more than just 2nd node)
+               @nodes[1].x = wh.w
+               @nodes[1].y = wh.h
+               @width = wh.w
+               @height = wh.h
+               @el.setAttribute 'd', @my_path_d()
+               @reposition_controls()
+               return
+       node_dragger: (i) ->
+               if i is 0
+                       return (dxy) =>
+                               for j in [1...@nodes.length]
+                                       @nodes[j].x -= dxy.x
+                                       @nodes[j].y -= dxy.y
+                               @move x: @x + dxy.x, y: @y + dxy.y
+               return (dxy) =>
+                       @nodes[i].x += dxy.x
+                       @nodes[i].y += dxy.y
+                       @el.setAttribute 'd', @my_path_d()
+                       @reposition_controls()
+       reposition_controls: ->
+               if @controls.length > 1
+                       positions = @control_positions()
+                       for i in [0...positions.length]
+                               @controls[i].move x: positions[i].x, y: positions[i].y
+               return
+       control_positions: ->
+               ret = []
+               for n in @nodes
+                       ret.push x: @x + n.x, y: @y + n.y
+               return ret
+       make_controls: (args) -> # create controls, return them
+               if @controls.length > 0
+                       if console?.log?
+                               console.log "warning: re-adding line controls"
+                       @kill_controls()
+               positions = @control_positions()
+               for i in [0...positions.length]
+                       @controls.push new ControlPath {
+                               svg: @svg
+                               x: positions[i].x
+                               y: positions[i].y
+                               done: args.done
+                               drag: @node_dragger i
+                               shape: shape_node_move
+                       }
                return @controls
 
+CSS_CLASS_TO_PICKLE_TYPE = {
+       box: '0'
+       polyline: '1'
+}
+PICKLE_TYPE_TO_WIDGET_CLASS = [
+       RectWidget
+       PolylineWidget
+]
 # called automatically on domcontentloaded
 init = ->
        svg_offset = null
@@ -235,7 +454,7 @@ init = ->
                ]
        svg.appendChild json_to_svg style:
                type: 'text/css'
-               contents: '.box.normal,.box.selected{filter: url(#crayon)}'
+               contents: '.box.normal,.polyline.normal{filter: url(#crayon)}'
 
        # create canvas border
        svg.appendChild json_to_svg rect:
@@ -246,19 +465,21 @@ init = ->
                class: 'canvas_border'
 
        supply = {}
-       for args, i in [
-               { width: 40, height: 40 }
-               { width: 12, height: 50 }
-               { width: 70, height: 12 }
-       ]
-               widget = new RectWidget {
-                       width: args.width
-                       height: args.height
-                       x: 30 + i * 90 + (70 - args.width) / 2
-                       y: (supply_height - args.height) / 2
-                       svg: svg
-               }
-               supply[widget.id] = widget
+       supply_count = 0
+       supply_add = (type, args) ->
+               args.x ?= 0
+               args.y ?= 0
+               args.x += 30 + supply_count * 90
+               args.y += (supply_height - 50) / 2
+               args.svg = svg
+               w = new type args
+               supply[w.id] = w
+               supply_count += 1
+       supply_add RectWidget, width: 50, height: 50
+       supply_add PolylineWidget, y: 25, nodes: [{x: 0, y: 0}, {x: 50, y: 0}]
+       supply_add PolylineWidget, x: 25, nodes: [{x: 0, y: 0}, {x: 0, y: 50}]
+       supply_add PolylineWidget, x: 10, nodes: [{x: 0, y: 0}, {x: 15, y: 50}, {x: 30, y: 0}]
+       supply_add PolylineWidget, y: 50, nodes: [{x: 0, y: 0}, {x: 17, y: -50}, {x: 33, y: 0}, {x: 50, y: -50}]
 
        # editor state
        controls_layer = { all: {}, selected: {} }
@@ -270,6 +491,65 @@ init = ->
        drag_from = x: 0, y: 0 # mouse was here at last frame of drag
        shift_key_down = false
 
+       lc = "abcdefghijklmnopqrstuvwxyz"
+       uc = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
+       cc_lca = lc.charCodeAt 0
+       cc_lcz = lc.charCodeAt 25
+       cc_uca = uc.charCodeAt 0
+       cc_ucz = uc.charCodeAt 25
+       cc_0 = '0'.charCodeAt 0
+       cc_9 = '9'.charCodeAt 0
+       # takes an array of positive integers, and encodes it as a string
+       pickle = (a) ->
+               ret = ''
+               for i in a
+                       cs = lc
+                       r = ''
+                       while i > 0 or r is ''
+                               digit = i % cs.length
+                               i -= digit
+                               i /= cs.length
+                               r = cs.charAt(digit) + r
+                               cs = uc
+                       ret += r
+               return ret
+       pickle_widgets = ->
+               ret = '0' # version of this encoding scheme
+               for id, w of widget_layer.all
+                       if CSS_CLASS_TO_PICKLE_TYPE[w.css_class]?
+                               ret += CSS_CLASS_TO_PICKLE_TYPE[w.css_class]
+                               ret += pickle w.as_array()
+               return ret
+       save = ->
+               window.location.hash = pickle_widgets()
+       load = (str) ->
+               return if str.charAt(1) isnt '0'
+               wtype = null
+               args = []
+               ii = 0
+               load_1 = (next_type) ->
+                       unless wtype?
+                               if next_type?
+                                       wtype = next_type
+                               return
+                       w = PICKLE_TYPE_TO_WIDGET_CLASS[wtype]::from_array svg: svg, args
+                       widget_layer.all[w.id] = w
+                       wtype = next_type
+                       args = []
+                       ii = 0
+               for i in [2...str.length]
+                       c = str.charCodeAt(i)
+                       if cc_0 <= c <= cc_9
+                               load_1 c - cc_0
+                       else if cc_lca <= c <= cc_lcz
+                               ii *= lc.length
+                               ii += c - cc_lca
+                               args.push ii
+                               ii = 0
+                       else if cc_uca <= c <= cc_ucz
+                               ii *= lc.length
+                               ii += c - cc_uca
+               load_1 null
        stop_editing = ->
                if widget_layer.editing
                        widget_layer.editing.kill_controls()
@@ -359,11 +639,11 @@ init = ->
                        dragging = true
                        drag_layer = hit.layer
                        drag_from = xy
-                       console.log hit
                else
                        deselect_all widget_layer
                return
        mouseup = (e) ->
+               save()
                mousemove e
                if dragging
                        selected_count = 0
@@ -397,10 +677,9 @@ init = ->
                                w.drag x: rel_x, y: rel_y
                else
                        hit = closest_in_layers xy
-                       return unless hit?
-                       return if hit.s is hovered
-                       if hovered
+                       if hovered and hovered isnt hit?.s
                                hovered.set_hover false
+                       return unless hit?
                        hovered = hit.s
                        hovered.set_hover true
                return
@@ -418,4 +697,7 @@ init = ->
                return true
        #($ document).keydown (e) ->
 
+       if window.location.hash
+               load window.location.hash
+
 $ init