/* See LICENSE file for copyright and license details. */ /* appearance */ static const char font[] = "-*-terminus-medium-r-*-*-16-*-*-*-*-*-*-*"; static const char normbordercolor[] = "#444444"; static const char normbgcolor[] = "#222222"; static const char normfgcolor[] = "#bbbbbb"; static const char selbordercolor[] = "#005577"; static const char selbgcolor[] = "#005577"; static const char selfgcolor[] = "#eeeeee"; static const unsigned int borderpx = 0; /* border pixel of windows. leave at 0, use xcompmgr to show focus instead. */ static const unsigned int snap = 32; /* snap pixel */ static const Bool showbar = True; /* False means no bar */ static const Bool topbar = True; /* False means bottom bar */ /* tagging */ static const char *tags[] = { "`", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "[", "]" }; // the ENV var WORKSPACE_NUMBER (passed to terminal) will use these names instead: static const char *workspace_numbers_str[] = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12" }; #define TBC(tag, wclass) { wclass, NULL, NULL, 1 << tag, False, False, -1 }, #define TBT(tag, title) { NULL, NULL, title, 1 << tag, False, False, -1 }, #define SHBC(tag, wclass) { wclass, NULL, NULL, 1 << tag, False, True, -1 }, static const Rule rules[] = { /* xprop(1): * WM_CLASS(STRING) = instance, class * WM_NAME(STRING) = title */ // Tag By Class TBC( 1, "Chromium") TBC( 1, "Firefox") TBC( 1, "Iceweasel") TBC(10, "Pidgin") // Screen Hog (By class) + tag SHBC( 2, "Inkscape") SHBC( 2, "org-openstreetmap-josm-Main") // Josm (both splash and main window) SHBC( 5, "Gimp") // Tag By Title (matches prefix) // These rules are used to keep terminals in the right workspace (tag) accross dwm restarts // Put something like this in your .zshrc: // function preexec { echo -ne "\033]0;w$WORKSPACE_NUMBER: $1\a"; } // function precmd { echo -ne "\033]0;w$WORKSPACE_NUMBER: $PWD\a"; } TBT( 1, "w1: ") TBT( 2, "w2: ") TBT( 3, "w3: ") TBT( 4, "w4: ") TBT( 5, "w5: ") TBT( 6, "w6: ") TBT( 7, "w7: ") TBT( 8, "w8: ") TBT( 9, "w9: ") TBT(10, "w10: ") TBT(11, "w11: ") TBT(12, "w12: ") }; /* layout(s) */ static const float mfact = 0.595; /* factor of master area size [0.05..0.95] */ static const int nmaster = 1; /* number of clients in master area. This setting probably does nothing */ static const Bool resizehints = False; /* True means respect size hints in tiled resizals */ static const Layout layouts[] = { /* symbol arrange function */ { " ", jason_layout }, { "Flo", NULL }, // floating (don't think this gets used ever) { " ", monocle }, // symbol is ignored }; /* key definitions */ #define MODKEY Mod4Mask #define TAGKEYS(KEY,TAG) \ { MODKEY, KEY, view, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \ { MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, /* helper for spawning shell commands in the pre dwm-5.0 fashion */ #define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } } /* commands */ static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */ //static const char *dmenucmd[] = { "dmenu_run", "-m", dmenumon, "-fn", font, "-nb", normbgcolor, "-nf", normfgcolor, "-sb", selbgcolor, "-sf", selfgcolor, NULL }; static const char *dmenucmd[] = { "dmenu_run", "-fn", font, "-nb", normbgcolor, "-nf", normfgcolor, "-sb", selbgcolor, "-sf", selfgcolor, NULL }; char WORKSPACE_NUMBER[] = "WORKSPACE_NUMBER=00"; // if you change the _length_ of this string, update spawn() in dwm.c. This is the ENV var passed to your terminal. The value is pulled from workspace_numbers_str based on the active tag. static const char *termcmd[] = { "env", (const char *)(&(WORKSPACE_NUMBER[0])), "st", NULL }; static Key keys[] = { /* modifier key function argument */ { 0, XK_F1, spawn, {.v = dmenucmd } }, { 0, XK_F2, kbspawn, {.v = termcmd } }, { MODKEY, XK_b, togglebar, {0} }, { MODKEY, XK_n, focusstack, {.i = +1 } }, { MODKEY, XK_h, focusstack, {.i = 0 } }, // { MODKEY, XK_i, incnmaster, {.i = +1 } }, // { MODKEY, XK_d, incnmaster, {.i = -1 } }, { MODKEY|ControlMask, XK_h, setmfact, {.f = -0.05} }, { MODKEY|ControlMask, XK_n, setmfact, {.f = +0.05} }, { MODKEY|ShiftMask, XK_h, zoom, {0} }, { MODKEY, XK_Tab, view, {0} }, { MODKEY, XK_w, killclient, {0} }, { MODKEY|ShiftMask, XK_f, setlayout, {.v = &layouts[0]} }, { MODKEY|ShiftMask|ControlMask, XK_f, setlayout, {.v = &layouts[1]} }, { MODKEY, XK_f, setlayout, {.v = &layouts[2]} }, // { MODKEY, XK_space, setlayout, {0} }, { MODKEY|ShiftMask, XK_space, togglefloating, {0} }, // { MODKEY, XK_0, view, {.ui = ~0 } }, // { MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } }, // { MODKEY, XK_comma, focusmon, {.i = -1 } }, // { MODKEY, XK_period, focusmon, {.i = +1 } }, // { MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } }, // { MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } }, TAGKEYS( XK_grave, 0) TAGKEYS( XK_1, 1) TAGKEYS( XK_2, 2) TAGKEYS( XK_3, 3) TAGKEYS( XK_4, 4) TAGKEYS( XK_5, 5) TAGKEYS( XK_6, 6) TAGKEYS( XK_7, 7) TAGKEYS( XK_8, 8) TAGKEYS( XK_9, 9) TAGKEYS( XK_0, 10) TAGKEYS( XK_bracketleft, 11) TAGKEYS( XK_bracketright, 12) { MODKEY|ShiftMask, XK_q, quit, {0} }, }; /* button definitions */ /* click can be ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */ static Button buttons[] = { /* click event mask button function argument */ { ClkLtSymbol, 0, Button1, setlayout, {0} }, { ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} }, { ClkWinTitle, 0, Button2, zoom, {0} }, { ClkStatusText, 0, Button2, spawn, {.v = termcmd } }, { ClkClientWin, MODKEY, Button1, movemouse, {0} }, { ClkClientWin, MODKEY, Button2, togglefloating, {0} }, { ClkClientWin, MODKEY, Button3, resizemouse, {0} }, { ClkTagBar, 0, Button1, view, {0} }, { ClkTagBar, 0, Button3, toggleview, {0} }, { ClkTagBar, MODKEY, Button1, tag, {0} }, { ClkTagBar, MODKEY, Button3, toggletag, {0} }, };