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draw connections between selected tiles
[hexbog.git] / main.coffee
index 900295d..147b76a 100644 (file)
@@ -225,7 +225,7 @@ init_board_layout = () ->
                                unless is_top_tile and fw_other is -1
                                        push i + columns[col_num].height + fw_other
                        # will be dereferenced later
-                       space.neighbors = neighbors.clone() # FIXME ?remove ``.clone()``
+                       space.neighbors = neighbors
                col_offset += column.height
        # convert all space.neighbors arrays from containing space ids to referencing the space
        for s in spaces
@@ -332,9 +332,13 @@ unselect_tile = ->
        update_selection_display()
 
 _unselect_tile = ->
-       html_tile = selected.pop().dom
-       html_tile.removeClass 'selected_word'
-       html_tile.removeClass 'selected'
+       tile = selected.pop()
+       dom = tile.dom
+       if tile.connector?
+               tile.connector.remove()
+               delete tile.connector
+       dom.removeClass 'selected_word'
+       dom.removeClass 'selected'
 
 unselect_all = ->
        while selected.length
@@ -599,10 +603,12 @@ score_for = (word) -> Math.round(Math.pow(1.7, word.length))
 activate_selection = ->
        word = selected_word()
        if word.length < 3
+               # should only happen when trying to blip a word with the keyboard
                # FIXME make this a hint
                log "Too short: \"#{word}\""
                return
        unless is_word word
+               # should only happen when trying to blip a word with the keyboard
                # FIXME make this automatically part of the selection display
                log "Not on word list: \"#{word}\""
                return
@@ -625,9 +631,48 @@ show_definition = (word, type, definition, language) ->
        html += '<div id="definition_credit">Definition &copy;<a href="http://en.wiktionary.org/" target="_blank">wiktionary.org</a> CC-BY-SA</div>'
        $definition_body.html html
 
+connector_width = 11
+connector_radius = 5
+connector_slant = 12
+add_connector = (tile, horiz, vert) ->
+       style = {}
+       switch horiz
+               when 'left'
+                       style.right = '100%'
+               when 'mid'
+                       style.left = 21 - connector_radius
+               when 'right'
+                       style.left = '100%'
+       switch vert
+               when 'top'
+                       style.bottom = '100%'
+               when 'up'
+                       style.top = 21 - connector_radius - connector_slant
+               when 'down'
+                       style.top = 21 - connector_radius + connector_slant
+               when 'bot'
+                       style.top = '100%'
+       tile.connector = $("<div class=\"connector\"></div>").css style
+       tile.dom.append tile.connector
 
 select_tile = (tile) ->
        selected.push tile
+       if selected.length > 1
+               prev = selected[selected.length - 2]
+               if prev.space.top_px < tile.space.top_px
+                       if prev.space.left_px < tile.space.left_px
+                               add_connector tile, 'left', 'up'
+                       else if prev.space.left_px is tile.space.left_px
+                               add_connector tile, 'mid', 'top'
+                       else
+                               add_connector tile, 'right', 'up'
+               else
+                       if prev.space.left_px < tile.space.left_px
+                               add_connector tile, 'left', 'down'
+                       else if prev.space.left_px is tile.space.left_px
+                               add_connector tile, 'mid', 'bot'
+                       else
+                               add_connector tile, 'right', 'down'
        update_selection_display()
 
 new_tile = (space, y) ->
@@ -649,7 +694,7 @@ new_tile = (space, y) ->
        space.tile = tile
 
        html_tile.click ->
-               return if tile.hp < 1
+               return unselect_all() if tile.hp < 1
                word = selected_word()
                if tile in selected
                        if selected_word().length > 2 and is_word(word) and tile is selected.last()