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tips, instructions, better selection display
[hexbog.git] / main.coffee
index 0467055..9db18fe 100644 (file)
@@ -237,12 +237,30 @@ init_board = ->
        # (neighbors, above, down)
        init_board_layout()
 
-$selection_display = null # initialized by init_html_board
+$big_tip = null # initialized by init_html_board
+$little_tip = null # initialized by init_html_board
 $score_display = null # initialized by init_html_board
 $definition_body = null # initialized by init_html_board
 update_selection_display = ->
        word = selected_word()
-       $selection_display.html word
+       $big_tip.removeClass('good')
+       if word.length > 0
+               $big_tip.html word
+               if word.length < 3
+                       $little_tip.html "Click more tiles (3 minimum)"
+               else
+                       if is_word word
+                               if word.indexOf(word.substr(word.length - 1)) < word.length - 1
+                                       last = 'last '
+                               else
+                                       last = ''
+                               $little_tip.html "Click the #{last}\"#{word.substr(word.length - 1)}\" for #{score_for word} points"
+                               $big_tip.addClass('good')
+                       else
+                               $little_tip.html "\"#{word}\" is not in the word list."
+       else
+               $big_tip.html "← Click a word"
+               $little_tip.html "(tiles must be touching)"
 
        # color the selected tiles according to whether they're a word or not
        if word.length
@@ -338,6 +356,8 @@ blip_selection = ->
                                sliders[i] = false
                save_game()
 
+score_for = (word) -> Math.round(Math.pow(1.7, word.length))
+
 activate_selection = ->
        word = selected_word()
        if word.length < 3
@@ -348,7 +368,7 @@ activate_selection = ->
                # FIXME make this automatically part of the selection display
                log "Not on word list: \"#{word}\""
                return
-       word_score = Math.round(Math.pow(1.7, word.length))
+       word_score = score_for word
        score += word_score
        $score_display.html score
        # FIXME make some kind of animation showing score gain
@@ -416,7 +436,8 @@ $board = null
 html_tiles = []
 init_html_board = ->
        $('#loading').remove()
-       $selection_display = $('#selection')
+       $big_tip = $('#big_tip')
+       $little_tip = $('#little_tip')
        $score_display = $('#score')
        $score_display.html score
        $definition_body = $('#definition_body')
@@ -528,7 +549,7 @@ extract_wiktionary_definiton = (html) ->
 
 
 look_up_definition = (word) ->
-       $definition_body.html "Looking up definition for \"#{word}\"."
+       $definition_body.html "Looking up definition for \"#{word}\"..."
        $.ajax({
                url: "http://en.wiktionary.org/w/api.php?action=parse&format=json&page=#{word}"
                jsonpCallback: "lud_#{word}" # always use the same callback for the same word so it's cacheable
@@ -608,5 +629,6 @@ init_game = ->
        init_board()
        init_html_board()
        init_start_over_link()
+       update_selection_display()
 
 $(init_game)