X-Git-Url: https://jasonwoof.com/gitweb/?p=hexbog.git;a=blobdiff_plain;f=main.coffee;h=1700d1085a2955edb51536d045f815e4bcc565a3;hp=0f11b9e2afd4faebd8f82297865c2aedb42ba79d;hb=b11d844c8209610964e6c436475665237195591d;hpb=59ce729a6e40837f20c48923b85420f8531250ec diff --git a/main.coffee b/main.coffee index 0f11b9e..1700d10 100644 --- a/main.coffee +++ b/main.coffee @@ -339,14 +339,17 @@ blip_selection = -> activate_selection = -> word = selected_word() if word.length < 3 + # FIXME make this a hint log "Too short: \"#{word}\"" return unless is_word word + # FIXME make this automatically part of the selection display log "Not on word list: \"#{word}\"" return word_score = Math.round(Math.pow(1.7, word.length)) score += word_score $score_display.html score + # FIXME make some kind of animation showing score gain log "blipped \"#{word}\" for #{word_score} points" blip_selection() look_up_definition word @@ -521,6 +524,7 @@ extract_wiktionary_definiton = (html) -> look_up_definition = (word) -> + $definition_body.html "Looking up definition for \"#{word}\"." $.ajax({ url: "http://en.wiktionary.org/w/api.php?action=parse&format=json&page=#{word}" jsonpCallback: "lud_#{word}" # always use the same callback for the same word so it's cacheable @@ -532,9 +536,7 @@ look_up_definition = (word) -> if tdl show_definition word, tdl[0], tdl[1], tdl[2] else - log "Sorry, couldn't find a definition for \"#{word}\"" - error: -> - log "wiktionary failed to load: \"#{error_msg}\"" + $definition_body.html "Sorry, couldn't find a definition for \"#{word}\"." }) board_as_txt = -> @@ -574,7 +576,7 @@ init_tab = (t) -> $('#' + t).removeClass('tab').addClass('selected-tab').animate({height: tab_height}, 1000) cur_tab = t init_tabs = -> - for t in ['instructions', 'definition', 'logtab', 'restart'] + for t in ['instructions', 'definition', 'donate', 'restart'] init_tab t init_keybinding = -> @@ -589,8 +591,7 @@ $log = undefined init_log = -> $log = $('#log') log = (msg) -> - $log.children().last().remove() - $log.prepend $('
').html msg + console.log msg if console.log? init_game = -> init_log()