X-Git-Url: https://jasonwoof.com/gitweb/?p=hexbog.git;a=blobdiff_plain;f=main.coffee;h=900295d3b9d4e6646d1e0014060947b7e47adf85;hp=860dd5d27ee90a6fb5f8be62ee00150a0574c0aa;hb=fff2ed1a0a156da47c7fa1e9760c8546b9af44fe;hpb=bbfb2a7b296587d505da081e71435f4d56eb4236 diff --git a/main.coffee b/main.coffee index 860dd5d..900295d 100644 --- a/main.coffee +++ b/main.coffee @@ -370,8 +370,106 @@ unsink = (tile) -> tile.text = new_letter().letter tile.dom.html tile.text + +# top-level key is word length +# arrays are [difficulty] level, easiest to hardest +booms = { + 3: { + neighbors: { + flips: [1,1,1,1,0] + force: [2,2,1,1,1,1,0] + } + neighbor_neighbors: { + flips: [0] + force: [0] + } + board: { + flips: [0] + force: [0] + } + } + 4: { + neighbors: { + flips: ['all', 4,4,4,4,4,3,3,2,2,1] + force: [4,3,3,3,3,3,2] + } + neighbor_neighbors: { + flips: [0] + force: [2,2,2,1,1,1,0] + } + board: { + flips: [0] + force: [0] + } + } + 5: { + neighbors: { + flips: ['all','all','all','all',5,5,5,4,4,4,3,3,3,2] + force: [6,6,6,6,5,5,5,4,4,4,3] + } + neighbor_neighbors: { + flips: [2,2,2,2,2,2,1,1,1,1,0] + force: [4,3,3,3,3,2,2,2,1] + } + board: { + flips: [0] + force: [0] + } + } + 6: { + neighbors: { + flips: ['all','all','all','all','all',9,9,9,9,8,8,8,7,7,7,6,6,6,5,5,5,4] + force: [9,9,9,9,9,8,8,8,7] + } + neighbor_neighbors: { + flips: [5,5,5,5,5,5,5,4,4,4,3,3,3,2,2,2,1] + force: [6,6,5,5,4,4,3,3,2] + } + board: { + flips: [0] + force: [0] + } + } + 7: { + neighbors: { + flips: ['all'] + force: [10] + } + neighbor_neighbors: { + flips: ['all','all','all','all',9,8,7,6,5,4,3,2] + force: [10] + } + board: { + flips: [0] + force: [5,4,3,2,1] + } + } + lots: { + neighbors: { + flips: [0] + force: [0] + } + neighbor_neighbors: { + flips: [0] + force: [0] + } + board: { + flips: ['all'] + force: [10] + } + } +} +difficulty_level = 0 +next_level_at = 200 +adjust_difficulty_level = -> + while score > next_level_at + difficulty_level += 1 + next_level_at *= 1.4 + + # remove the selected tiles from the board, create new tiles, and slide everything into place blip_selection = -> + adjust_difficulty_level() word_length = selected_word().length faders = selected selected = [] @@ -394,77 +492,59 @@ blip_selection = -> # convert to arrays so we can sort, etc nneighbors = (v for k, v of nneighbors) neighbors = (v for k, v of neighbors) - boom = [ - { - tiles: neighbors, - up: [], + areas = { + neighbors: { + tiles: neighbors + up: [] + down: [] + } + neighbor_neighbors: { + tiles: nneighbors + up: [] down: [] - }, - { - tiles: nneighbors, - up: [], + } + board: { + tiles: (space.tile for space in spaces) + up: [] down: [] } - ] - for n in boom - for t in n.tiles + } + for k, v of areas + for t in v.tiles if t.hp is 0 - n.down.push t + v.down.push t else - n.up.push t - switch word_length - when 3 - boom[0].flips = 1 - boom[0].force = 2 - boom[1].flips = 0 - boom[1].force = 0 - when 4 - boom[0].flips = 'all' - boom[0].force = 4 - boom[1].flips = 0 - boom[1].force = 2 - when 5 - boom[0].flips = 'all' - boom[0].force = 6 - boom[1].flips = 2 - boom[1].force = 4 - when 6 - boom[0].flips = 'all' - boom[0].force = 10 - boom[1].flips = 5 - boom[1].force = 6 - when 7 - boom[0].flips = 'all' - boom[0].force = 10 - boom[1].flips = 'all' - boom[1].force = 10 + v.up.push t + if word_length < 8 + boom = booms[word_length] + else + boom = booms.lots + for area_name, effects of boom + area = areas[area_name] + if difficulty_level < effects.flips.length + flips = effects.flips[difficulty_level] else - boom[0].flips = 0 - boom[0].force = 0 - boom[1].flips = 0 - boom[1].force = 0 - # unsink/heal the whole board - for s in spaces - if s.tile.hp is 0 - unsink s.tile - else - s.tile.new_hp = 10 - for b in boom - if b.flips is 'all' or b.flips >= b.down.length - for t in b.down + flips = effects.flips.last() + if flips is 'all' or flips >= area.down.length + for t in area.down unsink t else - down_count = b.down.length - while b.flips > 0 and down_count - b.flips -= 1 + down_count = area.down.length + flips_left = flips + while flips_left > 0 and down_count > 0 + flips_left -= 1 flipper = Math.floor(Math.random() * down_count) - unsink b.down[flipper] + unsink area.down[flipper] down_count -= 1 # move the last tile back into range - b.down[flipper] = b.down[down_count] - if b.force > 0 - for t in b.up - t.new_hp = t.hp + b.force + area.down[flipper] = area.down[down_count] + if difficulty_level < effects.force.length + force = effects.force[difficulty_level] + else + force = effects.force.last() + if force > 0 + for tile in area.up + tile.new_hp = tile.hp + force for s in spaces s.tile.new_hp ?= s.tile.hp - 1 if s.tile.new_hp < 0 @@ -717,6 +797,8 @@ look_up_definition = (word) -> start_over = -> selected = [] score = 0 + difficulty_level = 0 + next_level_at = 200 $score_display.html score for s in spaces selected.push s.tile