X-Git-Url: https://jasonwoof.com/gitweb/?p=hexbog.git;a=blobdiff_plain;f=main.coffee;h=9db18feb171a30fa518675a04ac0b79d3144a34d;hp=4aaf2d505afda39478f94c3a7e1d129335f31332;hb=ca948ceed0da56d84396d850825da0024140ed10;hpb=ad639a9d7806022b6474f20c0f7fbe7f949009f6 diff --git a/main.coffee b/main.coffee index 4aaf2d5..9db18fe 100644 --- a/main.coffee +++ b/main.coffee @@ -237,12 +237,30 @@ init_board = -> # (neighbors, above, down) init_board_layout() -$selection_display = null # initialized by init_html_board +$big_tip = null # initialized by init_html_board +$little_tip = null # initialized by init_html_board $score_display = null # initialized by init_html_board $definition_body = null # initialized by init_html_board update_selection_display = -> word = selected_word() - $selection_display.html word + $big_tip.removeClass('good') + if word.length > 0 + $big_tip.html word + if word.length < 3 + $little_tip.html "Click more tiles (3 minimum)" + else + if is_word word + if word.indexOf(word.substr(word.length - 1)) < word.length - 1 + last = 'last ' + else + last = '' + $little_tip.html "Click the #{last}\"#{word.substr(word.length - 1)}\" for #{score_for word} points" + $big_tip.addClass('good') + else + $little_tip.html "\"#{word}\" is not in the word list." + else + $big_tip.html "← Click a word" + $little_tip.html "(tiles must be touching)" # color the selected tiles according to whether they're a word or not if word.length @@ -338,6 +356,8 @@ blip_selection = -> sliders[i] = false save_game() +score_for = (word) -> Math.round(Math.pow(1.7, word.length)) + activate_selection = -> word = selected_word() if word.length < 3 @@ -348,7 +368,7 @@ activate_selection = -> # FIXME make this automatically part of the selection display log "Not on word list: \"#{word}\"" return - word_score = Math.round(Math.pow(1.7, word.length)) + word_score = score_for word score += word_score $score_display.html score # FIXME make some kind of animation showing score gain @@ -416,7 +436,8 @@ $board = null html_tiles = [] init_html_board = -> $('#loading').remove() - $selection_display = $('#selection') + $big_tip = $('#big_tip') + $little_tip = $('#little_tip') $score_display = $('#score') $score_display.html score $definition_body = $('#definition_body') @@ -484,6 +505,8 @@ extract_wiktionary_definiton = (html) -> valid_parts = ["Abbreviation", "Adjective", "Adverb", "Article", "Cardinal number", "Conjunction", "Determiner", "Interjection", "Noun", "Numeral", "Particle", "Preposition", "Pronoun", "Verb"] + edit_link_regex = new RegExp(' ?\\[edit\\] ?') + elements.each (i, el) -> #which tag: el.tagName if el.tagName is 'H2' @@ -492,12 +515,12 @@ extract_wiktionary_definiton = (html) -> if found return false # break part = false # mark us not being in a definition section unless the next section finds a part of speach header - language = $(el).text().substr 7 + language = $(el).text().replace(edit_link_regex, '') if language and el.tagName is 'H3' or el.tagName is 'H4' # eg yak def uses one for english and one for dutch part = false - text = $(el).text() + text = $(el).text().replace(edit_link_regex, '') for p in valid_parts - if text is "[edit] #{p}" + if text is "#{p}" part = p.toLowerCase() # FIXME break if part and el.tagName is 'OL' @@ -526,7 +549,7 @@ extract_wiktionary_definiton = (html) -> look_up_definition = (word) -> - $definition_body.html "Looking up definition for \"#{word}\"." + $definition_body.html "Looking up definition for \"#{word}\"..." $.ajax({ url: "http://en.wiktionary.org/w/api.php?action=parse&format=json&page=#{word}" jsonpCallback: "lud_#{word}" # always use the same callback for the same word so it's cacheable @@ -537,6 +560,8 @@ look_up_definition = (word) -> tdl = extract_wiktionary_definiton data.parse.text['*'] if tdl show_definition word, tdl[0], tdl[1], tdl[2] + else + $definition_body.html "Oops, could't find a definition for \"#{word}\"." else $definition_body.html "Sorry, couldn't find a definition for \"#{word}\"." }) @@ -604,5 +629,6 @@ init_game = -> init_board() init_html_board() init_start_over_link() + update_selection_display() $(init_game)