From: Jason Woofenden Date: Tue, 29 Oct 2013 19:50:23 +0000 (-0400) Subject: merge game state arrays into good structures X-Git-Url: https://jasonwoof.com/gitweb/?p=hexbog.git;a=commitdiff_plain;h=25679b665fdcdaccf3081694986f1e5312f3c09a merge game state arrays into good structures --- diff --git a/main.coffee b/main.coffee index 015ce7c..1526690 100644 --- a/main.coffee +++ b/main.coffee @@ -78,7 +78,7 @@ board_cols = board_col_heights.length board_tiles = board_col_heights.sum() board_col_top_px = [] score = 0 -board = new Array(board_tiles) # letters ("Qu" or single letter) +tiles = new Array(board_tiles) board_neighbors = [] # array of tile numbers "next to" this one tile_top_px = [] # array of pixel coordinates for top of column board_left_px = [] # array of pixel coordinates for left of column @@ -272,8 +272,8 @@ update_selection_display = -> else c = 1 for num in selected - html_tiles[num].addClass classes[c] - html_tiles[num].removeClass classes[1 - c] + tiles[num].dom.addClass classes[c] + tiles[num].dom.removeClass classes[1 - c] # unselects the last tile of the selecetion unselect_tile = -> @@ -282,7 +282,7 @@ unselect_tile = -> _unselect_tile = -> num = selected.pop() - html_tile = html_tiles[num] + html_tile = tiles[num].dom html_tile.removeClass 'selected_word' html_tile.removeClass 'selected' @@ -298,13 +298,13 @@ shrink_selection = (leave_count) -> selected_word = -> word = '' - word += board[i] for i in selected + word += tiles[i].text for i in selected return word.toLowerCase() save_game = -> encoded = '' - for t in board - encoded += t.substr 0, 1 + for t in tiles + encoded += t.letter.substr 0, 1 encoded += score set_cookie 'hexbog', encoded, 365 window.location.hash = encoded @@ -315,10 +315,10 @@ blip_selection = -> selected = [] update_selection_display() for i in faders - html_tiles[i].unbind('click').fadeOut fade_ms + tiles[i].dom.unbind('click').fadeOut fade_ms timeout fade_ms + 1, -> # which tiles need to be slid down - sliders = (false for i in board) + sliders = (false for i in tiles) prev_col_top = null next_new_y = null @@ -334,7 +334,7 @@ blip_selection = -> next_new_y = -10 - tile_width prev_col_top = col_top - html_tiles[deleted].remove() + tiles[deleted].dom.remove() # For each each tile above the one we've deleted: # 1. move it down one slot in the data scructures @@ -342,9 +342,9 @@ blip_selection = -> dest = deleted aboves = board_aboves[deleted].clone().reverse() for above in aboves - html_tiles[dest] = html_tiles[above] - html_tiles[dest].data 'tile_number', dest - board[dest] = board[above] + tiles[dest] = tiles[above] + tiles[dest].id = dest + tiles[dest].dom.data 'tile_number', dest sliders[dest] = true --dest sliders[col_top] = true # the new tile needs to be slid down too @@ -354,7 +354,7 @@ blip_selection = -> for slide, i in sliders if slide - html_tiles[i].animate {top: "#{tile_top_px[i]}px"}, slide_ms + tiles[i].dom.animate {top: "#{tile_top_px[i]}px"}, slide_ms sliders[i] = false save_game() @@ -392,7 +392,7 @@ show_definition = (word, type, definition, language) -> select_tile = (num) -> - html_tile = html_tiles[num] + html_tile = tiles[num].dom # html_tile.css backgroundColor: tile_selected_color selected.push num update_selection_display() @@ -405,8 +405,7 @@ new_tile = (num, x, y) -> $board.append(html_tile) html_tile.data 'tile_number', num - board[num] = letter - html_tiles[num] = html_tile + tiles[num] = text: letter, dom: html_tile, id: num html_tile.click -> me = $(this) @@ -435,7 +434,6 @@ new_tile = (num, x, y) -> $board = null -html_tiles = [] init_html_board = -> $('#loading').remove() $big_tip = $('#big_tip') @@ -573,9 +571,9 @@ board_as_txt = -> index = 0 for i in [0 .. board_min_height * 2] unless i % 2 - ret += ' ' + board[j] for j in [board_min_height + index .. board_tiles - 1] by 2 * board_min_height + 1 + ret += ' ' + tiles[j].text for j in [board_min_height + index .. board_tiles - 1] by 2 * board_min_height + 1 else - ret += ' ' + board[j] + ' ' for j in [index .. board_tiles - 1] by 2 * board_min_height + 1 + ret += ' ' + tiles[j].text + ' ' for j in [index .. board_tiles - 1] by 2 * board_min_height + 1 index += 1 ret += '\n'