From: Jason Woofenden Date: Mon, 4 Nov 2013 01:37:55 +0000 (-0500) Subject: Merge remote-tracking branch 'sbd/master' X-Git-Url: https://jasonwoof.com/gitweb/?p=hexbog.git;a=commitdiff_plain;h=6efb82ed2f52b2567a7e7c5d42ff0ea4c3b3a615;hp=-c Merge remote-tracking branch 'sbd/master' --- 6efb82ed2f52b2567a7e7c5d42ff0ea4c3b3a615 diff --combined main.coffee index 00b7ae2,e19481f..ce67983 --- a/main.coffee +++ b/main.coffee @@@ -26,8 -26,6 +26,8 @@@ slide_ms = 200 board_col_heights = [5, 6, 7, 8, 7, 6, 5] +# code and css will need adjusting if you change HP_MAX +HP_MAX = 10 ############################################################## ############## fix javascript some more ################ @@@ -233,7 -231,7 +233,7 @@@ init_board = - encoded = get_cookie 'hexbog' if encoded? and encoded.length > board_tiles new_letter_queue = (encoded.substr 0, board_tiles).split '' - score = parseInt(encoded.substr(board_tiles), 10) + score = parseInt(encoded.substr(board_tiles), HP_MAX) # work out which grid spaces are connected # (neighbors, above, down) @@@ -293,11 -291,6 +293,6 @@@ unselect_all = - _unselect_tile() update_selection_display() - shrink_selection = (leave_count) -> - while selected.length > leave_count - _unselect_tile() - update_selection_display() - selected_word = -> word = '' word += tiles[i].text for i in selected @@@ -313,55 -306,17 +308,55 @@@ save_game = - # remove the selected tiles from the board, create new tiles, and slide everything into place blip_selection = -> + difficulty = 11 - Math.log(100 + score) # higher numbers are easier + unsink = difficulty * score_for selected_word() # how much tile restoration we have left to do faders = selected.num_sort() selected = [] update_selection_display() + neighbors = {} + nneighbors = {} for i in faders tiles[i].dom.unbind('click').fadeOut fade_ms + tiles[i].new_hp = tiles[i].hp + for n in board_neighbors[i] + neighbors[n] = tiles[n] + for nn in board_neighbors[n] + nneighbors[nn] = tiles[nn] + for i in faders + delete nneighbors[i] + delete neighbors[i] + for k, v of neighbors + delete nneighbors[k] + # convert to arrays so we can sort, etc + nneighbors = (v for k, v of nneighbors) + neighbors = (v for k, v of neighbors) + # TODO make this apply eavenly to neighbors + # TODO different range for different word lengths + for nei in [neighbors, nneighbors] + if unsink > 0 + for i in nei + if i.hp is 0 and unsink >= 10 + i.new_hp = 10 + unsink -= 10 + i.text = new_letter() + i.dom.html i.text + for nei in [neighbors, nneighbors] + if unsink > 0 + for i in nei + if i.hp > 0 and unsink > 0 + unsink -= 10 - i.hp + i.new_hp = 10 for i in tiles - unless i in faders - unless i.hp < 1 - i.dom.removeClass "hp#{i.hp}" - i.hp -= 1 - i.dom.addClass "hp#{i.hp}" + i.new_hp ?= i.hp - 1 + if i.new_hp < 0 + i.new_hp = 0 + else if i.new_hp > HP_MAX + i.new_hp = HP_MAX + if i.new_hp isnt i.hp + i.dom.removeClass "hp#{i.hp}" + i.dom.addClass "hp#{i.new_hp}" + i.hp = i.new_hp + delete i.new_hp timeout fade_ms + 1, -> # which tiles need to be slid down sliders = (false for i in tiles) @@@ -447,39 -402,28 +442,31 @@@ select_tile = (num) - new_tile = (num, x, y) -> letter = new_letter() - html_tile = $("
#{letter}
") + hp = 1 + Math.floor(Math.random() * (HP_MAX - 1)) + + html_tile = $("
#{letter}
") $board.append(html_tile) html_tile.data 'tile_number', num - tiles[num] = text: letter, dom: html_tile, hp: 10, id: num + tiles[num] = text: letter, dom: html_tile, hp: hp, id: num html_tile.click -> me = $(this) num = me.data 'tile_number' + return if tiles[num].hp < 1 if num in selected - nth_of_word = selected.indexOf(num) - first = nth_of_word is 0 - last = nth_of_word is selected.length - 1 - - if first and last - unselect_all() # Clicking only selected letter unselects it - else if first and !last - shrink_selection 1 # Clicking start of word goes back to just that letter - # should this unselect all? - else if last + if selected.length > 2 and num is selected.last() activate_selection() else - shrink_selection nth_of_word + 1 - else # (not clicking on selected tile) - if selected.length is 0 - select_tile num - else - unless num in board_neighbors[selected.last()] + if selected.length > 1 + unselect_all() + select_tile num + else unselect_all() - select_tile num + else # (not clicking on selected tile) + if selected.length > 0 and not (num in board_neighbors[selected.last()]) + unselect_all() + select_tile num $board = null @@@ -663,10 -607,14 +650,10 @@@ init_keybinding = - when 27 unselect_all() -$log = undefined -init_log = -> - $log = $('#log') log = (msg) -> - console.log msg if console.log? + console.log msg if console?.log? init_game = -> - init_log() if $(window).height() >= 440 $('#centerer').css('margin-top', '25px') init_keybinding()