From 418e647c63e4edd7853456a0f9b462f1ebe37fb6 Mon Sep 17 00:00:00 2001 From: Jason Woofenden Date: Sat, 2 Nov 2013 14:26:14 -0400 Subject: [PATCH] unsink/flip tiles when you make words --- main.coffee | 62 ++++++++++++++++++++++++++++++++++++++++++++++------------- t | 7 ++++++- 2 files changed, 55 insertions(+), 14 deletions(-) diff --git a/main.coffee b/main.coffee index 1847e56..b44afb6 100644 --- a/main.coffee +++ b/main.coffee @@ -26,6 +26,8 @@ slide_ms = 2000 board_col_heights = [5, 6, 7, 8, 7, 6, 5] +# code and css will need adjusting if you change HP_MAX +HP_MAX = 10 ############################################################## ############## fix javascript some more ################ @@ -231,7 +233,7 @@ init_board = -> encoded = get_cookie 'hexbog' if encoded? and encoded.length > board_tiles new_letter_queue = (encoded.substr 0, board_tiles).split '' - score = parseInt(encoded.substr(board_tiles), 10) + score = parseInt(encoded.substr(board_tiles), HP_MAX) # work out which grid spaces are connected # (neighbors, above, down) @@ -311,17 +313,53 @@ save_game = -> # remove the selected tiles from the board, create new tiles, and slide everything into place blip_selection = -> + difficulty = 7 # higher numbers are easier + unsink = difficulty * score_for selected_word() # how much tile restoration we have left to do faders = selected.num_sort() selected = [] update_selection_display() + neighbors = {} + nneighbors = {} for i in faders tiles[i].dom.unbind('click').fadeOut fade_ms + tiles[i].new_hp = tiles[i].hp + for n in board_neighbors[i] + neighbors[n] = tiles[n] + for nn in board_neighbors[n] + nneighbors[nn] = tiles[nn] + for i in faders + delete nneighbors[i] + delete neighbors[i] + for k, v of neighbors + delete nneighbors[k] + # convert to arrays so we can sort, etc + nneighbors = (v for k, v of nneighbors) + neighbors = (v for k, v of neighbors) + # TODO randsort neighbors and nneighbors + for nei in [neighbors, nneighbors] + if unsink > 0 + for i in nei + if i.hp is 0 and unsink >= 15 + i.new_hp = 10 + unsink -= 15 + i.text = new_letter() + i.dom.html i.text + if unsink > 0 + for i in nei + if i.hp > 0 and unsink > 0 + unsink -= 10 - i.hp + i.new_hp = 10 for i in tiles - unless i in faders - unless i.hp < 1 - i.dom.removeClass "hp#{i.hp}" - i.hp -= 1 - i.dom.addClass "hp#{i.hp}" + i.new_hp ?= i.hp - 1 + if i.new_hp < 0 + i.new_hp = 0 + else if i.new_hp > HP_MAX + i.new_hp = HP_MAX + if i.new_hp isnt i.hp + i.dom.removeClass "hp#{i.hp}" + i.dom.addClass "hp#{i.new_hp}" + i.hp = i.new_hp + delete i.new_hp timeout fade_ms + 1, -> # which tiles need to be slid down sliders = (false for i in tiles) @@ -407,11 +445,13 @@ select_tile = (num) -> new_tile = (num, x, y) -> letter = new_letter() - html_tile = $("
#{letter}
") + hp = Math.floor(Math.random() * HP_MAX) + + html_tile = $("
#{letter}
") $board.append(html_tile) html_tile.data 'tile_number', num - tiles[num] = text: letter, dom: html_tile, hp: 10, id: num + tiles[num] = text: letter, dom: html_tile, hp: hp, id: num html_tile.click -> me = $(this) @@ -620,14 +660,10 @@ init_keybinding = -> when 27 unselect_all() -$log = undefined -init_log = -> - $log = $('#log') log = (msg) -> - console.log msg if console.log? + console.log msg if console?.log? init_game = -> - init_log() if $(window).height() >= 440 $('#centerer').css('margin-top', '25px') init_keybinding() diff --git a/t b/t index c796533..711f21c 100755 --- a/t +++ b/t @@ -3,5 +3,10 @@ while true do inotifywait -q -e close_write -e delete_self `git ls-files` >/dev/null 2>&1 || exit - verbose make #&& dwb -x reload + if verbose make; then + notify-send "hexbog" "built" + else + notify-send "hexbog" "error building" + fi + #verbose make && dwb -x reload done -- 1.7.10.4