From ad639a9d7806022b6474f20c0f7fbe7f949009f6 Mon Sep 17 00:00:00 2001 From: Jason Woofenden Date: Sun, 14 Apr 2013 23:18:12 -0400 Subject: [PATCH] clean up and comment code in blip_selection --- main.coffee | 75 +++++++++++++++++++++++++++++++---------------------------- 1 file changed, 40 insertions(+), 35 deletions(-) diff --git a/main.coffee b/main.coffee index be5a85f..4aaf2d5 100644 --- a/main.coffee +++ b/main.coffee @@ -85,7 +85,6 @@ board_left_px = [] # array of pixel coordinates for left of column board_aboves = [] # array of tile numbers above, starting from top board_below = [] # tile number of next tile below or false -slides = [] selected = [] letters = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" @@ -234,9 +233,6 @@ init_board = -> new_letter_queue = (encoded.substr 0, board_tiles).split '' score = parseInt(encoded.substr(board_tiles), 10) - # how far each tile needs to be slid down - slides = (0 for i in board) - # work out which grid spaces are connected # (neighbors, above, down) init_board_layout() @@ -285,9 +281,6 @@ selected_word = -> word += board[i] for i in selected return word.toLowerCase() -html_slide = (num) -> - html_tiles[num].animate {top: "#{tile_top_px[num]}px"}, slide_ms - save_game = -> encoded = '' for t in board @@ -296,42 +289,54 @@ save_game = -> set_cookie 'hexbog', encoded, 365 window.location.hash = encoded +# remove the selected tiles from the board, create new tiles, and slide everything into place blip_selection = -> - faders = selected.clone().num_sort() + faders = selected.num_sort() selected = [] - for num in faders - html_tiles[num].unbind('click').fadeOut fade_ms - timeout fade_ms, -> - top_tile = -1 - new_px = 0 - new_slide = 0 - for fader in faders - cur_top = board_aboves[fader][0] - if cur_top is undefined - cur_top = fader - if top_tile isnt cur_top - new_px = -20 - tile_width - new_slide = 1 - top_tile = cur_top - html_tiles[fader].remove() - dest = fader - aboves = board_aboves[fader].clone().reverse() + update_selection_display() + for i in faders + html_tiles[i].unbind('click').fadeOut fade_ms + timeout fade_ms + 1, -> + # which tiles need to be slid down + sliders = (false for i in board) + + prev_col_top = null + next_new_y = null + for deleted in faders + # find the tile number of the top tile in this column + if board_aboves[deleted].length is 0 + col_top = deleted + else + col_top = board_aboves[deleted][0] + + # reset location where new tiles appear when we change columns + if prev_col_top isnt col_top + next_new_y = -10 - tile_width + prev_col_top = col_top + + html_tiles[deleted].remove() + + # For each each tile above the one we've deleted: + # 1. move it down one slot in the data scructures + # 2. mark it as needing to slide + dest = deleted + aboves = board_aboves[deleted].clone().reverse() for above in aboves html_tiles[dest] = html_tiles[above] html_tiles[dest].data 'tile_number', dest board[dest] = board[above] - slides[dest] = slides[above] + 1 + sliders[dest] = true --dest - new_tile top_tile, board_left_px[top_tile], new_px - slides[top_tile] = new_slide - new_px -= tile_width - new_px -= 50 - new_slide += 1 - for i in [0 .. board.length - 1] - if slides[i] - html_slide i + sliders[col_top] = true # the new tile needs to be slid down too + + new_tile col_top, board_left_px[col_top], next_new_y + next_new_y -= tile_width + 50 + + for slide, i in sliders + if slide + html_tiles[i].animate {top: "#{tile_top_px[i]}px"}, slide_ms + sliders[i] = false save_game() - update_selection_display() activate_selection = -> word = selected_word() -- 1.7.10.4