# Peach CGT -- Card Game Table simulator # Copyright (C) 2011 Jason Woofenden # # This program is free software: you can redistribute it and/or modify it under # the terms of the GNU Affero General Public License as published by the Free # Software Foundation, either version 3 of the License, or (at your option) any # later version. # # This program is distributed in the hope that it will be useful, but WITHOUT # ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS # FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more # details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . listen_port = process.env.PORT ? process.env.app_port ? 9988 sys = require 'sys' fs = require 'fs' http = require 'http' querystring = require 'querystring' url = require 'url' less = require 'less' coffee = require 'coffee-script' model = require './common.coffee' games = {} max_concurrent_games = 50 max_game_idle = 3 * 60 * 60 * 1000 # three hours (in miliseconds) # timeout function with args in convenient order timeout = (ms, func) -> setTimeout func, ms interval = (ms, func) -> setInterval func, ms now_s = -> d = new Date() return d.getTime() expire_old_games = -> count = 0 for slug, g of games count += 1 oldest_slug = slug oldest_seen = g.last_seen return unless count > 0 # check all the games # track oldest # delete old ones too_old = now_s() - max_game_idle kills = [] for slug, g of games if g.last_seen < oldest_seen oldest_seen = g.last_seen oldest_slug = slug if g.last_seen < too_old kills.push slug if count > max_concurrent_games and kills.length is 0 console.log "hit max_concurrent_games, destroying oldest" kills.push oldest_slug for slug in kills console.log "killing game #{slug}" delete games[slug] css_handler = (args, out, request, url_parts) -> fs.readFile 'style.less', 'utf8', (err, data) -> if err return out.end 'Server failed to read style.less' less.render data, (err, css) -> if err return out.end "Server failed to make css: #{err}" out.end css js_handler = (args, out, request, url_parts) -> convert = false basename = url_parts.pathname.substr 1, (url_parts.pathname.length - 4) if basename is 'client' filename = 'client.coffee' convert = true else if basename is 'common' filename = 'common.coffee' convert = true else if basename is 'cs_cards' filename = 'cs_cards.js' convert = false else error = "Unknown js basename: #{basename}" console.log error out.end(error) return fs.readFile filename, 'utf8', (err, data) -> if err return out.end "Server failed to read #{filename}" if convert try converted = coffee.compile data catch e out.end "alert(\"server faild to compile #{filename}\");" out.end converted else out.end data html_handler = (args, out, request, url_parts) -> fs.readFile 'index.html', 'utf8', (err, data) -> if err return out.end "Server failed to read index.html: #{err}" out.end data clean_pathname_regex = new RegExp('[^a-zA-Z/_.-]') clean_pathname_regex2 = new RegExp('/[.]') clean_pathname_regex3 = new RegExp('^[.-]') clean_pathname = (str) -> str = str.replace clean_pathname_regex, '_' str = str.replace clean_pathname_regex2, '/_' return str.replace clean_pathname_regex3, '_' # serve javascript files from within external/ external_javascript_handler = (args, out, request, url_parts) -> filename = clean_pathname "external/#{url_parts.pathname.substr 10}" fs.readFile filename, 'utf8', (err, data) -> if err out.writeHead 404 return out.end "Server failed to read #{filename}" out.writeHead 200, 'Content-Type': 'text/javascript' out.end data get_handler = (args, out, request, url_parts) -> unless args.game?.length out.writeHead 404, "Content-Type": 'text/plain' out.end 'Missing (or empty) "game" argument' return unless args.agent is 'p1' or args.agent is 'p2' out.writeHead 404, "Content-Type": 'text/plain' out.end '"agent" argument must be set to p1 or p2' return unless games[args.game]? out.writeHead 404, "Content-Type": 'text/plain' out.end 'Game not found' return game = games[args.game] out.writeHead 200, 'Content-Type': 'text/javascript' waiter = games["#{args.agent}_waiter"] if waiter? waiter.end '[]' game["#{args.agent}_waiter"] = out answer_soon game # in case there's something queued already set_handler = (args, out, request, url_parts) -> unless args.game?.length out.writeHead 404, "Content-Type": 'text/plain' out.end '{"status":1,"text_status":"Missing (or empty) game argument"}' return unless args.agent is 'p1' or args.agent is 'p2' out.writeHead 404, "Content-Type": 'text/plain' out.end '{"status":2,"text_status":"agent argument must be set to p1 or p2"}' return unless args.messages? out.writeHead 404, "Content-Type": 'text/plain' out.end '{"status":3,"text_status":"messages argument must be set"}' return try messages = JSON.parse args.messages catch e out.writeHead 400, "Content-Type": 'text/plain' out.end '{"status":4,"text_status":"Invalid JSON"}' return # special handling of 'new_game' api, because for this one we don't have a # game object to pass the message to if messages?[0]?[0] is 'new_game' message = messages.shift() slug = message[1] if games[slug]? out.writeHead 403, "Content-Type": 'text/plain' out.end '{"status":6,"text_status":"Game already exists"}' return game = games[slug] = new_game slug, 'server' game.last_seen = now_s() console.log "new game: #{slug}" expire_old_games() unless games[args.game]? out.writeHead 404, "Content-Type": 'text/plain' out.end '{"status":5,"text_status":"Game not found"}' return game = games[args.game] game.last_seen = now_s() game.process_messages messages out.writeHead 200, "Content-Type": 'text/plain' out.end '{"status":0,"text_status":"Success"}' # don't call this directly, call answer_soon instead answer_now = (game) -> if game.p1_waiter and game.p1_queue.length waiter = game.p1_waiter queue = game.p1_queue game.p1_waiter = false game.p1_queue = [] waiter.end JSON.stringify queue if game.p2_waiter and game.p2_queue.length waiter = game.p2_waiter queue = game.p2_queue game.p2_waiter = false game.p2_queue = [] waiter.end JSON.stringify queue # this marks a game as "dirty" and makes sure there's exactly one timeout # that'll respond to any clients that are waiting, and now have messages. answer_soon = (game) -> unless game.replier_id game.replier_id = timeout 1, -> delete game.replier_id answer_now game forward_events = (message...) -> unless message[1] is 'p1' @p1_queue.push message answer_soon this unless message[1] is 'p2' @p2_queue.push message answer_soon this new_game = (slug) -> game = games[slug] = model.new slug, 'server' game.p1_waiter = false game.p2_waiter = false game.p1_queue = [] game.p2_queue = [] game.on 'move', (agent, card, x, y, z, pile) -> forward_events.call this, 'move', agent, card, x, y, z, pile game.on 'mark', (agent, card, state) -> forward_events.call this, 'mark', agent, card, state game.on 'flip', (agent, card, state) -> forward_events.call this, 'flip', agent, card, state game.on 'new_cards', (agent, cards) -> # server assigns card numbers, and tells both clients # (unlike all other api calls, sending agent expects to get this one back) forward_events.call this, 'new_cards', 'server', cards game.on 'set_cards', (agent, cards) -> forward_events.call this, 'set_cards', agent, cards game.on 'send_state', (agent) -> timeout 10, => if agent is 'p1' @p1_queue.push ['set_cards', 'server', @cards] answer_soon this if agent is 'p2' @p2_queue.push ['set_cards', 'server', @cards] answer_soon this return game long_poll_keepalive = -> for slug, g of games if g.p1_waiter? and g.p1_waiter isnt false g.p1_waiter.write '\n' if g.p2_waiter? and g.p2_waiter isnt false g.p2_waiter.write '\n' interval 12000, long_poll_keepalive http_server = http.createServer (req, res) -> url_parts = url.parse req.url, true if url_parts.query is undefined url_parts.query = {} rel_path = url_parts.pathname.substr 1 if rel_path.substr(0, 9) is 'external/' return external_javascript_handler url_parts.query, res, req, url_parts else if rel_path.substr(rel_path.length - 4) is '.css' res.writeHead 200, 'Content-Type': 'text/css' return css_handler url_parts.query, res, req, url_parts else if rel_path.substr(rel_path.length - 3) is '.js' res.writeHead 200, 'Content-Type': 'text/javascript' return js_handler url_parts.query, res, req, url_parts else if rel_path is 'set' data = '' req.on 'data', (chunk) -> data += chunk req.on 'end', -> query = url_parts.query post_args = querystring.parse data for key, parg of post_args query[key] = parg return set_handler query, res, req, url_parts return else if rel_path is 'get' return get_handler url_parts.query, res, req, url_parts else if rel_path.substr(rel_path.length - 4) is '.ico' res.writeHead 404 return res.end() return html_handler url_parts.query, res, req, url_parts ################## INIT #################### # make sure the current working directory is correct process.chdir __dirname setInterval expire_old_games, 2 * 60 * 1000 # check every 2 minutes for expired games http_server.listen listen_port console.log "Server running at http://127.0.0.1:#{listen_port}/"