X-Git-Url: https://jasonwoof.com/gitweb/?p=peach-cgt.git;a=blobdiff_plain;f=client.coffee;h=0ec59d6f0bb2e4b98e6feaabbef33d08ff5708ae;hp=82570dd01d950e5c2e2a66b52eb758d4b98ee47f;hb=HEAD;hpb=480b41bb7b13be95e5e0ed18c2a46692aedc11ad diff --git a/client.coffee b/client.coffee index 82570dd..0ec59d6 100644 --- a/client.coffee +++ b/client.coffee @@ -1,12 +1,26 @@ +### +Peach CGT -- Card Game Table simulator +Copyright (C) 2011 Jason Woofenden +Lincensed under AGPLv3. Source here: https://gitorious.org/peach-cgt +### + # globals $table = null +table_width = 0 table_height = 0 +card_width = 0 card_height = 0 state = null server_url = null +top_card_z = 0 # css z-index of front-most card +piles = null -show_message = (txt) -> txt - # FIXME implement chat box or something +window.log = [] +show_message = (txt) -> + window.log.push txt + if window.log.length > 20 + window.log.shift() + return # timeout function with args in convenient order timeout = (ms, func) -> setTimeout func, ms @@ -27,14 +41,67 @@ new_button = (text) -> $ $ "
#{text}
" # transform coordinates from client-side coords to server-side coords (or back) # this makes it so p2 view everything upside down (mirrored), but still sends coords rightside up -transform_x = (x) -> x +flip_x = (x) -> table_width - card_width - x +flip_y = (y) -> table_height - card_height - y +transform_x = (x) -> + return x unless state.agent is 'p2' + return flip_x x transform_y = (y) -> return y unless state.agent is 'p2' - return table_height - card_height - y + return flip_y y + +next_card_z = -> + top_card_z += 1 + # p1 gets even numbers, p2 gets odd numbers + if state.agent is 'p1' + top_card_z += top_card_z % 2 + else + top_card_z += 1 - (top_card_z % 2) + + show_message "new z: #{top_card_z}" + + return top_card_z + + +new_blank_card = (x, y, css_class) -> + view = $ $ "
" + $table.append view + return view + +find_pile = (x, y) -> + fudge = 40 + for pile in piles + if -fudge < pile.x - x < fudge and -fudge < pile.y - y < fudge + return pile + return null + +in_your_hand = (card) -> + return (not (card.pile?)) and ((transform_y card.y) < (card_height * 0.8)) + +uninstantiate_card = (card) -> + show_message "uninstantiate card #{card.number}" + card.view.remove() + delete card.view instantiate_card = (card) -> + show_message "instantiate card #{card.number}" + if card.view + die.a.horrible.death() + text = card.text - view = $ $ "
#{text}
" + if card.owner is state.agent + card_class = 'my_card' + else + card_class = 'your_card' + + if in_your_hand card + card_class = "#{card_class} your_hand" + + if card.z > top_card_z + top_card_z = card.z + + view = $ $ "
#{text}
" + card.view = view button_box = $ $ '
' flip_button = new_button "flip over" mark_button = new_button "mark" @@ -50,11 +117,23 @@ instantiate_card = (card) -> if card.flipped view.addClass 'flipped' $table.append view - view.draggable stack: '.card' + view.draggable grid: [20, 20] + view.bind 'dragstart', (event, ui) -> + view.css 'z-index': card.z = next_card_z() + if card.pile? + delete card.pile + update_pile_views() view.bind 'dragstop', (event, ui) -> p = view.position() - state.move state.agent, card.number, transform_x(p.left), transform_y(p.top) - card.view = view + x = transform_x(p.left) + y = transform_y(p.top) + pile = find_pile x, y + if pile? + x = pile.x + y = pile.y + pile = pile.key + view.css {left: transform_x(x), top: transform_y(y)} + state.move state.agent, card.number, x, y, card.z, pile error_lag = 3 @@ -71,11 +150,12 @@ send_updates = -> messages = outgoing_messages outgoing_messages = [] - $.ajax "#{server_url}/set", { + show_message "#{server_url}set" + $.ajax "#{server_url}set", { cache: false data: { agent: state.agent - game: 'test' # FIXME, and it the /get call too + game: state.slug messages: JSON.stringify(messages) } type: 'POST' @@ -93,12 +173,12 @@ send_updates = -> error_lag = 3 poll_for_updates = -> - $.ajax "#{server_url}/get?agent=#{state.agent}&game=test", { + $.ajax "#{server_url}get?agent=#{state.agent}&game=#{state.slug}", { cache: false type: 'GET' dataType: 'json' error: (xhr, status, error) -> - message "Network error, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})" + show_message "Network error, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})" timeout error_lag * 1000, poll_for_updates error_lag *= 2 success: (data, status, xhr) -> @@ -107,47 +187,238 @@ poll_for_updates = -> error_lag = 3 } +n_cards = (count) -> + return "#{count} cards" unless count is 1 + return "1 card" + +initialize_cards = () -> + show_message 'initialize_cards' + $('.card').remove() + top_card_z = 0 + # instantiate cards in play + hide_deck_designer = false + for card in state.cards + if card.owner is state.agent + hide_deck_designer = true + delete card.view + + if hide_deck_designer + $('#deck_designer').remove() + + unless piles? + piles = [ # global + {key: 'p2_draw', x: 140, y: 20, name: "Draw Pile"} + {key: 'p2_discard', x: 20, y: 20, name: "Discard Pile"} + {key: 'p1_draw', x: flip_x(140), y: flip_y(20), name: "Draw Pile"} + {key: 'p1_discard', x: flip_x(20), y: flip_y(20), name: "Discard Pile"} + ] + for pile in piles + if pile.key.substr(0, 2) is state.agent + css_class = 'my_card' + else + css_class = 'your_card' + pile.$blank = new_blank_card pile.x, pile.y, css_class + pile.$caption = $ $ "
#{pile.name}:
#{n_cards 0}
" + + update_pile_views() + +# also makes sure all non-piled cards are instantiated +update_pile_views = -> + ps = {} + for card in state.cards + if card.pile? + if ps[card.pile]? + ps[card.pile].total += 1 + if card.z > ps[card.pile].top_z + if ps[card.pile].top_card.view? + uninstantiate_card ps[card.pile].top_card + ps[card.pile].top_card = card + ps[card.pile].top_z = card.z + else if card.view + uninstantiate_card card + else + ps[card.pile] = { total: 1, top_card: card, top_z: card.z } + else + # not in a pile + instantiate_card card unless card.view? + + for pile in piles + # where should the caption be? + if ps[pile.key]? + unless ps[pile.key].top_card.view? + ps[pile.key].top_card.x = pile.x + ps[pile.key].top_card.y = pile.y + instantiate_card ps[pile.key].top_card + caption_dest = ps[pile.key].top_card.view + else + caption_dest = pile.$blank + if caption_dest isnt pile.caption_loc + pile.$caption.detach() + caption_dest.append pile.$caption + pile.caption_loc = caption_dest + + # update caption to show correct number of cards in the pile + card_count = 0 + card_count = ps[pile.key].total if ps[pile.key]? + pile.$caption.children('.n_cards').html n_cards card_count + +possible_cards = {} + +valumenous = (val) -> return true unless val is '' or val is ' ' + +init_possible_cards = -> + for card in window.cs_cards + text = "#{card.cardname} (#{card.faction})" + if valumenous card.attack or valumenous card.defense + text += " #{card.attack}/#{card.defense}" + text += "
#{card.type}" + if valumenous card.subtype + text += " • #{card.subtype}" + text += "
cost: #{card.cost} thresh: #{card.threshold}
" + text += card.rules + + summary = text.replace(/
/g, "\n") + + possible_cards[card.id] = {id: card.id, text: text, summary: summary} + + +init_card_designer = -> + show_message 'init_card_designer' + cards_in_deck = {} + container = $ '#deck_designer' + init_possible_cards() + ul = $ $ '