X-Git-Url: https://jasonwoof.com/gitweb/?p=peach-cgt.git;a=blobdiff_plain;f=client.coffee;h=139158db1c6824b5eda6458c5ed171c54ec2e1ec;hp=6f8d230cdc62c1c2f6e616d6d4c5c2a2f3995f24;hb=bb72a635150495387543c86077ccfcec853a5f11;hpb=17254bb57943dda8793cf80c37fb65db472de0ea diff --git a/client.coffee b/client.coffee index 6f8d230..139158d 100644 --- a/client.coffee +++ b/client.coffee @@ -1,10 +1,20 @@ # globals $table = null +table_width = 0 +table_height = 0 +card_width = 0 +card_height = 0 state = null server_url = null +top_card_z = 0 # css z-index of front-most card +piles = null -message = (txt) -> - # FIXME implement chat box or something +window.log = [] +show_message = (txt) -> + window.log.push txt + if window.log.length > 20 + window.log.shift() + return # timeout function with args in convenient order timeout = (ms, func) -> setTimeout func, ms @@ -23,27 +33,93 @@ unless Array::shuffle? new_button = (text) -> $ $ "
#{text}
" -instantiate_card = (model) -> - text = model.text - x = model.x - y = model.y - card = $ $ "
#{text}
" +# transform coordinates from client-side coords to server-side coords (or back) +# this makes it so p2 view everything upside down (mirrored), but still sends coords rightside up +flip_x = (x) -> table_width - card_width - x +flip_y = (y) -> table_height - card_height - y +transform_x = (x) -> + return x unless state.agent is 'p2' + return flip_x x +transform_y = (y) -> + return y unless state.agent is 'p2' + return flip_y y + +next_card_z = -> return top_card_z += 1 + +bring_card_to_front = (card) -> + card.view.css "z-index": next_card_z() + +new_blank_card = (x, y, css_class) -> + view = $ $ "
" + $table.append view + return view + +find_pile = (x, y) -> + fudge = 40 + for pile in piles + if -fudge < pile.x - x < fudge and -fudge < pile.y - y < fudge + return pile + return null + +in_your_hand = (card) -> + return (not (card.pile?)) and ((transform_y card.y) < (card_height * 0.8)) + +uninstantiate_card = (card) -> + show_message "uninstantiate card #{card.number}" + card.view.remove() + delete card.view + +instantiate_card = (card) -> + show_message "instantiate card #{card.number}" + if card.view + die.a.horrible.death() + + text = card.text + if card.owner is state.agent + card_class = 'my_card' + else + card_class = 'your_card' + + if in_your_hand card + card_class = "#{card_class} your_hand" + + if card.z > top_card_z + top_card_z = card.z + + view = $ $ "
#{text}
" + card.view = view button_box = $ $ '
' flip_button = new_button "flip over" mark_button = new_button "mark" flip_button.bind 'click', -> - state.flip state.agent, model.number, ! card.hasClass 'flipped' + state.flip state.agent, card.number, ! view.hasClass 'flipped' mark_button.bind 'click', -> - state.mark state.agent, model.number, ! card.hasClass 'marked' + state.mark state.agent, card.number, ! view.hasClass 'marked' button_box.append flip_button button_box.append mark_button - card.append button_box - $table.append card - card.draggable stack: '.card' - card.bind 'dragstop', (event, ui) -> - p = card.position() - state.move state.agent, model.number, p.left, p.top - model.view = card + view.append button_box + if card.marked + view.addClass 'marked' + if card.flipped + view.addClass 'flipped' + $table.append view + view.draggable containment: '#table', grid: [20, 20] + view.bind 'dragstart', (event, ui) -> + view.css 'z-index': card.z = next_card_z() + if card.pile? + delete card.pile + update_pile_views() + view.bind 'dragstop', (event, ui) -> + p = view.position() + x = transform_x(p.left) + y = transform_y(p.top) + pile = find_pile x, y + if pile? + x = pile.x + y = pile.y + pile = pile.key + view.css {left: transform_x(x), top: transform_y(y)} + state.move state.agent, card.number, x, y, card.z, pile error_lag = 3 @@ -64,19 +140,19 @@ send_updates = -> cache: false data: { agent: state.agent - game: 'test' # FIXME, and it the /get call too + game: 'test' # FIXME, and in the /get call too messages: JSON.stringify(messages) } type: 'POST' dataType: 'json' error: (xhr, status, error) -> - message "Network error while sending, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})" + show_message "Network error while sending, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})" for message in messages outgoing_messages.unshift message timeout error_lag * 1000, send_updates error_lag *= 2 success: (data, status, xhr) -> - message "update sent" + show_message "update sent" error_lag = 3 } @@ -87,7 +163,7 @@ poll_for_updates = -> type: 'GET' dataType: 'json' error: (xhr, status, error) -> - message "Network error, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})" + show_message "Network error, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})" timeout error_lag * 1000, poll_for_updates error_lag *= 2 success: (data, status, xhr) -> @@ -96,6 +172,76 @@ poll_for_updates = -> error_lag = 3 } +n_cards = (count) -> + return "#{count} cards" unless count is 1 + return "1 card" + +initialize_cards = () -> + show_message 'initialize_cards' + $('.card').remove() + top_card_z = 0 + # instantiate cards in play + for card in state.cards + delete card.view + + unless piles? + piles = [ # global + {key: 'p2_draw', x: 140, y: 20, name: "Draw Pile"} + {key: 'p2_discard', x: 20, y: 20, name: "Discard Pile"} + {key: 'p1_draw', x: flip_x(140), y: flip_y(20), name: "Draw Pile"} + {key: 'p1_discard', x: flip_x(20), y: flip_y(20), name: "Discard Pile"} + ] + for pile in piles + if pile.key.substr(0, 2) is state.agent + css_class = 'my_card' + else + css_class = 'your_card' + pile.$blank = new_blank_card pile.x, pile.y, css_class + pile.$caption = $ $ "
#{pile.name}:
#{n_cards 0}
" + + update_pile_views() + +# also makes sure all non-piled cards are instantiated FIXME rename +update_pile_views = -> + ps = {} + for card in state.cards + if card.pile? + if ps[card.pile]? + ps[card.pile].total += 1 + if card.z > ps[card.pile].top_z + if ps[card.pile].top_card.view? + uninstantiate_card ps[card.pile].top_card + ps[card.pile].top_card = card + ps[card.pile].top_z = card.z + else if card.view + uninstantiate_card card + else + ps[card.pile] = { total: 1, top_card: card, top_z: card.z } + else + # not in a pile + instantiate_card card unless card.view? + + for pile in piles + # where should the caption be? + if ps[pile.key]? + unless ps[pile.key].top_card.view? + ps[pile.key].top_card.x = pile.x + ps[pile.key].top_card.y = pile.y + instantiate_card ps[pile.key].top_card + caption_dest = ps[pile.key].top_card.view + else + caption_dest = pile.$blank + if caption_dest isnt pile.caption_loc + pile.$caption.detach() + caption_dest.append pile.$caption + pile.caption_loc = caption_dest + + # update caption to show correct number of cards in the pile + card_count = 0 + card_count = ps[pile.key].total if ps[pile.key]? + pile.$caption.children('.n_cards').html n_cards card_count + + init = -> if window.location.hash? and window.location.hash.length > 0 me = window.location.hash.substr 1 @@ -106,12 +252,18 @@ init = -> server_url = window.location state = window.game_model.new me - state.on 'move', (agent, card, x, y) -> - # FIXME add/handle pile argument + state.on 'move', (agent, card, x, y, z, pile) -> + update_pile_views() + if state.cards[card].view? # the card is visible + # show it face down if it's in the other player's hand + state.cards[card].view.toggleClass 'your_hand', in_your_hand state.cards[card] + if agent is me - tell_server ['move', agent, card, x, y] + tell_server ['move', agent, card, x, y, z, pile] else - state.cards[card].view.animate { left: "#{x}px", top: "#{y}px"}, 800 + # FIXME use the z from the server + bring_card_to_front state.cards[card] + state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800 state.on 'mark', (agent, card, state) -> @cards[card].view.toggleClass 'marked', state if agent is me @@ -121,10 +273,7 @@ init = -> if agent is me tell_server ['flip', agent, card, state] state.on 'set_cards', (agent, cards) -> - # FIXME add agent arg and tell server if it's not us - $('.card').remove() - for card in cards - instantiate_card card + initialize_cards() if agent is me tell_server ['set_cards', agent, cards] @@ -136,4 +285,9 @@ init = -> $ -> $table = $ '#table' + table_width = $table.width() + table_height = $table.height() + card_width = $('#loading-card').outerWidth() + card_height = $('#loading-card').outerHeight() + init()