X-Git-Url: https://jasonwoof.com/gitweb/?p=peach-cgt.git;a=blobdiff_plain;f=client.coffee;h=139158db1c6824b5eda6458c5ed171c54ec2e1ec;hp=f47f0a1d488013da99dfa9d373be27ea05ade28b;hb=bb72a635150495387543c86077ccfcec853a5f11;hpb=078a999a7b7ed2ae37e27d88b3039221fbc1d90c diff --git a/client.coffee b/client.coffee index f47f0a1..139158d 100644 --- a/client.coffee +++ b/client.coffee @@ -1,6 +1,8 @@ # globals $table = null +table_width = 0 table_height = 0 +card_width = 0 card_height = 0 state = null server_url = null @@ -33,8 +35,11 @@ new_button = (text) -> $ $ "
#{text}
" # transform coordinates from client-side coords to server-side coords (or back) # this makes it so p2 view everything upside down (mirrored), but still sends coords rightside up +flip_x = (x) -> table_width - card_width - x flip_y = (y) -> table_height - card_height - y -transform_x = (x) -> x +transform_x = (x) -> + return x unless state.agent is 'p2' + return flip_x x transform_y = (y) -> return y unless state.agent is 'p2' return flip_y y @@ -44,11 +49,21 @@ next_card_z = -> return top_card_z += 1 bring_card_to_front = (card) -> card.view.css "z-index": next_card_z() -new_blank_card = (x, y) -> - view = $ $ "
" +new_blank_card = (x, y, css_class) -> + view = $ $ "
" $table.append view return view +find_pile = (x, y) -> + fudge = 40 + for pile in piles + if -fudge < pile.x - x < fudge and -fudge < pile.y - y < fudge + return pile + return null + +in_your_hand = (card) -> + return (not (card.pile?)) and ((transform_y card.y) < (card_height * 0.8)) + uninstantiate_card = (card) -> show_message "uninstantiate card #{card.number}" card.view.remove() @@ -65,6 +80,9 @@ instantiate_card = (card) -> else card_class = 'your_card' + if in_your_hand card + card_class = "#{card_class} your_hand" + if card.z > top_card_z top_card_z = card.z @@ -93,8 +111,15 @@ instantiate_card = (card) -> update_pile_views() view.bind 'dragstop', (event, ui) -> p = view.position() - pile = null # FIXME figure out what pile we moved to - state.move state.agent, card.number, transform_x(p.left), transform_y(p.top), card.z, pile + x = transform_x(p.left) + y = transform_y(p.top) + pile = find_pile x, y + if pile? + x = pile.x + y = pile.y + pile = pile.key + view.css {left: transform_x(x), top: transform_y(y)} + state.move state.agent, card.number, x, y, card.z, pile error_lag = 3 @@ -158,21 +183,25 @@ initialize_cards = () -> # instantiate cards in play for card in state.cards delete card.view - instantiate_card card unless card.pile? unless piles? piles = [ # global - {key: 'p2_draw', x: transform_x(140), y: transform_y(20), name: "Draw Pile"} - {key: 'p2_discard', x: transform_x(20), y: transform_y(20), name: "Discard Pile"} - {key: 'p1_draw', x: transform_x(140), y: transform_y(flip_y(20)), name: "Draw Pile"} - {key: 'p1_discard', x: transform_x(20), y: transform_y(flip_y(20)), name: "Discard Pile"} + {key: 'p2_draw', x: 140, y: 20, name: "Draw Pile"} + {key: 'p2_discard', x: 20, y: 20, name: "Discard Pile"} + {key: 'p1_draw', x: flip_x(140), y: flip_y(20), name: "Draw Pile"} + {key: 'p1_discard', x: flip_x(20), y: flip_y(20), name: "Discard Pile"} ] for pile in piles - pile.$blank = new_blank_card pile.x, pile.y + if pile.key.substr(0, 2) is state.agent + css_class = 'my_card' + else + css_class = 'your_card' + pile.$blank = new_blank_card pile.x, pile.y, css_class pile.$caption = $ $ "
#{pile.name}:
#{n_cards 0}
" update_pile_views() +# also makes sure all non-piled cards are instantiated FIXME rename update_pile_views = -> ps = {} for card in state.cards @@ -184,8 +213,13 @@ update_pile_views = -> uninstantiate_card ps[card.pile].top_card ps[card.pile].top_card = card ps[card.pile].top_z = card.z + else if card.view + uninstantiate_card card else ps[card.pile] = { total: 1, top_card: card, top_z: card.z } + else + # not in a pile + instantiate_card card unless card.view? for pile in piles # where should the caption be? @@ -220,10 +254,14 @@ init = -> state = window.game_model.new me state.on 'move', (agent, card, x, y, z, pile) -> update_pile_views() + if state.cards[card].view? # the card is visible + # show it face down if it's in the other player's hand + state.cards[card].view.toggleClass 'your_hand', in_your_hand state.cards[card] + if agent is me tell_server ['move', agent, card, x, y, z, pile] else - # FIXME should we use the z from the server? Should p1 use odd numbers and p2 even? + # FIXME use the z from the server bring_card_to_front state.cards[card] state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800 state.on 'mark', (agent, card, state) -> @@ -247,7 +285,9 @@ init = -> $ -> $table = $ '#table' + table_width = $table.width() table_height = $table.height() + card_width = $('#loading-card').outerWidth() card_height = $('#loading-card').outerHeight() init()