X-Git-Url: https://jasonwoof.com/gitweb/?p=peach-cgt.git;a=blobdiff_plain;f=client.coffee;h=5a5341cfc79d1d4fc87d09e290a9f22dec6ddfbe;hp=24421f9cb54d1e1fe02239638b5251465193e750;hb=5e5f70bb208fb1f8a7e774ed5a172e78660be639;hpb=f229f006c7b208e9bf1d7f1b92ef11e03c7baee7 diff --git a/client.coffee b/client.coffee index 24421f9..5a5341c 100644 --- a/client.coffee +++ b/client.coffee @@ -5,6 +5,7 @@ card_height = 0 state = null server_url = null top_card_z = 0 # css z-index of front-most card +$pile_captions = {} show_message = (txt) -> txt # FIXME implement chat box or something @@ -28,16 +29,22 @@ new_button = (text) -> $ $ "
#{text}
" # transform coordinates from client-side coords to server-side coords (or back) # this makes it so p2 view everything upside down (mirrored), but still sends coords rightside up +flip_y = (y) -> table_height - card_height - y transform_x = (x) -> x transform_y = (y) -> return y unless state.agent is 'p2' - return table_height - card_height - y + return flip_y y next_card_z = -> return top_card_z += 1 bring_card_to_front = (card) -> card.view.css "z-index": next_card_z() +new_blank_card = (x, y) -> + view = $ $ "
" + $table.append view + return view + instantiate_card = (card) -> text = card.text if card.owner is state.agent @@ -128,6 +135,49 @@ poll_for_updates = -> error_lag = 3 } +n_cards = (count) -> + return "#{count} cards" unless count is 1 + return "1 card" + +initialize_cards = () -> + # clear everything + $('.card').remove() + $('.blank_card').remove() + + # instantiate cards in play + for card in state.cards + instantiate_card card unless card.pile + + # build piles + piles = [ + {key: 'p2_draw', x: transform_x(160), y: transform_y(20), name: "Draw Pile"} + {key: 'p2_discard', x: transform_x(20), y: transform_y(20), name: "Discard Pile"} + {key: 'p1_draw', x: transform_x(160), y: transform_y(flip_y(20)), name: "Draw Pile"} + {key: 'p1_discard', x: transform_x(20), y: transform_y(flip_y(20)), name: "Discard Pile"} + ] + for pile in piles + pile.$blank = new_blank_card pile.x, pile.y + count = 0 + top = null + if state.piles[pile.key]?.length + count = state.piles[pile.key].length + top = state.piles[pile.key][0] + $caption = $ $ "
#{pile.name}:
#{n_cards count}
" + pile.$caption = $caption + if top? + top.x = pile.x + top.y = pile.y + instantiate_card top + top = top.view + else + top = pile.$blank + + top.append $caption + + #pile.drag_handler = top.bind 'dragstart', -> + # FIXME + + init = -> if window.location.hash? and window.location.hash.length > 0 me = window.location.hash.substr 1 @@ -143,6 +193,7 @@ init = -> if agent is me tell_server ['move', agent, card, x, y, z] else + # FIXME should we use the z from the server? Should p1 use odd numbers and p2 even? bring_card_to_front state.cards[card] state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800 state.on 'mark', (agent, card, state) -> @@ -154,9 +205,7 @@ init = -> if agent is me tell_server ['flip', agent, card, state] state.on 'set_cards', (agent, cards) -> - $('.card').remove() - for card in cards - instantiate_card card + initialize_cards() if agent is me tell_server ['set_cards', agent, cards]