X-Git-Url: https://jasonwoof.com/gitweb/?p=peach-cgt.git;a=blobdiff_plain;f=client.coffee;h=f47f0a1d488013da99dfa9d373be27ea05ade28b;hp=7f2267491f319c26559e7bd7aa8a8af24d4a9e78;hb=078a999a7b7ed2ae37e27d88b3039221fbc1d90c;hpb=3f89f7dbaf990e3f219c1c782fe55455eaa68cbc diff --git a/client.coffee b/client.coffee index 7f22674..f47f0a1 100644 --- a/client.coffee +++ b/client.coffee @@ -1,11 +1,18 @@ # globals $table = null table_height = 0 +card_height = 0 state = null server_url = null +top_card_z = 0 # css z-index of front-most card +piles = null -message = (txt) -> - # FIXME implement chat box or something +window.log = [] +show_message = (txt) -> + window.log.push txt + if window.log.length > 20 + window.log.shift() + return # timeout function with args in convenient order timeout = (ms, func) -> setTimeout func, ms @@ -26,16 +33,43 @@ new_button = (text) -> $ $ "
#{text}
" # transform coordinates from client-side coords to server-side coords (or back) # this makes it so p2 view everything upside down (mirrored), but still sends coords rightside up -transform_coords = (coords) -> - ret = {left: coords.left, top: coords.top} - if state.agent is 'p2' - ret.top = table_height - ret.top - return ret +flip_y = (y) -> table_height - card_height - y +transform_x = (x) -> x +transform_y = (y) -> + return y unless state.agent is 'p2' + return flip_y y + +next_card_z = -> return top_card_z += 1 + +bring_card_to_front = (card) -> + card.view.css "z-index": next_card_z() + +new_blank_card = (x, y) -> + view = $ $ "
" + $table.append view + return view + +uninstantiate_card = (card) -> + show_message "uninstantiate card #{card.number}" + card.view.remove() + delete card.view instantiate_card = (card) -> + show_message "instantiate card #{card.number}" + if card.view + die.a.horrible.death() + text = card.text - view_coords = transform_coords {left: card.x, top: card.y} - view = $ $ "
#{text}
" + if card.owner is state.agent + card_class = 'my_card' + else + card_class = 'your_card' + + if card.z > top_card_z + top_card_z = card.z + + view = $ $ "
#{text}
" + card.view = view button_box = $ $ '
' flip_button = new_button "flip over" mark_button = new_button "mark" @@ -51,11 +85,16 @@ instantiate_card = (card) -> if card.flipped view.addClass 'flipped' $table.append view - view.draggable stack: '.card' + view.draggable containment: '#table', grid: [20, 20] + view.bind 'dragstart', (event, ui) -> + view.css 'z-index': card.z = next_card_z() + if card.pile? + delete card.pile + update_pile_views() view.bind 'dragstop', (event, ui) -> - p = transform_coords view.position() - state.move state.agent, card.number, p.left, p.top - card.view = view + p = view.position() + pile = null # FIXME figure out what pile we moved to + state.move state.agent, card.number, transform_x(p.left), transform_y(p.top), card.z, pile error_lag = 3 @@ -76,19 +115,19 @@ send_updates = -> cache: false data: { agent: state.agent - game: 'test' # FIXME, and it the /get call too + game: 'test' # FIXME, and in the /get call too messages: JSON.stringify(messages) } type: 'POST' dataType: 'json' error: (xhr, status, error) -> - message "Network error while sending, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})" + show_message "Network error while sending, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})" for message in messages outgoing_messages.unshift message timeout error_lag * 1000, send_updates error_lag *= 2 success: (data, status, xhr) -> - message "update sent" + show_message "update sent" error_lag = 3 } @@ -99,7 +138,7 @@ poll_for_updates = -> type: 'GET' dataType: 'json' error: (xhr, status, error) -> - message "Network error, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})" + show_message "Network error, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})" timeout error_lag * 1000, poll_for_updates error_lag *= 2 success: (data, status, xhr) -> @@ -108,6 +147,67 @@ poll_for_updates = -> error_lag = 3 } +n_cards = (count) -> + return "#{count} cards" unless count is 1 + return "1 card" + +initialize_cards = () -> + show_message 'initialize_cards' + $('.card').remove() + top_card_z = 0 + # instantiate cards in play + for card in state.cards + delete card.view + instantiate_card card unless card.pile? + + unless piles? + piles = [ # global + {key: 'p2_draw', x: transform_x(140), y: transform_y(20), name: "Draw Pile"} + {key: 'p2_discard', x: transform_x(20), y: transform_y(20), name: "Discard Pile"} + {key: 'p1_draw', x: transform_x(140), y: transform_y(flip_y(20)), name: "Draw Pile"} + {key: 'p1_discard', x: transform_x(20), y: transform_y(flip_y(20)), name: "Discard Pile"} + ] + for pile in piles + pile.$blank = new_blank_card pile.x, pile.y + pile.$caption = $ $ "
#{pile.name}:
#{n_cards 0}
" + + update_pile_views() + +update_pile_views = -> + ps = {} + for card in state.cards + if card.pile? + if ps[card.pile]? + ps[card.pile].total += 1 + if card.z > ps[card.pile].top_z + if ps[card.pile].top_card.view? + uninstantiate_card ps[card.pile].top_card + ps[card.pile].top_card = card + ps[card.pile].top_z = card.z + else + ps[card.pile] = { total: 1, top_card: card, top_z: card.z } + + for pile in piles + # where should the caption be? + if ps[pile.key]? + unless ps[pile.key].top_card.view? + ps[pile.key].top_card.x = pile.x + ps[pile.key].top_card.y = pile.y + instantiate_card ps[pile.key].top_card + caption_dest = ps[pile.key].top_card.view + else + caption_dest = pile.$blank + if caption_dest isnt pile.caption_loc + pile.$caption.detach() + caption_dest.append pile.$caption + pile.caption_loc = caption_dest + + # update caption to show correct number of cards in the pile + card_count = 0 + card_count = ps[pile.key].total if ps[pile.key]? + pile.$caption.children('.n_cards').html n_cards card_count + + init = -> if window.location.hash? and window.location.hash.length > 0 me = window.location.hash.substr 1 @@ -118,13 +218,14 @@ init = -> server_url = window.location state = window.game_model.new me - state.on 'move', (agent, card, x, y) -> - # FIXME add/handle pile argument + state.on 'move', (agent, card, x, y, z, pile) -> + update_pile_views() if agent is me - tell_server ['move', agent, card, x, y] + tell_server ['move', agent, card, x, y, z, pile] else - coords = transform_coords {left: x, top: y} - state.cards[card].view.animate { left: "#{coords.left}px", top: "#{coords.top}px"}, 800 + # FIXME should we use the z from the server? Should p1 use odd numbers and p2 even? + bring_card_to_front state.cards[card] + state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800 state.on 'mark', (agent, card, state) -> @cards[card].view.toggleClass 'marked', state if agent is me @@ -134,10 +235,7 @@ init = -> if agent is me tell_server ['flip', agent, card, state] state.on 'set_cards', (agent, cards) -> - # FIXME add agent arg and tell server if it's not us - $('.card').remove() - for card in cards - instantiate_card card + initialize_cards() if agent is me tell_server ['set_cards', agent, cards] @@ -149,5 +247,7 @@ init = -> $ -> $table = $ '#table' - table_height = $table.height() - 148 # FIXME auto-detect card height + table_height = $table.height() + card_height = $('#loading-card').outerHeight() + init()