X-Git-Url: https://jasonwoof.com/gitweb/?p=peach-cgt.git;a=blobdiff_plain;f=client.coffee;h=f47f0a1d488013da99dfa9d373be27ea05ade28b;hp=8c1abd0c8c1b297683ec51c4f3612a2088b9513c;hb=078a999a7b7ed2ae37e27d88b3039221fbc1d90c;hpb=3a8a99fd78775bdd7f71470443858e19b09dc2ed diff --git a/client.coffee b/client.coffee index 8c1abd0..f47f0a1 100644 --- a/client.coffee +++ b/client.coffee @@ -1,14 +1,253 @@ +# globals $table = null +table_height = 0 +card_height = 0 +state = null +server_url = null +top_card_z = 0 # css z-index of front-most card +piles = null + +window.log = [] +show_message = (txt) -> + window.log.push txt + if window.log.length > 20 + window.log.shift() + return + +# timeout function with args in convenient order +timeout = (ms, func) -> setTimeout func, ms + +unless Array::shuffle? + Array::shuffle = -> + return if @length is 0 + top = @length + + while --top + current = Math.floor(Math.random() * (top + 1)) + tmp = @[current] + @[current] = @[top] + @[top] = tmp + return + +new_button = (text) -> $ $ "
#{text}
" + +# transform coordinates from client-side coords to server-side coords (or back) +# this makes it so p2 view everything upside down (mirrored), but still sends coords rightside up +flip_y = (y) -> table_height - card_height - y +transform_x = (x) -> x +transform_y = (y) -> + return y unless state.agent is 'p2' + return flip_y y + +next_card_z = -> return top_card_z += 1 + +bring_card_to_front = (card) -> + card.view.css "z-index": next_card_z() + +new_blank_card = (x, y) -> + view = $ $ "
" + $table.append view + return view + +uninstantiate_card = (card) -> + show_message "uninstantiate card #{card.number}" + card.view.remove() + delete card.view + +instantiate_card = (card) -> + show_message "instantiate card #{card.number}" + if card.view + die.a.horrible.death() + + text = card.text + if card.owner is state.agent + card_class = 'my_card' + else + card_class = 'your_card' + + if card.z > top_card_z + top_card_z = card.z + + view = $ $ "
#{text}
" + card.view = view + button_box = $ $ '
' + flip_button = new_button "flip over" + mark_button = new_button "mark" + flip_button.bind 'click', -> + state.flip state.agent, card.number, ! view.hasClass 'flipped' + mark_button.bind 'click', -> + state.mark state.agent, card.number, ! view.hasClass 'marked' + button_box.append flip_button + button_box.append mark_button + view.append button_box + if card.marked + view.addClass 'marked' + if card.flipped + view.addClass 'flipped' + $table.append view + view.draggable containment: '#table', grid: [20, 20] + view.bind 'dragstart', (event, ui) -> + view.css 'z-index': card.z = next_card_z() + if card.pile? + delete card.pile + update_pile_views() + view.bind 'dragstop', (event, ui) -> + p = view.position() + pile = null # FIXME figure out what pile we moved to + state.move state.agent, card.number, transform_x(p.left), transform_y(p.top), card.z, pile + +error_lag = 3 + +outgoing_messages = [] +# message should be [agent, method, args...] +# don't forget the agent (state.agent) +tell_server = (message) -> + outgoing_messages.push message + send_updates() + +send_updates = -> + return if outgoing_messages.length is 0 + + messages = outgoing_messages + outgoing_messages = [] + + $.ajax "#{server_url}/set", { + cache: false + data: { + agent: state.agent + game: 'test' # FIXME, and in the /get call too + messages: JSON.stringify(messages) + } + type: 'POST' + dataType: 'json' + error: (xhr, status, error) -> + show_message "Network error while sending, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})" + for message in messages + outgoing_messages.unshift message + timeout error_lag * 1000, send_updates + error_lag *= 2 + success: (data, status, xhr) -> + show_message "update sent" + error_lag = 3 + } + +error_lag = 3 +poll_for_updates = -> + $.ajax "#{server_url}/get?agent=#{state.agent}&game=test", { + cache: false + type: 'GET' + dataType: 'json' + error: (xhr, status, error) -> + show_message "Network error, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})" + timeout error_lag * 1000, poll_for_updates + error_lag *= 2 + success: (data, status, xhr) -> + state.process_messages data + timeout 100, poll_for_updates + error_lag = 3 + } + +n_cards = (count) -> + return "#{count} cards" unless count is 1 + return "1 card" + +initialize_cards = () -> + show_message 'initialize_cards' + $('.card').remove() + top_card_z = 0 + # instantiate cards in play + for card in state.cards + delete card.view + instantiate_card card unless card.pile? + + unless piles? + piles = [ # global + {key: 'p2_draw', x: transform_x(140), y: transform_y(20), name: "Draw Pile"} + {key: 'p2_discard', x: transform_x(20), y: transform_y(20), name: "Discard Pile"} + {key: 'p1_draw', x: transform_x(140), y: transform_y(flip_y(20)), name: "Draw Pile"} + {key: 'p1_discard', x: transform_x(20), y: transform_y(flip_y(20)), name: "Discard Pile"} + ] + for pile in piles + pile.$blank = new_blank_card pile.x, pile.y + pile.$caption = $ $ "
#{pile.name}:
#{n_cards 0}
" + + update_pile_views() + +update_pile_views = -> + ps = {} + for card in state.cards + if card.pile? + if ps[card.pile]? + ps[card.pile].total += 1 + if card.z > ps[card.pile].top_z + if ps[card.pile].top_card.view? + uninstantiate_card ps[card.pile].top_card + ps[card.pile].top_card = card + ps[card.pile].top_z = card.z + else + ps[card.pile] = { total: 1, top_card: card, top_z: card.z } + + for pile in piles + # where should the caption be? + if ps[pile.key]? + unless ps[pile.key].top_card.view? + ps[pile.key].top_card.x = pile.x + ps[pile.key].top_card.y = pile.y + instantiate_card ps[pile.key].top_card + caption_dest = ps[pile.key].top_card.view + else + caption_dest = pile.$blank + if caption_dest isnt pile.caption_loc + pile.$caption.detach() + caption_dest.append pile.$caption + pile.caption_loc = caption_dest + + # update caption to show correct number of cards in the pile + card_count = 0 + card_count = ps[pile.key].total if ps[pile.key]? + pile.$caption.children('.n_cards').html n_cards card_count + -add_card = (text, x, y) -> - $table.append $ "
#{text}
" - init = -> - $table = $ '#table' - add_card "card 1", 100, 20 - add_card "two", 250, 20 - add_card "third card", 290, 50 + if window.location.hash? and window.location.hash.length > 0 + me = window.location.hash.substr 1 + winloc = "#{window.location}" + server_url = winloc.substr 0, winloc.length - window.location.hash.length + else + me = 'p1' + server_url = window.location + + state = window.game_model.new me + state.on 'move', (agent, card, x, y, z, pile) -> + update_pile_views() + if agent is me + tell_server ['move', agent, card, x, y, z, pile] + else + # FIXME should we use the z from the server? Should p1 use odd numbers and p2 even? + bring_card_to_front state.cards[card] + state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800 + state.on 'mark', (agent, card, state) -> + @cards[card].view.toggleClass 'marked', state + if agent is me + tell_server ['mark', agent, card, state] + state.on 'flip', (agent, card, state) -> + @cards[card].view.toggleClass 'flipped', state + if agent is me + tell_server ['flip', agent, card, state] + state.on 'set_cards', (agent, cards) -> + initialize_cards() + if agent is me + tell_server ['set_cards', agent, cards] + + # timeout so browser will stop showing that we're loading + timeout 1, poll_for_updates + timeout 2, -> + # ask for initial state + tell_server ['send_state', state.agent] $ -> - init() + $table = $ '#table' + table_height = $table.height() + card_height = $('#loading-card').outerHeight() + init()