# globals
$table = null
+table_height = 0
state = null
server_url = null
new_button = (text) -> $ $ "<div class=\"button\">#{text}</div>"
+# transform coordinates from client-side coords to server-side coords (or back)
+# this makes it so p2 view everything upside down (mirrored), but still sends coords rightside up
+transform_coords = (coords) ->
+ ret = {left: coords.left, top: coords.top}
+ if state.agent is 'p2'
+ ret.top = table_height - ret.top
+ return ret
+
instantiate_card = (card) ->
text = card.text
- x = card.x
- y = card.y
- view = $ $ "<div class=\"card\" style=\"left: #{x}px; top: #{y}px\"><span class=\"cardtext\">#{text}</span></div>"
+ view_coords = transform_coords {left: card.x, top: card.y}
+ view = $ $ "<div class=\"card\" style=\"left: #{view_coords.left}px; top: #{view_coords.top}px\"><span class=\"cardtext\">#{text}</span></div>"
button_box = $ $ '<div/>'
flip_button = new_button "flip over"
mark_button = new_button "mark"
$table.append view
view.draggable stack: '.card'
view.bind 'dragstop', (event, ui) ->
- p = view.position()
+ p = transform_coords view.position()
state.move state.agent, card.number, p.left, p.top
card.view = view
if agent is me
tell_server ['move', agent, card, x, y]
else
- state.cards[card].view.animate { left: "#{x}px", top: "#{y}px"}, 800
+ coords = transform_coords {left: x, top: y}
+ state.cards[card].view.animate { left: "#{coords.left}px", top: "#{coords.top}px"}, 800
state.on 'mark', (agent, card, state) ->
@cards[card].view.toggleClass 'marked', state
if agent is me
$ ->
$table = $ '#table'
+ table_height = $table.height() - 148 # FIXME auto-detect card height
init()