# globals
$table = null
table_height = 0
+card_height = 0
state = null
server_url = null
-message = (txt) ->
+show_message = (txt) -> txt
# FIXME implement chat box or something
# timeout function with args in convenient order
# transform coordinates from client-side coords to server-side coords (or back)
# this makes it so p2 view everything upside down (mirrored), but still sends coords rightside up
-transform_coords = (coords) ->
- ret = {left: coords.left, top: coords.top}
- if state.agent is 'p2'
- ret.top = table_height - ret.top
- return ret
+transform_x = (x) -> x
+transform_y = (y) ->
+ return y unless state.agent is 'p2'
+ return table_height - card_height - y
instantiate_card = (card) ->
text = card.text
- view_coords = transform_coords {left: card.x, top: card.y}
- view = $ $ "<div class=\"card\" style=\"left: #{view_coords.left}px; top: #{view_coords.top}px\"><span class=\"cardtext\">#{text}</span></div>"
+ view = $ $ "<div class=\"card\" style=\"left: #{transform_x(card.x)}px; top: #{transform_y(card.y)}px\"><span class=\"cardtext\">#{text}</span></div>"
button_box = $ $ '<div/>'
flip_button = new_button "flip over"
mark_button = new_button "mark"
$table.append view
view.draggable stack: '.card'
view.bind 'dragstop', (event, ui) ->
- p = transform_coords view.position()
- state.move state.agent, card.number, p.left, p.top
+ p = view.position()
+ state.move state.agent, card.number, transform_x(p.left), transform_y(p.top)
card.view = view
error_lag = 3
type: 'POST'
dataType: 'json'
error: (xhr, status, error) ->
- message "Network error while sending, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})"
+ show_message "Network error while sending, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})"
for message in messages
outgoing_messages.unshift message
timeout error_lag * 1000, send_updates
error_lag *= 2
success: (data, status, xhr) ->
- message "update sent"
+ show_message "update sent"
error_lag = 3
}
if agent is me
tell_server ['move', agent, card, x, y]
else
- coords = transform_coords {left: x, top: y}
- state.cards[card].view.animate { left: "#{coords.left}px", top: "#{coords.top}px"}, 800
+ state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800
state.on 'mark', (agent, card, state) ->
@cards[card].view.toggleClass 'marked', state
if agent is me
$ ->
$table = $ '#table'
- table_height = $table.height() - 148 # FIXME auto-detect card height
+ table_height = $table.height()
+ card_height = $('#loading-card').outerHeight()
+
init()
get_handler = (args, out, request, url_parts) ->
- console.log "get handler: ", args
unless args.game?.length
out.writeHead 404, "Content-Type": 'text/plain'
out.end 'Missing (or empty) "game" argument'
answer_soon game # in case there's something queued already
set_handler = (args, out, request, url_parts) ->
- console.log "set handler: ", args
unless args.game?.length
out.writeHead 404, "Content-Type": 'text/plain'
out.end 'Missing (or empty) "game" argument'
game.process_messages JSON.parse args.messages
out.writeHead 200, "Content-Type": 'text/plain'
- out.end 'ok'
+ out.end '{"status":0,"text_status":"Success"}'
# don't call this directly, call answer_soon instead
answer_now = (game) ->
queue = game.p2_queue
game.p2_waiter = false
game.p2_queue = []
- waiter.writeHead 200, 'Content-Type': 'text/javascript'
- waiter.end JSON.stringify queue
+ timeout 2000, -> # FIXME remove this delay for player 2 (just here to test lag handling)
+ waiter.writeHead 200, 'Content-Type': 'text/javascript'
+ waiter.end JSON.stringify queue
# this marks a game as "dirty" and makes sure there's exactly one timeout
# that'll respond to any clients that are waiting, and now have messages.
unless message[1] is 'p2'
@p2_queue.push message
answer_soon this
- console.log this
new_game = (id) ->
game = games[id] = model.new 'server'
req.on 'end', ->
query = url_parts.query
post_args = querystring.parse data
- console.log data, post_args
for key, parg of post_args
query[key] = parg
return set_handler query, res, req, url_parts