renamed config.h -> vorconfig.h and Makefile -> Makefile.in
bumped version number to 0.5.4
made cursor blink when entering a high score
Marked version 0.5.3.
bumped version number
bumped version to 0.5.1
* main.c (enginedots, bangdots): combined into a single dot type.
removed and renamed more variables.
updated version number.
made it so engine dots are created throughout the time of the frame so it looks right even with a big lag. factored out move_engine_dots added now config var THRUSTER_STRENGTH added new config var ENGINE_DOTS_PER_TIC adjusted settings so there are fewer engine dots and they don't push the rocks so hard
removing most data subdirs
bumped dev version to 0.5pre
bumped version to 0.4
easy mode; messages at game over.
engine dots push rocks pixel collision functions return what sprite was hit new config var: ENGINE_DOT_WEIGHT
fade new ships in, add complaints from HappyPenguin to todo, some refactoring.
we now return you to your regularly scheduled exploding ship.
commented DEAD_PAUSE_LENGTH and updated URL
w00t! Finally rearranged the scroll equations so they make sense to me. Also moved reset_rocks() call to init_rocks() from main().
* mt.c: Added (Mersenne Twister random number generator). * sound.h: moved #defines out to here, used them in main.c. * dust.c: moved space dust functions out to here.