update URLs
make space key pause too
destroy some rocks with bang dots
Automatically check for the presence of nanosleep.
separate build dir works again
compile in version number from configure.ac
forget nanosleep() where it's not supported (eg on Windows)
Added a 1ns sleep after every frame This made the game run much smoother on Josh's debian box.
renamed config.h -> vorconfig.h and Makefile -> Makefile.in
fixed bug where screen wasn't redrawn when paused and toggling fullscreen mode
fixed screenshot code so you can take more than one (and won't overwrite previous screenshot(s)) and documented the feature
added keys (f and f11) to toggle full-screen mode
stop busy-waiting while paused
music pauses when game pauses and ends when game ends
Improved keybindings: support numbad stearing instead of dvorak, support 'pause' and 'print screen' keys, cleaned up detection of pause/screenshot keys
Marked version 0.5.3.
* main.c: wrapped call to autopilot_fix_keystates.
fixed crashes, autopilot working new engine dots are checked to be on the screen ship bouncing always gets the ship back on the screen ship is bounced onto screen before exploading (so bang dots always start on the screen) ship now has (unreasonably high) maximum speed Autopilot works (hits random keys) and has commandline options -a --autopilot
minimum frame time: 100ms, sprites grid includes just off the right/bottom,
pixels push rocks with their difference in speed, not their absolute velocity