1 Variations on Rockdodger 0.5.3
3 VoR is a quick action game where you drive a space ship and try to avoid
4 crashing into rocks. Current information about vor can be found on the
5 homepage: http://jasonwoof.org/vor
7 To play, press space to start (or 1 for an easy game) then use the arrow keys
8 (or the numpad if you prefer) to steer around, dodge rocks, and make your way
9 rightward. You can also press F to toggle full-screen mode and P to pause.
11 See INSTALL for instructions on building, running and installing.
13 VoR is released under the GNU GPL -- see file COPYING for details.
15 Jason Woofenden and Josh Grams like Rock Dodgers
16 (http://spacerocks.sourceforge.net/) very much: both playing it and hacking on
17 it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase,
18 with quite a few modifications, both user-visible changes and internal
19 technical improvements.
21 Available for download from http://qualdan.com/vor/
23 Note: This is a fairly hard game, intended to be a quickie game for when you
24 want to kill a few spare minutes. For reference, my best time [Josh Grams] is
25 about 2 minutes in version 0.3. I'm not generally very good at video games, but
26 I have been playing this one for quite a while now.
28 Changes from Rock Dodgers
33 * another attempt at fixing the x86 crashes.
34 * made valgrind happy.
37 * another attempt at fixing the x86 crashes.
40 * another attempt at fixing the x86 crashes.
44 * tweaks to engine and explosion graphics and new font
47 * Rocks now bounce off each other, and are pushed by particles.
48 * Now with two difficulties: normal and easy.
49 * Better new ship placement after you die.
52 * Scrolls to the right so you can zoom ahead.
53 * Fully random rock generation; rocks no longer wrap vertically.
54 * Rocks' relative speeds are now uniform in all directions (i.e. much more
55 up/down speed variation). Noticeably hard...err...more "interesting".
56 * Command-line option --game-speed.
59 * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy.
60 At least the rocks are cool.
61 * Real collision detection; no more "ship is 1 pixel bigger all around
65 * Moves like a real spacecraft; no more friction!
66 * No more silly shields or lasers; just pure rockdodgin' fun!
67 * Up/down scrolling; gives you more escape options.
68 * Proper time display for score, not just raw milliseconds (bleh).
69 * Ship explodes, blowing rocks away, rather than automagically vanishing
72 Internal Technical Changes:
74 * Replaced SFont with Jason's font.c
75 * Started factoring a lot of stuff out of main into their own .c files.
76 * Removed a bunch of unused code.
77 * Function definitions: name at beginning of line (line following the return
78 type) for easy grepping as per GNU coding standards.
79 * Real collision detection (bbox/bitmask).