4 #define VERSION "0.4pre"
10 #define SCREENDXMIN 7.5
12 // image file containing font for score stuff.
13 #define BIG_FONT_FILE "fonts/score.png"
16 // -----------------------------------------------------------------------
19 // number of rock images
22 // initial/final counts for rocks-on-screen
26 // number of rock structs to allocate
29 #define MAXENGINEDOTS 5000
30 #define MAXBANGDOTS 50000
31 #define MAXSPACEDOTS 2000
32 #define MAXDUSTDEPTH 2
36 // radius^2 (pixels) which will be cleared of rocks when you die
37 #define BLAST_RADIUS 300
38 #define DEAD_PAUSE_LENGTH 40.0
40 #define MAX_PATH_LEN 1024
42 #endif // VOR_CONFIG_H