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* main.c (gameloop): now stops scrolling up/down when you die.
[vor.git] / rocks.h
1 #include <SDL.h>
2 #include "shape.h"
3
4 int init_rocks(void);
5 void new_rocks(void);
6 void reset_rocks(void);
7 void move_rocks(void);
8 void draw_rocks(void);
9 int hit_rocks(float x, float y, struct shape *shape);
10 void blast_rocks(float x, float y, float radius, int onlyslow);