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Rocks now sorted on a grid to speed collision checking.
[vor.git] / rocks.h
1 #include "shape.h"
2
3 int init_rocks(void);
4 void reset_rocks(void);
5
6 void new_rocks(void);
7 void move_rocks(void);
8 void draw_rocks(void);
9
10 int hit_rocks(float x, float y, struct shape *shape);
11 int pixel_hit_rocks(float x, float y);
12
13 void blast_rocks(float x, float y, float radius, int onlyslow);