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number of rocks on screen now starts at 25, gradually increasing
[vor.git] / rocks.h
1 #include <SDL.h>
2 #include "shape.h"
3
4 int init_rocks(void);
5 void reset_rocks(void);
6
7 void new_rocks(void);
8 void move_rocks(void);
9 void draw_rocks(void);
10
11 int hit_rocks(float x, float y, struct shape *shape);
12 void blast_rocks(float x, float y, float radius, int onlyslow);