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* dust.c (zero): correct lower bound for wrapping to avoid loss of precision.
[vor.git] / score.c
1 /* Variations on RockDodger
2  * Copyright (C) 2004 Joshua Grams <josh@qualdan.com>
3  *
4  * This program is free software; you can redistribute it and/or modify it
5  * under the terms of the GNU General Public License as published by the
6  * Free Software Foundation; either version 2 of the License, or (at your
7  * option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17  */
18
19 #include <SDL.h>
20 #include <SDL_keysym.h>
21 #include <stdio.h>
22 #include <stdlib.h>
23 #include <string.h>
24
25 #include "font.h"
26
27 #include "common.h"
28 #include "config.h"
29 #include "file.h"
30 #include "globals.h"
31 #include "score.h"
32
33 // High score table
34 struct highscore g_scores[2][N_SCORES] = {
35         {
36                 {1*60*1000,"-"},
37                 {45*1000,"-"},
38                 {30*1000,"-"},
39                 {20*1000,"-"},
40                 {10*1000,"-"},
41                 {7*1000,"-"},
42                 {5*1000,"-"},
43                 {3*1000,"-"}
44         },
45         {
46                 {1*60*1000,"-"},
47                 {45*1000,"-"},
48                 {30*1000,"-"},
49                 {20*1000,"-"},
50                 {10*1000,"-"},
51                 {7*1000,"-"},
52                 {5*1000,"-"},
53                 {3*1000,"-"}
54         }
55 };
56
57 static char *titles[2] = { "Normal\n", "Easy\n" };
58
59 int g_easy = 0;
60 int cur_score = -1; // which score we're currently entering.
61
62 void
63 read_high_score_table()
64 {
65         FILE *f;
66         int i, j;
67         
68         f = open_score_file("r");
69         if(f) {
70                 // If the file exists, read from it
71                 for(j=0; j<2; j++) {
72                         fscanf(f, titles[j]);
73                         for(i = 0; i<N_SCORES; i++) {
74                                 fscanf(f, "%d %31[^\n]\n", &g_scores[j][i].score, g_scores[j][i].name);
75                         }
76                 }
77                 fclose(f);
78         }
79 }
80
81 void
82 write_high_score_table()
83 {
84         FILE *f;
85         int i, j;
86         
87         f = open_score_file("w");
88         if(f) {
89                 // If the file exists, write to it
90                 for(j=0; j<2; j++) {
91                         fprintf(f, titles[j]);
92                         for(i = 0; i<N_SCORES; i++) {
93                                 fprintf (f, "%d %.31s\n", g_scores[j][i].score, g_scores[j][i].name);
94                         }
95                 }
96                 fclose(f);
97         }
98 }
99
100 int
101 score_rank(int score)
102 {
103         int i;
104
105         for(i=0; i<N_SCORES; i++) {
106                 if(score > g_scores[g_easy][i].score) return i;
107         }
108         return -1;
109 }
110
111 int
112 new_high_score(int score)
113 {
114         cur_score = -1;  // assume not a new high score
115         if(score <= g_scores[g_easy][LOW_SCORE].score) return false;
116         read_high_score_table();
117         cur_score = score_rank(score);
118         return cur_score >= 0;
119 }
120
121 int
122 insert_score(int score)
123 {
124         int i;
125
126         // Move all lower scores down a notch, losing lowest score forever.
127         if(strcmp(g_scores[g_easy][cur_score].name, "-") != 0)
128                 for(i=LOW_SCORE; i>cur_score; i--)
129                         g_scores[g_easy][i] = g_scores[g_easy][i-1];
130
131         // initialize new score entry.
132         g_scores[g_easy][cur_score].score = score;
133         for(i=0; i<32; i++) g_scores[g_easy][cur_score].name[i] = 0;
134         return true;
135 }
136
137 int
138 snprintscore(char *s, size_t n, int score)
139 {
140         int min = score/60000;
141         int sec = score/1000%60;
142         int tenths = score%1000/100;
143         if(min) {
144                 return snprintf(s, n, "%2d:%.2d.%d", min, sec, tenths);
145         } else {
146                 return snprintf(s, n, "%2d.%d", sec, tenths);
147         }
148 }
149
150 void
151 show_score(void)
152 {
153         char s[16];
154         int r = snprintf(s, 16, "Time: ");
155         snprintscore(s+r, 16-r, score);
156         font_write(XSIZE-250, 0, s);
157 }
158
159 void
160 display_scores(SDL_Surface *s, uint32_t x, uint32_t y)
161 {
162         char t[1024];
163         int i,h = font_height();
164
165         font_write(x+30, y, "High scores");
166         y += h;
167         if(g_easy) font_write(x+75,y,"(easy)");
168         else font_write(x+60,y,"(normal)");
169         for(i = 0; i<N_SCORES; i++) {
170                 y += h;
171                 snprintf(t, 1024, "#%1d",i+1);
172                 font_write(x, y, t);
173                 snprintscore(t, 1024, g_scores[g_easy][i].score);
174                 font_write(x+50, y, t);
175                 if(i == cur_score) snprintf(t, 1024, "%s_", g_scores[g_easy][i].name);
176                 else snprintf(t, 1024, "%s", g_scores[g_easy][i].name);
177                 font_write(x+180, y, t);
178         }
179 }
180
181 int
182 process_score_input(SDL_keysym *key)
183 {
184         char *name;
185         int n;
186         
187         name = g_scores[g_easy][cur_score].name;
188         n = strlen(name);
189
190         if(key->sym == SDLK_BACKSPACE) {
191                 if(n > 0) name[--n]=0;
192         } else {
193                 if(key->sym == SDLK_RETURN) {
194                         SDL_EnableUNICODE(0);
195                         cur_score = -1;
196                         if(n == 0) {
197                                 name[0] = '-';
198                         }
199                         return false;
200                 } else if(n < 12) {
201                         if(key->unicode >= 32 && key->unicode <= 126) {
202                                 name[n++] = key->unicode;
203                         }
204                 } // else drop it
205         }
206         return true;
207 }